537 lines
13 KiB
C++
537 lines
13 KiB
C++
/*************************************************************************/
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/* audio_driver_pulseaudio.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "audio_driver_pulseaudio.h"
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#ifdef PULSEAUDIO_ENABLED
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#include <pulse/pulseaudio.h>
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#include "os/os.h"
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#include "project_settings.h"
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void AudioDriverPulseAudio::pa_state_cb(pa_context *c, void *userdata) {
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AudioDriverPulseAudio *ad = (AudioDriverPulseAudio *)userdata;
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switch (pa_context_get_state(c)) {
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case PA_CONTEXT_TERMINATED:
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case PA_CONTEXT_FAILED:
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ad->pa_ready = -1;
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break;
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case PA_CONTEXT_READY:
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ad->pa_ready = 1;
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break;
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}
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}
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void AudioDriverPulseAudio::pa_sink_info_cb(pa_context *c, const pa_sink_info *l, int eol, void *userdata) {
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AudioDriverPulseAudio *ad = (AudioDriverPulseAudio *)userdata;
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// If eol is set to a positive number, you're at the end of the list
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if (eol > 0) {
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return;
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}
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ad->pa_map = l->channel_map;
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ad->pa_status++;
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}
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void AudioDriverPulseAudio::pa_server_info_cb(pa_context *c, const pa_server_info *i, void *userdata) {
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AudioDriverPulseAudio *ad = (AudioDriverPulseAudio *)userdata;
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ad->default_device = i->default_sink_name;
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ad->pa_status++;
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}
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void AudioDriverPulseAudio::detect_channels() {
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pa_channel_map_init_stereo(&pa_map);
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if (device_name == "Default") {
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// Get the default output device name
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pa_status = 0;
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pa_operation *pa_op = pa_context_get_server_info(pa_ctx, &AudioDriverPulseAudio::pa_server_info_cb, (void *)this);
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if (pa_op) {
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while (pa_status == 0) {
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int ret = pa_mainloop_iterate(pa_ml, 1, NULL);
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if (ret < 0) {
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ERR_PRINT("pa_mainloop_iterate error");
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}
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}
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pa_operation_unref(pa_op);
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} else {
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ERR_PRINT("pa_context_get_server_info error");
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}
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}
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char device[1024];
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if (device_name == "Default") {
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strcpy(device, default_device.utf8().get_data());
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} else {
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strcpy(device, device_name.utf8().get_data());
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}
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// Now using the device name get the amount of channels
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pa_status = 0;
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pa_operation *pa_op = pa_context_get_sink_info_by_name(pa_ctx, device, &AudioDriverPulseAudio::pa_sink_info_cb, (void *)this);
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if (pa_op) {
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while (pa_status == 0) {
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int ret = pa_mainloop_iterate(pa_ml, 1, NULL);
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if (ret < 0) {
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ERR_PRINT("pa_mainloop_iterate error");
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}
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}
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pa_operation_unref(pa_op);
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} else {
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ERR_PRINT("pa_context_get_sink_info_by_name error");
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}
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}
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Error AudioDriverPulseAudio::init_device() {
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// If there is a specified device check that it is really present
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if (device_name != "Default") {
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Array list = get_device_list();
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if (list.find(device_name) == -1) {
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device_name = "Default";
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new_device = "Default";
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}
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}
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// Detect the amount of channels PulseAudio is using
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// Note: If using an even amount of channels (2, 4, etc) channels and pa_map.channels will be equal,
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// if not then pa_map.channels will have the real amount of channels PulseAudio is using and channels
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// will have the amount of channels Godot is using (in this case it's pa_map.channels + 1)
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detect_channels();
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switch (pa_map.channels) {
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case 1: // Mono
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case 3: // Surround 2.1
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case 5: // Surround 5.0
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case 7: // Surround 7.0
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channels = pa_map.channels + 1;
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break;
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case 2: // Stereo
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case 4: // Surround 4.0
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case 6: // Surround 5.1
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case 8: // Surround 7.1
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channels = pa_map.channels;
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break;
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default:
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WARN_PRINTS("PulseAudio: Unsupported number of channels: " + itos(pa_map.channels));
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pa_channel_map_init_stereo(&pa_map);
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channels = 2;
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break;
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}
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int latency = GLOBAL_DEF("audio/output_latency", DEFAULT_OUTPUT_LATENCY);
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buffer_frames = closest_power_of_2(latency * mix_rate / 1000);
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pa_buffer_size = buffer_frames * pa_map.channels;
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if (OS::get_singleton()->is_stdout_verbose()) {
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print_line("PulseAudio: detected " + itos(pa_map.channels) + " channels");
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print_line("PulseAudio: audio buffer frames: " + itos(buffer_frames) + " calculated latency: " + itos(buffer_frames * 1000 / mix_rate) + "ms");
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}
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pa_sample_spec spec;
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spec.format = PA_SAMPLE_S16LE;
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spec.channels = pa_map.channels;
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spec.rate = mix_rate;
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pa_str = pa_stream_new(pa_ctx, "Sound", &spec, &pa_map);
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if (pa_str == NULL) {
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ERR_PRINTS("PulseAudio: pa_stream_new error: " + String(pa_strerror(pa_context_errno(pa_ctx))));
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ERR_FAIL_V(ERR_CANT_OPEN);
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}
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pa_buffer_attr attr;
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// set to appropriate buffer length (in bytes) from global settings
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// Note: PulseAudio defaults to 4 fragments, which means that the actual
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// latency is tlength / fragments. It seems that the PulseAudio has no way
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// to get the fragments number so we're hardcoding this to the default of 4
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const int fragments = 4;
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attr.tlength = pa_buffer_size * sizeof(int16_t) * fragments;
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// set them to be automatically chosen
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attr.prebuf = (uint32_t)-1;
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attr.maxlength = (uint32_t)-1;
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attr.minreq = (uint32_t)-1;
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const char *dev = device_name == "Default" ? NULL : device_name.utf8().get_data();
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pa_stream_flags flags = pa_stream_flags(PA_STREAM_INTERPOLATE_TIMING | PA_STREAM_ADJUST_LATENCY | PA_STREAM_AUTO_TIMING_UPDATE);
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int error_code = pa_stream_connect_playback(pa_str, dev, &attr, flags, NULL, NULL);
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ERR_FAIL_COND_V(error_code < 0, ERR_CANT_OPEN);
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samples_in.resize(buffer_frames * channels);
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samples_out.resize(pa_buffer_size);
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return OK;
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}
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Error AudioDriverPulseAudio::init() {
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active = false;
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thread_exited = false;
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exit_thread = false;
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mix_rate = GLOBAL_DEF("audio/mix_rate", DEFAULT_MIX_RATE);
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pa_ml = pa_mainloop_new();
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ERR_FAIL_COND_V(pa_ml == NULL, ERR_CANT_OPEN);
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pa_ctx = pa_context_new(pa_mainloop_get_api(pa_ml), "Godot");
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ERR_FAIL_COND_V(pa_ctx == NULL, ERR_CANT_OPEN);
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pa_ready = 0;
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pa_context_set_state_callback(pa_ctx, pa_state_cb, (void *)this);
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int ret = pa_context_connect(pa_ctx, NULL, PA_CONTEXT_NOFLAGS, NULL);
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if (ret < 0) {
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if (pa_ctx) {
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pa_context_unref(pa_ctx);
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pa_ctx = NULL;
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}
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if (pa_ml) {
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pa_mainloop_free(pa_ml);
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pa_ml = NULL;
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}
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return ERR_CANT_OPEN;
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}
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while (pa_ready == 0) {
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pa_mainloop_iterate(pa_ml, 1, NULL);
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}
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if (pa_ready < 0) {
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if (pa_ctx) {
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pa_context_disconnect(pa_ctx);
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pa_context_unref(pa_ctx);
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pa_ctx = NULL;
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}
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if (pa_ml) {
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pa_mainloop_free(pa_ml);
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pa_ml = NULL;
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}
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return ERR_CANT_OPEN;
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}
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Error err = init_device();
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if (err == OK) {
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mutex = Mutex::create();
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thread = Thread::create(AudioDriverPulseAudio::thread_func, this);
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}
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return OK;
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}
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float AudioDriverPulseAudio::get_latency() {
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if (latency == 0) { //only do this once since it's approximate anyway
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lock();
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pa_usec_t palat = 0;
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if (pa_stream_get_state(pa_str) == PA_STREAM_READY) {
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int negative = 0;
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if (pa_stream_get_latency(pa_str, &palat, &negative) >= 0) {
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if (negative) {
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palat = 0;
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}
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}
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}
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if (palat > 0) {
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latency = double(palat) / 1000000.0;
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}
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unlock();
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}
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return latency;
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}
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void AudioDriverPulseAudio::thread_func(void *p_udata) {
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AudioDriverPulseAudio *ad = (AudioDriverPulseAudio *)p_udata;
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while (!ad->exit_thread) {
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if (!ad->active) {
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for (unsigned int i = 0; i < ad->pa_buffer_size; i++) {
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ad->samples_out[i] = 0;
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}
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} else {
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ad->lock();
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ad->audio_server_process(ad->buffer_frames, ad->samples_in.ptrw());
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ad->unlock();
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if (ad->channels == ad->pa_map.channels) {
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for (unsigned int i = 0; i < ad->pa_buffer_size; i++) {
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ad->samples_out[i] = ad->samples_in[i] >> 16;
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}
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} else {
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// Uneven amount of channels
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unsigned int in_idx = 0;
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unsigned int out_idx = 0;
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for (unsigned int i = 0; i < ad->buffer_frames; i++) {
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for (unsigned int j = 0; j < ad->pa_map.channels - 1; j++) {
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ad->samples_out[out_idx++] = ad->samples_in[in_idx++] >> 16;
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}
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uint32_t l = ad->samples_in[in_idx++];
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uint32_t r = ad->samples_in[in_idx++];
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ad->samples_out[out_idx++] = (l >> 1 + r >> 1) >> 16;
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}
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}
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}
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int error_code;
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int byte_size = ad->pa_buffer_size * sizeof(int16_t);
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ad->lock();
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int ret;
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do {
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ret = pa_mainloop_iterate(ad->pa_ml, 0, NULL);
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} while (ret > 0);
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if (pa_stream_get_state(ad->pa_str) == PA_STREAM_READY) {
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const void *ptr = ad->samples_out.ptr();
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while (byte_size > 0) {
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size_t bytes = pa_stream_writable_size(ad->pa_str);
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if (bytes > 0) {
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if (bytes > byte_size) {
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bytes = byte_size;
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}
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int ret = pa_stream_write(ad->pa_str, ptr, bytes, NULL, 0LL, PA_SEEK_RELATIVE);
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if (ret >= 0) {
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byte_size -= bytes;
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ptr = (const char *)ptr + bytes;
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}
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} else {
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pa_mainloop_iterate(ad->pa_ml, 1, NULL);
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}
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}
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}
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// User selected a new device, finish the current one so we'll init the new device
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if (ad->device_name != ad->new_device) {
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ad->device_name = ad->new_device;
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ad->finish_device();
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Error err = ad->init_device();
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if (err != OK) {
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ERR_PRINT("PulseAudio: init_device error");
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ad->device_name = "Default";
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ad->new_device = "Default";
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err = ad->init_device();
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if (err != OK) {
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ad->active = false;
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ad->exit_thread = true;
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break;
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}
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}
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}
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ad->unlock();
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}
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ad->thread_exited = true;
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}
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void AudioDriverPulseAudio::start() {
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active = true;
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}
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int AudioDriverPulseAudio::get_mix_rate() const {
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return mix_rate;
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}
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AudioDriver::SpeakerMode AudioDriverPulseAudio::get_speaker_mode() const {
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return get_speaker_mode_by_total_channels(channels);
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}
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void AudioDriverPulseAudio::pa_sinklist_cb(pa_context *c, const pa_sink_info *l, int eol, void *userdata) {
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AudioDriverPulseAudio *ad = (AudioDriverPulseAudio *)userdata;
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int ctr = 0;
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// If eol is set to a positive number, you're at the end of the list
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if (eol > 0) {
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return;
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}
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ad->pa_devices.push_back(l->name);
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ad->pa_status++;
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}
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Array AudioDriverPulseAudio::get_device_list() {
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pa_devices.clear();
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pa_devices.push_back("Default");
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if (pa_ctx == NULL) {
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return pa_devices;
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}
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lock();
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// Get the device list
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pa_status = 0;
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pa_operation *pa_op = pa_context_get_sink_info_list(pa_ctx, pa_sinklist_cb, (void *)this);
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if (pa_op) {
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while (pa_status == 0) {
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int ret = pa_mainloop_iterate(pa_ml, 1, NULL);
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if (ret < 0) {
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ERR_PRINT("pa_mainloop_iterate error");
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}
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}
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pa_operation_unref(pa_op);
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} else {
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ERR_PRINT("pa_context_get_server_info error");
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}
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unlock();
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return pa_devices;
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}
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String AudioDriverPulseAudio::get_device() {
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return device_name;
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}
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void AudioDriverPulseAudio::set_device(String device) {
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new_device = device;
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}
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void AudioDriverPulseAudio::lock() {
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if (!thread || !mutex)
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return;
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mutex->lock();
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}
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void AudioDriverPulseAudio::unlock() {
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if (!thread || !mutex)
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return;
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mutex->unlock();
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}
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void AudioDriverPulseAudio::finish_device() {
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if (pa_str) {
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pa_stream_disconnect(pa_str);
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pa_stream_unref(pa_str);
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pa_str = NULL;
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}
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}
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void AudioDriverPulseAudio::finish() {
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if (!thread)
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return;
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exit_thread = true;
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Thread::wait_to_finish(thread);
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finish_device();
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if (pa_ctx) {
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pa_context_disconnect(pa_ctx);
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pa_context_unref(pa_ctx);
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pa_ctx = NULL;
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}
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if (pa_ml) {
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pa_mainloop_free(pa_ml);
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pa_ml = NULL;
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}
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memdelete(thread);
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if (mutex) {
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memdelete(mutex);
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mutex = NULL;
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}
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thread = NULL;
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}
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AudioDriverPulseAudio::AudioDriverPulseAudio() {
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pa_ml = NULL;
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pa_ctx = NULL;
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pa_str = NULL;
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mutex = NULL;
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thread = NULL;
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device_name = "Default";
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new_device = "Default";
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default_device = "";
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samples_in.clear();
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samples_out.clear();
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mix_rate = 0;
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buffer_frames = 0;
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pa_buffer_size = 0;
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channels = 0;
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pa_ready = 0;
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pa_status = 0;
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active = false;
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thread_exited = false;
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exit_thread = false;
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latency = 0;
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}
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AudioDriverPulseAudio::~AudioDriverPulseAudio() {
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}
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#endif
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