..
a_star.cpp
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a_star.h
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aabb.cpp
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aabb.h
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audio_frame.cpp
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audio_frame.h
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basis.cpp
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basis.h
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bsp_tree.cpp
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bsp_tree.h
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bvh_abb.h
doc: Sync classref with current source
2021-01-13 16:55:27 +01:00
bvh_cull.inc
Dynamic BVH for rendering and godot physics
2021-01-12 12:12:10 +00:00
bvh_debug.inc
BVH - fix physics expecting plus one based IDs.
2021-01-14 13:26:44 +00:00
bvh_integrity.inc
Dynamic BVH for rendering and godot physics
2021-01-12 12:12:10 +00:00
bvh_logic.inc
Dynamic BVH for rendering and godot physics
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bvh_misc.inc
Dynamic BVH for rendering and godot physics
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bvh_pair.inc
Dynamic BVH for rendering and godot physics
2021-01-12 12:12:10 +00:00
bvh_public.inc
BVH - fix physics expecting plus one based IDs.
2021-01-14 13:26:44 +00:00
bvh_refit.inc
Dynamic BVH for rendering and godot physics
2021-01-12 12:12:10 +00:00
bvh_split.inc
Dynamic BVH for rendering and godot physics
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bvh_structs.inc
Dynamic BVH for rendering and godot physics
2021-01-12 12:12:10 +00:00
bvh_tree.h
doc: Sync classref with current source
2021-01-13 16:55:27 +01:00
bvh.h
doc: Sync classref with current source
2021-01-13 16:55:27 +01:00
camera_matrix.cpp
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camera_matrix.h
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delaunay.h
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disjoint_set.cpp
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disjoint_set.h
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expression.cpp
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expression.h
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face3.cpp
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face3.h
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geometry.cpp
Implement new CPU lightmapper
2021-01-14 18:05:56 +01:00
geometry.h
Implement new CPU lightmapper
2021-01-14 18:05:56 +01:00
math_defs.h
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math_fieldwise.cpp
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math_fieldwise.h
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math_funcs.cpp
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math_funcs.h
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octree_definition.inc
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octree.h
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plane.cpp
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plane.h
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quat.cpp
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quat.h
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quick_hull.cpp
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quick_hull.h
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random_number_generator.cpp
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random_number_generator.h
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random_pcg.cpp
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random_pcg.h
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rect2.cpp
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rect2.h
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SCsub
SCons: Format buildsystem files with psf/black
2020-06-10 15:30:52 +02:00
transform_2d.cpp
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transform_2d.h
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transform.cpp
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transform.h
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triangle_mesh.cpp
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triangle_mesh.h
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triangulate.cpp
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triangulate.h
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vector2.cpp
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vector2.h
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vector3.cpp
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vector3.h
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