godot/scene
Hugo Locurcio 11033be5c6
Fix flipped binormal in SpatialMaterial triplanar mapping
This made normal maps on triplanar materials use an inverted Y direction
compared to non-triplanar materials.
2021-06-27 16:32:03 +02:00
..
2d Merge pull request #49476 from nekomatata/kinematic-collision-rid-3.x 2021-06-18 12:32:42 +02:00
3d Use double-sided material for RayCast 2021-06-19 09:16:42 +02:00
animation Remove duplicate ERR_PRINTS macro 2021-06-16 11:56:25 +01:00
audio Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
debugger Remove duplicate ERR_PRINTS macro 2021-06-16 11:56:25 +01:00
gui Make relationship lines draw on top of TreeItems 2021-06-21 16:54:59 +03:00
main Remove duplicate WARN_PRINTS macro 2021-06-18 12:57:59 +01:00
resources Fix flipped binormal in SpatialMaterial triplanar mapping 2021-06-27 16:32:03 +02:00
register_scene_types.cpp Remove duplicate ERR_PRINTS macro 2021-06-16 11:56:25 +01:00
register_scene_types.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
scene_string_names.cpp Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
scene_string_names.h Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2021-04-29 16:57:00 +02:00