112b416056
Completely re-write the lightmap generation code: - Follow the general lightmapper code structure from 4.0. - Use proper path tracing to compute the global illumination. - Use atlassing to merge all lightmaps into a single texture (done by @RandomShaper) - Use OpenImageDenoiser to improve the generated lightmaps. - Take into account alpha transparency in material textures. - Allow baking environment lighting. - Add bicubic lightmap filtering. There is some minor compatibility breakage in some properties and methods in BakedLightmap, but lightmaps generated in previous engine versions should work fine out of the box. The scene importer has been changed to generate `.unwrap_cache` files next to the imported scene files. These files *SHOULD* be added to any version control system as they guarantee there won't be differences when re-importing the scene from other OSes or engine versions. This work started as a Google Summer of Code project; Was later funded by IMVU for a good amount of progress; Was then finished and polished by me on my free time. Co-authored-by: Pedro J. Estébanez <pedrojrulez@gmail.com>
1519 lines
44 KiB
C++
1519 lines
44 KiB
C++
/*************************************************************************/
|
|
/* mesh.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "mesh.h"
|
|
|
|
#include "core/local_vector.h"
|
|
#include "core/pair.h"
|
|
#include "scene/resources/concave_polygon_shape.h"
|
|
#include "scene/resources/convex_polygon_shape.h"
|
|
#include "surface_tool.h"
|
|
|
|
#include "core/crypto/crypto_core.h"
|
|
|
|
#include <stdlib.h>
|
|
|
|
Mesh::ConvexDecompositionFunc Mesh::convex_composition_function = NULL;
|
|
|
|
Ref<TriangleMesh> Mesh::generate_triangle_mesh() const {
|
|
|
|
if (triangle_mesh.is_valid())
|
|
return triangle_mesh;
|
|
|
|
int facecount = 0;
|
|
|
|
for (int i = 0; i < get_surface_count(); i++) {
|
|
|
|
if (surface_get_primitive_type(i) != PRIMITIVE_TRIANGLES)
|
|
continue;
|
|
|
|
if (surface_get_format(i) & ARRAY_FORMAT_INDEX) {
|
|
|
|
facecount += surface_get_array_index_len(i);
|
|
} else {
|
|
|
|
facecount += surface_get_array_len(i);
|
|
}
|
|
}
|
|
|
|
if (facecount == 0 || (facecount % 3) != 0)
|
|
return triangle_mesh;
|
|
|
|
PoolVector<Vector3> faces;
|
|
faces.resize(facecount);
|
|
PoolVector<Vector3>::Write facesw = faces.write();
|
|
|
|
int widx = 0;
|
|
|
|
for (int i = 0; i < get_surface_count(); i++) {
|
|
|
|
if (surface_get_primitive_type(i) != PRIMITIVE_TRIANGLES)
|
|
continue;
|
|
|
|
Array a = surface_get_arrays(i);
|
|
ERR_FAIL_COND_V(a.empty(), Ref<TriangleMesh>());
|
|
|
|
int vc = surface_get_array_len(i);
|
|
PoolVector<Vector3> vertices = a[ARRAY_VERTEX];
|
|
PoolVector<Vector3>::Read vr = vertices.read();
|
|
|
|
if (surface_get_format(i) & ARRAY_FORMAT_INDEX) {
|
|
|
|
int ic = surface_get_array_index_len(i);
|
|
PoolVector<int> indices = a[ARRAY_INDEX];
|
|
PoolVector<int>::Read ir = indices.read();
|
|
|
|
for (int j = 0; j < ic; j++) {
|
|
int index = ir[j];
|
|
facesw[widx++] = vr[index];
|
|
}
|
|
|
|
} else {
|
|
|
|
for (int j = 0; j < vc; j++)
|
|
facesw[widx++] = vr[j];
|
|
}
|
|
}
|
|
|
|
facesw.release();
|
|
|
|
triangle_mesh = Ref<TriangleMesh>(memnew(TriangleMesh));
|
|
triangle_mesh->create(faces);
|
|
|
|
return triangle_mesh;
|
|
}
|
|
|
|
void Mesh::generate_debug_mesh_lines(Vector<Vector3> &r_lines) {
|
|
|
|
if (debug_lines.size() > 0) {
|
|
r_lines = debug_lines;
|
|
return;
|
|
}
|
|
|
|
Ref<TriangleMesh> tm = generate_triangle_mesh();
|
|
if (tm.is_null())
|
|
return;
|
|
|
|
PoolVector<int> triangle_indices;
|
|
tm->get_indices(&triangle_indices);
|
|
const int triangles_num = tm->get_triangles().size();
|
|
PoolVector<Vector3> vertices = tm->get_vertices();
|
|
|
|
debug_lines.resize(tm->get_triangles().size() * 6); // 3 lines x 2 points each line
|
|
|
|
PoolVector<int>::Read ind_r = triangle_indices.read();
|
|
PoolVector<Vector3>::Read ver_r = vertices.read();
|
|
for (int j = 0, x = 0, i = 0; i < triangles_num; j += 6, x += 3, ++i) {
|
|
// Triangle line 1
|
|
debug_lines.write[j + 0] = ver_r[ind_r[x + 0]];
|
|
debug_lines.write[j + 1] = ver_r[ind_r[x + 1]];
|
|
|
|
// Triangle line 2
|
|
debug_lines.write[j + 2] = ver_r[ind_r[x + 1]];
|
|
debug_lines.write[j + 3] = ver_r[ind_r[x + 2]];
|
|
|
|
// Triangle line 3
|
|
debug_lines.write[j + 4] = ver_r[ind_r[x + 2]];
|
|
debug_lines.write[j + 5] = ver_r[ind_r[x + 0]];
|
|
}
|
|
|
|
r_lines = debug_lines;
|
|
}
|
|
void Mesh::generate_debug_mesh_indices(Vector<Vector3> &r_points) {
|
|
Ref<TriangleMesh> tm = generate_triangle_mesh();
|
|
if (tm.is_null())
|
|
return;
|
|
|
|
PoolVector<Vector3> vertices = tm->get_vertices();
|
|
|
|
int vertices_size = vertices.size();
|
|
r_points.resize(vertices_size);
|
|
for (int i = 0; i < vertices_size; ++i) {
|
|
r_points.write[i] = vertices[i];
|
|
}
|
|
}
|
|
|
|
bool Mesh::surface_is_softbody_friendly(int p_idx) const {
|
|
const uint32_t surface_format = surface_get_format(p_idx);
|
|
return (surface_format & Mesh::ARRAY_FLAG_USE_DYNAMIC_UPDATE && (!(surface_format & Mesh::ARRAY_COMPRESS_VERTEX)) && (!(surface_format & Mesh::ARRAY_COMPRESS_NORMAL)));
|
|
}
|
|
|
|
PoolVector<Face3> Mesh::get_faces() const {
|
|
|
|
Ref<TriangleMesh> tm = generate_triangle_mesh();
|
|
if (tm.is_valid())
|
|
return tm->get_faces();
|
|
return PoolVector<Face3>();
|
|
/*
|
|
for (int i=0;i<surfaces.size();i++) {
|
|
|
|
if (VisualServer::get_singleton()->mesh_surface_get_primitive_type( mesh, i ) != VisualServer::PRIMITIVE_TRIANGLES )
|
|
continue;
|
|
|
|
PoolVector<int> indices;
|
|
PoolVector<Vector3> vertices;
|
|
|
|
vertices=VisualServer::get_singleton()->mesh_surface_get_array(mesh, i,VisualServer::ARRAY_VERTEX);
|
|
|
|
int len=VisualServer::get_singleton()->mesh_surface_get_array_index_len(mesh, i);
|
|
bool has_indices;
|
|
|
|
if (len>0) {
|
|
|
|
indices=VisualServer::get_singleton()->mesh_surface_get_array(mesh, i,VisualServer::ARRAY_INDEX);
|
|
has_indices=true;
|
|
|
|
} else {
|
|
|
|
len=vertices.size();
|
|
has_indices=false;
|
|
}
|
|
|
|
if (len<=0)
|
|
continue;
|
|
|
|
PoolVector<int>::Read indicesr = indices.read();
|
|
const int *indicesptr = indicesr.ptr();
|
|
|
|
PoolVector<Vector3>::Read verticesr = vertices.read();
|
|
const Vector3 *verticesptr = verticesr.ptr();
|
|
|
|
int old_faces=faces.size();
|
|
int new_faces=old_faces+(len/3);
|
|
|
|
faces.resize(new_faces);
|
|
|
|
PoolVector<Face3>::Write facesw = faces.write();
|
|
Face3 *facesptr=facesw.ptr();
|
|
|
|
|
|
for (int i=0;i<len/3;i++) {
|
|
|
|
Face3 face;
|
|
|
|
for (int j=0;j<3;j++) {
|
|
|
|
int idx=i*3+j;
|
|
face.vertex[j] = has_indices ? verticesptr[ indicesptr[ idx ] ] : verticesptr[idx];
|
|
}
|
|
|
|
facesptr[i+old_faces]=face;
|
|
}
|
|
|
|
}
|
|
*/
|
|
}
|
|
|
|
Ref<Shape> Mesh::create_convex_shape() const {
|
|
|
|
PoolVector<Vector3> vertices;
|
|
|
|
for (int i = 0; i < get_surface_count(); i++) {
|
|
|
|
Array a = surface_get_arrays(i);
|
|
ERR_FAIL_COND_V(a.empty(), Ref<ConvexPolygonShape>());
|
|
PoolVector<Vector3> v = a[ARRAY_VERTEX];
|
|
vertices.append_array(v);
|
|
}
|
|
|
|
Ref<ConvexPolygonShape> shape = memnew(ConvexPolygonShape);
|
|
shape->set_points(vertices);
|
|
return shape;
|
|
}
|
|
|
|
Ref<Shape> Mesh::create_trimesh_shape() const {
|
|
|
|
PoolVector<Face3> faces = get_faces();
|
|
if (faces.size() == 0)
|
|
return Ref<Shape>();
|
|
|
|
PoolVector<Vector3> face_points;
|
|
face_points.resize(faces.size() * 3);
|
|
|
|
for (int i = 0; i < face_points.size(); i += 3) {
|
|
|
|
Face3 f = faces.get(i / 3);
|
|
face_points.set(i, f.vertex[0]);
|
|
face_points.set(i + 1, f.vertex[1]);
|
|
face_points.set(i + 2, f.vertex[2]);
|
|
}
|
|
|
|
Ref<ConcavePolygonShape> shape = memnew(ConcavePolygonShape);
|
|
shape->set_faces(face_points);
|
|
return shape;
|
|
}
|
|
|
|
Ref<Mesh> Mesh::create_outline(float p_margin) const {
|
|
|
|
Array arrays;
|
|
int index_accum = 0;
|
|
for (int i = 0; i < get_surface_count(); i++) {
|
|
|
|
if (surface_get_primitive_type(i) != PRIMITIVE_TRIANGLES)
|
|
continue;
|
|
|
|
Array a = surface_get_arrays(i);
|
|
ERR_FAIL_COND_V(a.empty(), Ref<ArrayMesh>());
|
|
|
|
if (i == 0) {
|
|
arrays = a;
|
|
PoolVector<Vector3> v = a[ARRAY_VERTEX];
|
|
index_accum += v.size();
|
|
} else {
|
|
|
|
int vcount = 0;
|
|
for (int j = 0; j < arrays.size(); j++) {
|
|
|
|
if (arrays[j].get_type() == Variant::NIL || a[j].get_type() == Variant::NIL) {
|
|
//mismatch, do not use
|
|
arrays[j] = Variant();
|
|
continue;
|
|
}
|
|
|
|
switch (j) {
|
|
|
|
case ARRAY_VERTEX:
|
|
case ARRAY_NORMAL: {
|
|
|
|
PoolVector<Vector3> dst = arrays[j];
|
|
PoolVector<Vector3> src = a[j];
|
|
if (j == ARRAY_VERTEX)
|
|
vcount = src.size();
|
|
if (dst.size() == 0 || src.size() == 0) {
|
|
arrays[j] = Variant();
|
|
continue;
|
|
}
|
|
dst.append_array(src);
|
|
arrays[j] = dst;
|
|
} break;
|
|
case ARRAY_TANGENT:
|
|
case ARRAY_BONES:
|
|
case ARRAY_WEIGHTS: {
|
|
|
|
PoolVector<real_t> dst = arrays[j];
|
|
PoolVector<real_t> src = a[j];
|
|
if (dst.size() == 0 || src.size() == 0) {
|
|
arrays[j] = Variant();
|
|
continue;
|
|
}
|
|
dst.append_array(src);
|
|
arrays[j] = dst;
|
|
|
|
} break;
|
|
case ARRAY_COLOR: {
|
|
PoolVector<Color> dst = arrays[j];
|
|
PoolVector<Color> src = a[j];
|
|
if (dst.size() == 0 || src.size() == 0) {
|
|
arrays[j] = Variant();
|
|
continue;
|
|
}
|
|
dst.append_array(src);
|
|
arrays[j] = dst;
|
|
|
|
} break;
|
|
case ARRAY_TEX_UV:
|
|
case ARRAY_TEX_UV2: {
|
|
PoolVector<Vector2> dst = arrays[j];
|
|
PoolVector<Vector2> src = a[j];
|
|
if (dst.size() == 0 || src.size() == 0) {
|
|
arrays[j] = Variant();
|
|
continue;
|
|
}
|
|
dst.append_array(src);
|
|
arrays[j] = dst;
|
|
|
|
} break;
|
|
case ARRAY_INDEX: {
|
|
PoolVector<int> dst = arrays[j];
|
|
PoolVector<int> src = a[j];
|
|
if (dst.size() == 0 || src.size() == 0) {
|
|
arrays[j] = Variant();
|
|
continue;
|
|
}
|
|
{
|
|
int ss = src.size();
|
|
PoolVector<int>::Write w = src.write();
|
|
for (int k = 0; k < ss; k++) {
|
|
w[k] += index_accum;
|
|
}
|
|
}
|
|
dst.append_array(src);
|
|
arrays[j] = dst;
|
|
index_accum += vcount;
|
|
|
|
} break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ERR_FAIL_COND_V(arrays.size() != ARRAY_MAX, Ref<ArrayMesh>());
|
|
|
|
{
|
|
PoolVector<int>::Write ir;
|
|
PoolVector<int> indices = arrays[ARRAY_INDEX];
|
|
bool has_indices = false;
|
|
PoolVector<Vector3> vertices = arrays[ARRAY_VERTEX];
|
|
int vc = vertices.size();
|
|
ERR_FAIL_COND_V(!vc, Ref<ArrayMesh>());
|
|
PoolVector<Vector3>::Write r = vertices.write();
|
|
|
|
if (indices.size()) {
|
|
ERR_FAIL_COND_V(indices.size() % 3 != 0, Ref<ArrayMesh>());
|
|
vc = indices.size();
|
|
ir = indices.write();
|
|
has_indices = true;
|
|
}
|
|
|
|
Map<Vector3, Vector3> normal_accum;
|
|
|
|
//fill normals with triangle normals
|
|
for (int i = 0; i < vc; i += 3) {
|
|
|
|
Vector3 t[3];
|
|
|
|
if (has_indices) {
|
|
t[0] = r[ir[i + 0]];
|
|
t[1] = r[ir[i + 1]];
|
|
t[2] = r[ir[i + 2]];
|
|
} else {
|
|
t[0] = r[i + 0];
|
|
t[1] = r[i + 1];
|
|
t[2] = r[i + 2];
|
|
}
|
|
|
|
Vector3 n = Plane(t[0], t[1], t[2]).normal;
|
|
|
|
for (int j = 0; j < 3; j++) {
|
|
|
|
Map<Vector3, Vector3>::Element *E = normal_accum.find(t[j]);
|
|
if (!E) {
|
|
normal_accum[t[j]] = n;
|
|
} else {
|
|
float d = n.dot(E->get());
|
|
if (d < 1.0)
|
|
E->get() += n * (1.0 - d);
|
|
//E->get()+=n;
|
|
}
|
|
}
|
|
}
|
|
|
|
//normalize
|
|
|
|
for (Map<Vector3, Vector3>::Element *E = normal_accum.front(); E; E = E->next()) {
|
|
E->get().normalize();
|
|
}
|
|
|
|
//displace normals
|
|
int vc2 = vertices.size();
|
|
|
|
for (int i = 0; i < vc2; i++) {
|
|
|
|
Vector3 t = r[i];
|
|
|
|
Map<Vector3, Vector3>::Element *E = normal_accum.find(t);
|
|
ERR_CONTINUE(!E);
|
|
|
|
t += E->get() * p_margin;
|
|
r[i] = t;
|
|
}
|
|
|
|
r.release();
|
|
arrays[ARRAY_VERTEX] = vertices;
|
|
|
|
if (!has_indices) {
|
|
|
|
PoolVector<int> new_indices;
|
|
new_indices.resize(vertices.size());
|
|
PoolVector<int>::Write iw = new_indices.write();
|
|
|
|
for (int j = 0; j < vc2; j += 3) {
|
|
|
|
iw[j] = j;
|
|
iw[j + 1] = j + 2;
|
|
iw[j + 2] = j + 1;
|
|
}
|
|
|
|
iw.release();
|
|
arrays[ARRAY_INDEX] = new_indices;
|
|
|
|
} else {
|
|
|
|
for (int j = 0; j < vc; j += 3) {
|
|
|
|
SWAP(ir[j + 1], ir[j + 2]);
|
|
}
|
|
ir.release();
|
|
arrays[ARRAY_INDEX] = indices;
|
|
}
|
|
}
|
|
|
|
Ref<ArrayMesh> newmesh = memnew(ArrayMesh);
|
|
newmesh->add_surface_from_arrays(PRIMITIVE_TRIANGLES, arrays);
|
|
return newmesh;
|
|
}
|
|
|
|
void Mesh::set_lightmap_size_hint(const Vector2 &p_size) {
|
|
lightmap_size_hint = p_size;
|
|
}
|
|
|
|
Size2 Mesh::get_lightmap_size_hint() const {
|
|
return lightmap_size_hint;
|
|
}
|
|
|
|
void Mesh::_bind_methods() {
|
|
|
|
ClassDB::bind_method(D_METHOD("set_lightmap_size_hint", "size"), &Mesh::set_lightmap_size_hint);
|
|
ClassDB::bind_method(D_METHOD("get_lightmap_size_hint"), &Mesh::get_lightmap_size_hint);
|
|
ClassDB::bind_method(D_METHOD("get_aabb"), &Mesh::get_aabb);
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "lightmap_size_hint"), "set_lightmap_size_hint", "get_lightmap_size_hint");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_surface_count"), &Mesh::get_surface_count);
|
|
ClassDB::bind_method(D_METHOD("surface_get_arrays", "surf_idx"), &Mesh::surface_get_arrays);
|
|
ClassDB::bind_method(D_METHOD("surface_get_blend_shape_arrays", "surf_idx"), &Mesh::surface_get_blend_shape_arrays);
|
|
ClassDB::bind_method(D_METHOD("surface_set_material", "surf_idx", "material"), &Mesh::surface_set_material);
|
|
ClassDB::bind_method(D_METHOD("surface_get_material", "surf_idx"), &Mesh::surface_get_material);
|
|
|
|
BIND_ENUM_CONSTANT(PRIMITIVE_POINTS);
|
|
BIND_ENUM_CONSTANT(PRIMITIVE_LINES);
|
|
BIND_ENUM_CONSTANT(PRIMITIVE_LINE_STRIP);
|
|
BIND_ENUM_CONSTANT(PRIMITIVE_LINE_LOOP);
|
|
BIND_ENUM_CONSTANT(PRIMITIVE_TRIANGLES);
|
|
BIND_ENUM_CONSTANT(PRIMITIVE_TRIANGLE_STRIP);
|
|
BIND_ENUM_CONSTANT(PRIMITIVE_TRIANGLE_FAN);
|
|
|
|
BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_NORMALIZED);
|
|
BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_RELATIVE);
|
|
|
|
BIND_ENUM_CONSTANT(ARRAY_FORMAT_VERTEX);
|
|
BIND_ENUM_CONSTANT(ARRAY_FORMAT_NORMAL);
|
|
BIND_ENUM_CONSTANT(ARRAY_FORMAT_TANGENT);
|
|
BIND_ENUM_CONSTANT(ARRAY_FORMAT_COLOR);
|
|
BIND_ENUM_CONSTANT(ARRAY_FORMAT_TEX_UV);
|
|
BIND_ENUM_CONSTANT(ARRAY_FORMAT_TEX_UV2);
|
|
BIND_ENUM_CONSTANT(ARRAY_FORMAT_BONES);
|
|
BIND_ENUM_CONSTANT(ARRAY_FORMAT_WEIGHTS);
|
|
BIND_ENUM_CONSTANT(ARRAY_FORMAT_INDEX);
|
|
|
|
BIND_ENUM_CONSTANT(ARRAY_COMPRESS_BASE);
|
|
BIND_ENUM_CONSTANT(ARRAY_COMPRESS_VERTEX);
|
|
BIND_ENUM_CONSTANT(ARRAY_COMPRESS_NORMAL);
|
|
BIND_ENUM_CONSTANT(ARRAY_COMPRESS_TANGENT);
|
|
BIND_ENUM_CONSTANT(ARRAY_COMPRESS_COLOR);
|
|
BIND_ENUM_CONSTANT(ARRAY_COMPRESS_TEX_UV);
|
|
BIND_ENUM_CONSTANT(ARRAY_COMPRESS_TEX_UV2);
|
|
BIND_ENUM_CONSTANT(ARRAY_COMPRESS_BONES);
|
|
BIND_ENUM_CONSTANT(ARRAY_COMPRESS_WEIGHTS);
|
|
BIND_ENUM_CONSTANT(ARRAY_COMPRESS_INDEX);
|
|
|
|
BIND_ENUM_CONSTANT(ARRAY_FLAG_USE_2D_VERTICES);
|
|
BIND_ENUM_CONSTANT(ARRAY_FLAG_USE_16_BIT_BONES);
|
|
|
|
BIND_ENUM_CONSTANT(ARRAY_COMPRESS_DEFAULT);
|
|
|
|
BIND_ENUM_CONSTANT(ARRAY_VERTEX);
|
|
BIND_ENUM_CONSTANT(ARRAY_NORMAL);
|
|
BIND_ENUM_CONSTANT(ARRAY_TANGENT);
|
|
BIND_ENUM_CONSTANT(ARRAY_COLOR);
|
|
BIND_ENUM_CONSTANT(ARRAY_TEX_UV);
|
|
BIND_ENUM_CONSTANT(ARRAY_TEX_UV2);
|
|
BIND_ENUM_CONSTANT(ARRAY_BONES);
|
|
BIND_ENUM_CONSTANT(ARRAY_WEIGHTS);
|
|
BIND_ENUM_CONSTANT(ARRAY_INDEX);
|
|
BIND_ENUM_CONSTANT(ARRAY_MAX);
|
|
}
|
|
|
|
void Mesh::clear_cache() const {
|
|
triangle_mesh.unref();
|
|
debug_lines.clear();
|
|
}
|
|
|
|
Vector<Ref<Shape> > Mesh::convex_decompose() const {
|
|
|
|
ERR_FAIL_COND_V(!convex_composition_function, Vector<Ref<Shape> >());
|
|
|
|
PoolVector<Face3> faces = get_faces();
|
|
Vector<Face3> f3;
|
|
f3.resize(faces.size());
|
|
PoolVector<Face3>::Read f = faces.read();
|
|
for (int i = 0; i < f3.size(); i++) {
|
|
f3.write[i] = f[i];
|
|
}
|
|
|
|
Vector<Vector<Face3> > decomposed = convex_composition_function(f3);
|
|
|
|
Vector<Ref<Shape> > ret;
|
|
|
|
for (int i = 0; i < decomposed.size(); i++) {
|
|
Set<Vector3> points;
|
|
for (int j = 0; j < decomposed[i].size(); j++) {
|
|
points.insert(decomposed[i][j].vertex[0]);
|
|
points.insert(decomposed[i][j].vertex[1]);
|
|
points.insert(decomposed[i][j].vertex[2]);
|
|
}
|
|
|
|
PoolVector<Vector3> convex_points;
|
|
convex_points.resize(points.size());
|
|
{
|
|
PoolVector<Vector3>::Write w = convex_points.write();
|
|
int idx = 0;
|
|
for (Set<Vector3>::Element *E = points.front(); E; E = E->next()) {
|
|
w[idx++] = E->get();
|
|
}
|
|
}
|
|
|
|
Ref<ConvexPolygonShape> shape;
|
|
shape.instance();
|
|
shape->set_points(convex_points);
|
|
ret.push_back(shape);
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
Mesh::Mesh() {
|
|
}
|
|
|
|
bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) {
|
|
|
|
String sname = p_name;
|
|
|
|
if (p_name == "blend_shape/names") {
|
|
|
|
PoolVector<String> sk = p_value;
|
|
int sz = sk.size();
|
|
PoolVector<String>::Read r = sk.read();
|
|
for (int i = 0; i < sz; i++)
|
|
add_blend_shape(r[i]);
|
|
return true;
|
|
}
|
|
|
|
if (p_name == "blend_shape/mode") {
|
|
|
|
set_blend_shape_mode(BlendShapeMode(int(p_value)));
|
|
return true;
|
|
}
|
|
|
|
if (sname.begins_with("surface_")) {
|
|
|
|
int sl = sname.find("/");
|
|
if (sl == -1)
|
|
return false;
|
|
int idx = sname.substr(8, sl - 8).to_int() - 1;
|
|
String what = sname.get_slicec('/', 1);
|
|
if (what == "material")
|
|
surface_set_material(idx, p_value);
|
|
else if (what == "name")
|
|
surface_set_name(idx, p_value);
|
|
return true;
|
|
}
|
|
|
|
if (!sname.begins_with("surfaces"))
|
|
return false;
|
|
|
|
int idx = sname.get_slicec('/', 1).to_int();
|
|
String what = sname.get_slicec('/', 2);
|
|
|
|
if (idx == surfaces.size()) {
|
|
|
|
//create
|
|
Dictionary d = p_value;
|
|
ERR_FAIL_COND_V(!d.has("primitive"), false);
|
|
|
|
if (d.has("arrays")) {
|
|
//old format
|
|
ERR_FAIL_COND_V(!d.has("morph_arrays"), false);
|
|
add_surface_from_arrays(PrimitiveType(int(d["primitive"])), d["arrays"], d["morph_arrays"]);
|
|
|
|
} else if (d.has("array_data")) {
|
|
|
|
PoolVector<uint8_t> array_data = d["array_data"];
|
|
PoolVector<uint8_t> array_index_data;
|
|
if (d.has("array_index_data"))
|
|
array_index_data = d["array_index_data"];
|
|
|
|
ERR_FAIL_COND_V(!d.has("format"), false);
|
|
uint32_t format = d["format"];
|
|
|
|
uint32_t primitive = d["primitive"];
|
|
|
|
ERR_FAIL_COND_V(!d.has("vertex_count"), false);
|
|
int vertex_count = d["vertex_count"];
|
|
|
|
int index_count = 0;
|
|
if (d.has("index_count"))
|
|
index_count = d["index_count"];
|
|
|
|
Vector<PoolVector<uint8_t> > blend_shapes;
|
|
|
|
if (d.has("blend_shape_data")) {
|
|
Array blend_shape_data = d["blend_shape_data"];
|
|
for (int i = 0; i < blend_shape_data.size(); i++) {
|
|
PoolVector<uint8_t> shape = blend_shape_data[i];
|
|
blend_shapes.push_back(shape);
|
|
}
|
|
}
|
|
|
|
ERR_FAIL_COND_V(!d.has("aabb"), false);
|
|
AABB aabb = d["aabb"];
|
|
|
|
Vector<AABB> bone_aabb;
|
|
if (d.has("skeleton_aabb")) {
|
|
Array baabb = d["skeleton_aabb"];
|
|
bone_aabb.resize(baabb.size());
|
|
|
|
for (int i = 0; i < baabb.size(); i++) {
|
|
bone_aabb.write[i] = baabb[i];
|
|
}
|
|
}
|
|
|
|
add_surface(format, PrimitiveType(primitive), array_data, vertex_count, array_index_data, index_count, aabb, blend_shapes, bone_aabb);
|
|
} else {
|
|
ERR_FAIL_V(false);
|
|
}
|
|
|
|
if (d.has("material")) {
|
|
|
|
surface_set_material(idx, d["material"]);
|
|
}
|
|
if (d.has("name")) {
|
|
surface_set_name(idx, d["name"]);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool ArrayMesh::_get(const StringName &p_name, Variant &r_ret) const {
|
|
|
|
if (_is_generated())
|
|
return false;
|
|
|
|
String sname = p_name;
|
|
|
|
if (p_name == "blend_shape/names") {
|
|
|
|
PoolVector<String> sk;
|
|
for (int i = 0; i < blend_shapes.size(); i++)
|
|
sk.push_back(blend_shapes[i]);
|
|
r_ret = sk;
|
|
return true;
|
|
} else if (p_name == "blend_shape/mode") {
|
|
|
|
r_ret = get_blend_shape_mode();
|
|
return true;
|
|
} else if (sname.begins_with("surface_")) {
|
|
|
|
int sl = sname.find("/");
|
|
if (sl == -1)
|
|
return false;
|
|
int idx = sname.substr(8, sl - 8).to_int() - 1;
|
|
String what = sname.get_slicec('/', 1);
|
|
if (what == "material")
|
|
r_ret = surface_get_material(idx);
|
|
else if (what == "name")
|
|
r_ret = surface_get_name(idx);
|
|
return true;
|
|
} else if (!sname.begins_with("surfaces"))
|
|
return false;
|
|
|
|
int idx = sname.get_slicec('/', 1).to_int();
|
|
ERR_FAIL_INDEX_V(idx, surfaces.size(), false);
|
|
|
|
Dictionary d;
|
|
|
|
d["array_data"] = VS::get_singleton()->mesh_surface_get_array(mesh, idx);
|
|
d["vertex_count"] = VS::get_singleton()->mesh_surface_get_array_len(mesh, idx);
|
|
d["array_index_data"] = VS::get_singleton()->mesh_surface_get_index_array(mesh, idx);
|
|
d["index_count"] = VS::get_singleton()->mesh_surface_get_array_index_len(mesh, idx);
|
|
d["primitive"] = VS::get_singleton()->mesh_surface_get_primitive_type(mesh, idx);
|
|
d["format"] = VS::get_singleton()->mesh_surface_get_format(mesh, idx);
|
|
d["aabb"] = VS::get_singleton()->mesh_surface_get_aabb(mesh, idx);
|
|
|
|
Vector<AABB> skel_aabb = VS::get_singleton()->mesh_surface_get_skeleton_aabb(mesh, idx);
|
|
Array arr;
|
|
arr.resize(skel_aabb.size());
|
|
for (int i = 0; i < skel_aabb.size(); i++) {
|
|
arr[i] = skel_aabb[i];
|
|
}
|
|
d["skeleton_aabb"] = arr;
|
|
|
|
Vector<PoolVector<uint8_t> > blend_shape_data = VS::get_singleton()->mesh_surface_get_blend_shapes(mesh, idx);
|
|
|
|
Array md;
|
|
for (int i = 0; i < blend_shape_data.size(); i++) {
|
|
md.push_back(blend_shape_data[i]);
|
|
}
|
|
|
|
d["blend_shape_data"] = md;
|
|
|
|
Ref<Material> m = surface_get_material(idx);
|
|
if (m.is_valid())
|
|
d["material"] = m;
|
|
String n = surface_get_name(idx);
|
|
if (n != "")
|
|
d["name"] = n;
|
|
|
|
r_ret = d;
|
|
|
|
return true;
|
|
}
|
|
|
|
void ArrayMesh::_get_property_list(List<PropertyInfo> *p_list) const {
|
|
|
|
if (_is_generated())
|
|
return;
|
|
|
|
if (blend_shapes.size()) {
|
|
p_list->push_back(PropertyInfo(Variant::POOL_STRING_ARRAY, "blend_shape/names", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
|
|
p_list->push_back(PropertyInfo(Variant::INT, "blend_shape/mode", PROPERTY_HINT_ENUM, "Normalized,Relative"));
|
|
}
|
|
|
|
for (int i = 0; i < surfaces.size(); i++) {
|
|
|
|
p_list->push_back(PropertyInfo(Variant::DICTIONARY, "surfaces/" + itos(i), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
|
|
p_list->push_back(PropertyInfo(Variant::STRING, "surface_" + itos(i + 1) + "/name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
|
|
if (surfaces[i].is_2d) {
|
|
p_list->push_back(PropertyInfo(Variant::OBJECT, "surface_" + itos(i + 1) + "/material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,CanvasItemMaterial", PROPERTY_USAGE_EDITOR));
|
|
} else {
|
|
p_list->push_back(PropertyInfo(Variant::OBJECT, "surface_" + itos(i + 1) + "/material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,SpatialMaterial", PROPERTY_USAGE_EDITOR));
|
|
}
|
|
}
|
|
}
|
|
|
|
void ArrayMesh::_recompute_aabb() {
|
|
|
|
// regenerate AABB
|
|
aabb = AABB();
|
|
|
|
for (int i = 0; i < surfaces.size(); i++) {
|
|
|
|
if (i == 0)
|
|
aabb = surfaces[i].aabb;
|
|
else
|
|
aabb.merge_with(surfaces[i].aabb);
|
|
}
|
|
}
|
|
|
|
void ArrayMesh::add_surface(uint32_t p_format, PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes, const Vector<AABB> &p_bone_aabbs) {
|
|
|
|
Surface s;
|
|
s.aabb = p_aabb;
|
|
s.is_2d = p_format & ARRAY_FLAG_USE_2D_VERTICES;
|
|
surfaces.push_back(s);
|
|
_recompute_aabb();
|
|
|
|
VisualServer::get_singleton()->mesh_add_surface(mesh, p_format, (VS::PrimitiveType)p_primitive, p_array, p_vertex_count, p_index_array, p_index_count, p_aabb, p_blend_shapes, p_bone_aabbs);
|
|
}
|
|
|
|
void ArrayMesh::add_surface_from_arrays(PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes, uint32_t p_flags) {
|
|
|
|
ERR_FAIL_COND(p_arrays.size() != ARRAY_MAX);
|
|
|
|
Surface s;
|
|
|
|
VisualServer::get_singleton()->mesh_add_surface_from_arrays(mesh, (VisualServer::PrimitiveType)p_primitive, p_arrays, p_blend_shapes, p_flags);
|
|
|
|
/* make aABB? */ {
|
|
|
|
Variant arr = p_arrays[ARRAY_VERTEX];
|
|
PoolVector<Vector3> vertices = arr;
|
|
int len = vertices.size();
|
|
ERR_FAIL_COND(len == 0);
|
|
PoolVector<Vector3>::Read r = vertices.read();
|
|
const Vector3 *vtx = r.ptr();
|
|
|
|
// check AABB
|
|
AABB aabb;
|
|
for (int i = 0; i < len; i++) {
|
|
|
|
if (i == 0)
|
|
aabb.position = vtx[i];
|
|
else
|
|
aabb.expand_to(vtx[i]);
|
|
}
|
|
|
|
s.aabb = aabb;
|
|
s.is_2d = arr.get_type() == Variant::POOL_VECTOR2_ARRAY;
|
|
surfaces.push_back(s);
|
|
|
|
_recompute_aabb();
|
|
}
|
|
|
|
clear_cache();
|
|
_change_notify();
|
|
emit_changed();
|
|
}
|
|
|
|
Array ArrayMesh::surface_get_arrays(int p_surface) const {
|
|
|
|
ERR_FAIL_INDEX_V(p_surface, surfaces.size(), Array());
|
|
return VisualServer::get_singleton()->mesh_surface_get_arrays(mesh, p_surface);
|
|
}
|
|
Array ArrayMesh::surface_get_blend_shape_arrays(int p_surface) const {
|
|
|
|
ERR_FAIL_INDEX_V(p_surface, surfaces.size(), Array());
|
|
return VisualServer::get_singleton()->mesh_surface_get_blend_shape_arrays(mesh, p_surface);
|
|
}
|
|
|
|
int ArrayMesh::get_surface_count() const {
|
|
|
|
return surfaces.size();
|
|
}
|
|
|
|
void ArrayMesh::add_blend_shape(const StringName &p_name) {
|
|
|
|
ERR_FAIL_COND_MSG(surfaces.size(), "Can't add a shape key count if surfaces are already created.");
|
|
|
|
StringName name = p_name;
|
|
|
|
if (blend_shapes.find(name) != -1) {
|
|
|
|
int count = 2;
|
|
do {
|
|
|
|
name = String(p_name) + " " + itos(count);
|
|
count++;
|
|
} while (blend_shapes.find(name) != -1);
|
|
}
|
|
|
|
blend_shapes.push_back(name);
|
|
VS::get_singleton()->mesh_set_blend_shape_count(mesh, blend_shapes.size());
|
|
}
|
|
|
|
int ArrayMesh::get_blend_shape_count() const {
|
|
|
|
return blend_shapes.size();
|
|
}
|
|
StringName ArrayMesh::get_blend_shape_name(int p_index) const {
|
|
ERR_FAIL_INDEX_V(p_index, blend_shapes.size(), StringName());
|
|
return blend_shapes[p_index];
|
|
}
|
|
void ArrayMesh::clear_blend_shapes() {
|
|
|
|
ERR_FAIL_COND_MSG(surfaces.size(), "Can't set shape key count if surfaces are already created.");
|
|
|
|
blend_shapes.clear();
|
|
}
|
|
|
|
void ArrayMesh::set_blend_shape_mode(BlendShapeMode p_mode) {
|
|
|
|
blend_shape_mode = p_mode;
|
|
VS::get_singleton()->mesh_set_blend_shape_mode(mesh, (VS::BlendShapeMode)p_mode);
|
|
}
|
|
|
|
ArrayMesh::BlendShapeMode ArrayMesh::get_blend_shape_mode() const {
|
|
|
|
return blend_shape_mode;
|
|
}
|
|
|
|
void ArrayMesh::surface_remove(int p_idx) {
|
|
|
|
ERR_FAIL_INDEX(p_idx, surfaces.size());
|
|
VisualServer::get_singleton()->mesh_remove_surface(mesh, p_idx);
|
|
surfaces.remove(p_idx);
|
|
|
|
clear_cache();
|
|
_recompute_aabb();
|
|
_change_notify();
|
|
emit_changed();
|
|
}
|
|
|
|
int ArrayMesh::surface_get_array_len(int p_idx) const {
|
|
|
|
ERR_FAIL_INDEX_V(p_idx, surfaces.size(), -1);
|
|
return VisualServer::get_singleton()->mesh_surface_get_array_len(mesh, p_idx);
|
|
}
|
|
|
|
int ArrayMesh::surface_get_array_index_len(int p_idx) const {
|
|
|
|
ERR_FAIL_INDEX_V(p_idx, surfaces.size(), -1);
|
|
return VisualServer::get_singleton()->mesh_surface_get_array_index_len(mesh, p_idx);
|
|
}
|
|
|
|
uint32_t ArrayMesh::surface_get_format(int p_idx) const {
|
|
|
|
ERR_FAIL_INDEX_V(p_idx, surfaces.size(), 0);
|
|
return VisualServer::get_singleton()->mesh_surface_get_format(mesh, p_idx);
|
|
}
|
|
|
|
ArrayMesh::PrimitiveType ArrayMesh::surface_get_primitive_type(int p_idx) const {
|
|
|
|
ERR_FAIL_INDEX_V(p_idx, surfaces.size(), PRIMITIVE_LINES);
|
|
return (PrimitiveType)VisualServer::get_singleton()->mesh_surface_get_primitive_type(mesh, p_idx);
|
|
}
|
|
|
|
void ArrayMesh::surface_set_material(int p_idx, const Ref<Material> &p_material) {
|
|
|
|
ERR_FAIL_INDEX(p_idx, surfaces.size());
|
|
if (surfaces[p_idx].material == p_material)
|
|
return;
|
|
surfaces.write[p_idx].material = p_material;
|
|
VisualServer::get_singleton()->mesh_surface_set_material(mesh, p_idx, p_material.is_null() ? RID() : p_material->get_rid());
|
|
|
|
_change_notify("material");
|
|
emit_changed();
|
|
}
|
|
|
|
int ArrayMesh::surface_find_by_name(const String &p_name) const {
|
|
for (int i = 0; i < surfaces.size(); i++) {
|
|
if (surfaces[i].name == p_name) {
|
|
return i;
|
|
}
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
void ArrayMesh::surface_set_name(int p_idx, const String &p_name) {
|
|
|
|
ERR_FAIL_INDEX(p_idx, surfaces.size());
|
|
|
|
surfaces.write[p_idx].name = p_name;
|
|
emit_changed();
|
|
}
|
|
|
|
String ArrayMesh::surface_get_name(int p_idx) const {
|
|
|
|
ERR_FAIL_INDEX_V(p_idx, surfaces.size(), String());
|
|
return surfaces[p_idx].name;
|
|
}
|
|
|
|
void ArrayMesh::surface_update_region(int p_surface, int p_offset, const PoolVector<uint8_t> &p_data) {
|
|
|
|
ERR_FAIL_INDEX(p_surface, surfaces.size());
|
|
VS::get_singleton()->mesh_surface_update_region(mesh, p_surface, p_offset, p_data);
|
|
emit_changed();
|
|
}
|
|
|
|
void ArrayMesh::surface_set_custom_aabb(int p_idx, const AABB &p_aabb) {
|
|
|
|
ERR_FAIL_INDEX(p_idx, surfaces.size());
|
|
surfaces.write[p_idx].aabb = p_aabb;
|
|
// set custom aabb too?
|
|
emit_changed();
|
|
}
|
|
|
|
Ref<Material> ArrayMesh::surface_get_material(int p_idx) const {
|
|
|
|
ERR_FAIL_INDEX_V(p_idx, surfaces.size(), Ref<Material>());
|
|
return surfaces[p_idx].material;
|
|
}
|
|
|
|
void ArrayMesh::add_surface_from_mesh_data(const Geometry::MeshData &p_mesh_data) {
|
|
|
|
VisualServer::get_singleton()->mesh_add_surface_from_mesh_data(mesh, p_mesh_data);
|
|
AABB aabb;
|
|
for (int i = 0; i < p_mesh_data.vertices.size(); i++) {
|
|
|
|
if (i == 0)
|
|
aabb.position = p_mesh_data.vertices[i];
|
|
else
|
|
aabb.expand_to(p_mesh_data.vertices[i]);
|
|
}
|
|
|
|
Surface s;
|
|
s.aabb = aabb;
|
|
if (surfaces.size() == 0)
|
|
aabb = s.aabb;
|
|
else
|
|
aabb.merge_with(s.aabb);
|
|
|
|
clear_cache();
|
|
|
|
surfaces.push_back(s);
|
|
_change_notify();
|
|
|
|
emit_changed();
|
|
}
|
|
|
|
RID ArrayMesh::get_rid() const {
|
|
|
|
return mesh;
|
|
}
|
|
AABB ArrayMesh::get_aabb() const {
|
|
|
|
return aabb;
|
|
}
|
|
|
|
void ArrayMesh::set_custom_aabb(const AABB &p_custom) {
|
|
|
|
custom_aabb = p_custom;
|
|
VS::get_singleton()->mesh_set_custom_aabb(mesh, custom_aabb);
|
|
emit_changed();
|
|
}
|
|
|
|
AABB ArrayMesh::get_custom_aabb() const {
|
|
|
|
return custom_aabb;
|
|
}
|
|
|
|
void ArrayMesh::regen_normalmaps() {
|
|
|
|
Vector<Ref<SurfaceTool> > surfs;
|
|
for (int i = 0; i < get_surface_count(); i++) {
|
|
|
|
Ref<SurfaceTool> st = memnew(SurfaceTool);
|
|
st->create_from(Ref<ArrayMesh>(this), i);
|
|
surfs.push_back(st);
|
|
}
|
|
|
|
while (get_surface_count()) {
|
|
surface_remove(0);
|
|
}
|
|
|
|
for (int i = 0; i < surfs.size(); i++) {
|
|
|
|
surfs.write[i]->generate_tangents();
|
|
surfs.write[i]->commit(Ref<ArrayMesh>(this));
|
|
}
|
|
}
|
|
|
|
//dirty hack
|
|
bool (*array_mesh_lightmap_unwrap_callback)(float p_texel_size, const float *p_vertices, const float *p_normals, int p_vertex_count, const int *p_indices, const int *p_face_materials, int p_index_count, float **r_uv, int **r_vertex, int *r_vertex_count, int **r_index, int *r_index_count, int *r_size_hint_x, int *r_size_hint_y) = NULL;
|
|
|
|
struct ArrayMeshLightmapSurface {
|
|
|
|
Ref<Material> material;
|
|
Vector<SurfaceTool::Vertex> vertices;
|
|
Mesh::PrimitiveType primitive;
|
|
uint32_t format;
|
|
};
|
|
|
|
Error ArrayMesh::lightmap_unwrap(const Transform &p_base_transform, float p_texel_size) {
|
|
int *cache_data = nullptr;
|
|
unsigned int cache_size = 0;
|
|
bool use_cache = false; // Don't use cache
|
|
return lightmap_unwrap_cached(cache_data, cache_size, use_cache, p_base_transform, p_texel_size);
|
|
}
|
|
|
|
Error ArrayMesh::lightmap_unwrap_cached(int *&r_cache_data, unsigned int &r_cache_size, bool &r_used_cache, const Transform &p_base_transform, float p_texel_size) {
|
|
|
|
ERR_FAIL_COND_V(!array_mesh_lightmap_unwrap_callback, ERR_UNCONFIGURED);
|
|
ERR_FAIL_COND_V_MSG(blend_shapes.size() != 0, ERR_UNAVAILABLE, "Can't unwrap mesh with blend shapes.");
|
|
|
|
LocalVector<float> vertices;
|
|
LocalVector<float> normals;
|
|
LocalVector<int> indices;
|
|
LocalVector<int> face_materials;
|
|
LocalVector<float> uv;
|
|
LocalVector<Pair<int, int> > uv_indices;
|
|
|
|
Vector<ArrayMeshLightmapSurface> lightmap_surfaces;
|
|
|
|
// Keep only the scale
|
|
Basis basis = p_base_transform.get_basis();
|
|
Vector3 scale = Vector3(basis.get_axis(0).length(), basis.get_axis(1).length(), basis.get_axis(2).length());
|
|
|
|
Transform transform;
|
|
transform.scale(scale);
|
|
|
|
Basis normal_basis = transform.basis.inverse().transposed();
|
|
|
|
for (int i = 0; i < get_surface_count(); i++) {
|
|
ArrayMeshLightmapSurface s;
|
|
s.primitive = surface_get_primitive_type(i);
|
|
|
|
ERR_FAIL_COND_V_MSG(s.primitive != Mesh::PRIMITIVE_TRIANGLES, ERR_UNAVAILABLE, "Only triangles are supported for lightmap unwrap.");
|
|
s.format = surface_get_format(i);
|
|
ERR_FAIL_COND_V_MSG(!(s.format & ARRAY_FORMAT_NORMAL), ERR_UNAVAILABLE, "Normals are required for lightmap unwrap.");
|
|
|
|
Array arrays = surface_get_arrays(i);
|
|
s.material = surface_get_material(i);
|
|
s.vertices = SurfaceTool::create_vertex_array_from_triangle_arrays(arrays);
|
|
|
|
PoolVector<Vector3> rvertices = arrays[Mesh::ARRAY_VERTEX];
|
|
int vc = rvertices.size();
|
|
PoolVector<Vector3>::Read r = rvertices.read();
|
|
|
|
PoolVector<Vector3> rnormals = arrays[Mesh::ARRAY_NORMAL];
|
|
PoolVector<Vector3>::Read rn = rnormals.read();
|
|
|
|
int vertex_ofs = vertices.size() / 3;
|
|
|
|
vertices.resize((vertex_ofs + vc) * 3);
|
|
normals.resize((vertex_ofs + vc) * 3);
|
|
uv_indices.resize(vertex_ofs + vc);
|
|
|
|
for (int j = 0; j < vc; j++) {
|
|
|
|
Vector3 v = transform.xform(r[j]);
|
|
Vector3 n = normal_basis.xform(rn[j]).normalized();
|
|
|
|
vertices[(j + vertex_ofs) * 3 + 0] = v.x;
|
|
vertices[(j + vertex_ofs) * 3 + 1] = v.y;
|
|
vertices[(j + vertex_ofs) * 3 + 2] = v.z;
|
|
normals[(j + vertex_ofs) * 3 + 0] = n.x;
|
|
normals[(j + vertex_ofs) * 3 + 1] = n.y;
|
|
normals[(j + vertex_ofs) * 3 + 2] = n.z;
|
|
uv_indices[j + vertex_ofs] = Pair<int, int>(i, j);
|
|
}
|
|
|
|
PoolVector<int> rindices = arrays[Mesh::ARRAY_INDEX];
|
|
int ic = rindices.size();
|
|
|
|
float eps = 1.19209290e-7F; // Taken from xatlas.h
|
|
if (ic == 0) {
|
|
|
|
for (int j = 0; j < vc / 3; j++) {
|
|
Vector3 p0 = transform.xform(r[j * 3 + 0]);
|
|
Vector3 p1 = transform.xform(r[j * 3 + 1]);
|
|
Vector3 p2 = transform.xform(r[j * 3 + 2]);
|
|
|
|
if ((p0 - p1).length_squared() < eps || (p1 - p2).length_squared() < eps || (p2 - p0).length_squared() < eps) {
|
|
continue;
|
|
}
|
|
|
|
indices.push_back(vertex_ofs + j * 3 + 0);
|
|
indices.push_back(vertex_ofs + j * 3 + 1);
|
|
indices.push_back(vertex_ofs + j * 3 + 2);
|
|
face_materials.push_back(i);
|
|
}
|
|
|
|
} else {
|
|
PoolVector<int>::Read ri = rindices.read();
|
|
|
|
for (int j = 0; j < ic / 3; j++) {
|
|
Vector3 p0 = transform.xform(r[ri[j * 3 + 0]]);
|
|
Vector3 p1 = transform.xform(r[ri[j * 3 + 1]]);
|
|
Vector3 p2 = transform.xform(r[ri[j * 3 + 2]]);
|
|
|
|
if ((p0 - p1).length_squared() < eps || (p1 - p2).length_squared() < eps || (p2 - p0).length_squared() < eps) {
|
|
continue;
|
|
}
|
|
|
|
indices.push_back(vertex_ofs + ri[j * 3 + 0]);
|
|
indices.push_back(vertex_ofs + ri[j * 3 + 1]);
|
|
indices.push_back(vertex_ofs + ri[j * 3 + 2]);
|
|
face_materials.push_back(i);
|
|
}
|
|
}
|
|
|
|
lightmap_surfaces.push_back(s);
|
|
}
|
|
|
|
CryptoCore::MD5Context ctx;
|
|
ctx.start();
|
|
|
|
ctx.update((unsigned char *)&p_texel_size, sizeof(float));
|
|
ctx.update((unsigned char *)indices.ptr(), sizeof(int) * indices.size());
|
|
ctx.update((unsigned char *)face_materials.ptr(), sizeof(int) * face_materials.size());
|
|
ctx.update((unsigned char *)vertices.ptr(), sizeof(float) * vertices.size());
|
|
ctx.update((unsigned char *)normals.ptr(), sizeof(float) * normals.size());
|
|
|
|
unsigned char hash[16];
|
|
ctx.finish(hash);
|
|
|
|
bool cached = false;
|
|
unsigned int cache_idx = 0;
|
|
|
|
if (r_used_cache && r_cache_data) {
|
|
//Check if hash is in cache data
|
|
|
|
int *cache_data = r_cache_data;
|
|
int n_entries = cache_data[0];
|
|
unsigned int r_idx = 1;
|
|
for (int i = 0; i < n_entries; ++i) {
|
|
if (memcmp(&cache_data[r_idx], hash, 16) == 0) {
|
|
cached = true;
|
|
cache_idx = r_idx;
|
|
break;
|
|
}
|
|
|
|
r_idx += 4; // hash
|
|
r_idx += 2; // size hint
|
|
|
|
int vertex_count = cache_data[r_idx];
|
|
r_idx += 1; // vertex count
|
|
r_idx += vertex_count; // vertex
|
|
r_idx += vertex_count * 2; // uvs
|
|
|
|
int index_count = cache_data[r_idx];
|
|
r_idx += 1; // index count
|
|
r_idx += index_count; // indices
|
|
}
|
|
}
|
|
|
|
//unwrap
|
|
|
|
float *gen_uvs;
|
|
int *gen_vertices;
|
|
int *gen_indices;
|
|
int gen_vertex_count;
|
|
int gen_index_count;
|
|
int size_x;
|
|
int size_y;
|
|
|
|
if (r_used_cache && cached) {
|
|
int *cache_data = r_cache_data;
|
|
|
|
// Return cache data pointer to the caller
|
|
r_cache_data = &cache_data[cache_idx];
|
|
|
|
cache_idx += 4;
|
|
|
|
// Load size
|
|
size_x = ((int *)cache_data)[cache_idx];
|
|
size_y = ((int *)cache_data)[cache_idx + 1];
|
|
cache_idx += 2;
|
|
|
|
// Load vertices
|
|
gen_vertex_count = cache_data[cache_idx];
|
|
cache_idx++;
|
|
gen_vertices = &cache_data[cache_idx];
|
|
cache_idx += gen_vertex_count;
|
|
|
|
// Load UVs
|
|
gen_uvs = (float *)&cache_data[cache_idx];
|
|
cache_idx += gen_vertex_count * 2;
|
|
|
|
// Load indices
|
|
gen_index_count = cache_data[cache_idx];
|
|
cache_idx++;
|
|
gen_indices = &cache_data[cache_idx];
|
|
|
|
// Return cache data size to the caller
|
|
r_cache_size = sizeof(int) * (4 + 2 + 1 + gen_vertex_count + (gen_vertex_count * 2) + 1 + gen_index_count); // hash + size hint + vertex_count + vertices + uvs + index_count + indices
|
|
r_used_cache = true;
|
|
}
|
|
|
|
if (!cached) {
|
|
bool ok = array_mesh_lightmap_unwrap_callback(p_texel_size, vertices.ptr(), normals.ptr(), vertices.size() / 3, indices.ptr(), face_materials.ptr(), indices.size(), &gen_uvs, &gen_vertices, &gen_vertex_count, &gen_indices, &gen_index_count, &size_x, &size_y);
|
|
|
|
if (!ok) {
|
|
return ERR_CANT_CREATE;
|
|
}
|
|
|
|
if (r_used_cache) {
|
|
unsigned int new_cache_size = 4 + 2 + 1 + gen_vertex_count + (gen_vertex_count * 2) + 1 + gen_index_count; // hash + size hint + vertex_count + vertices + uvs + index_count + indices
|
|
new_cache_size *= sizeof(int);
|
|
int *new_cache_data = (int *)memalloc(new_cache_size);
|
|
unsigned int new_cache_idx = 0;
|
|
|
|
// hash
|
|
memcpy(&new_cache_data[new_cache_idx], hash, 16);
|
|
new_cache_idx += 4;
|
|
|
|
// size hint
|
|
new_cache_data[new_cache_idx] = size_x;
|
|
new_cache_data[new_cache_idx + 1] = size_y;
|
|
new_cache_idx += 2;
|
|
|
|
// vertex count
|
|
new_cache_data[new_cache_idx] = gen_vertex_count;
|
|
new_cache_idx++;
|
|
|
|
// vertices
|
|
memcpy(&new_cache_data[new_cache_idx], gen_vertices, sizeof(int) * gen_vertex_count);
|
|
new_cache_idx += gen_vertex_count;
|
|
|
|
// uvs
|
|
memcpy(&new_cache_data[new_cache_idx], gen_uvs, sizeof(float) * gen_vertex_count * 2);
|
|
new_cache_idx += gen_vertex_count * 2;
|
|
|
|
// index count
|
|
new_cache_data[new_cache_idx] = gen_index_count;
|
|
new_cache_idx++;
|
|
|
|
// indices
|
|
memcpy(&new_cache_data[new_cache_idx], gen_indices, sizeof(int) * gen_index_count);
|
|
new_cache_idx += gen_index_count;
|
|
|
|
// Return cache data to the caller
|
|
r_cache_data = new_cache_data;
|
|
r_cache_size = new_cache_size;
|
|
r_used_cache = false;
|
|
}
|
|
}
|
|
|
|
//remove surfaces
|
|
while (get_surface_count()) {
|
|
surface_remove(0);
|
|
}
|
|
|
|
//create surfacetools for each surface..
|
|
LocalVector<Ref<SurfaceTool> > surfaces_tools;
|
|
|
|
for (int i = 0; i < lightmap_surfaces.size(); i++) {
|
|
Ref<SurfaceTool> st;
|
|
st.instance();
|
|
st->begin(Mesh::PRIMITIVE_TRIANGLES);
|
|
st->set_material(lightmap_surfaces[i].material);
|
|
surfaces_tools.push_back(st); //stay there
|
|
}
|
|
|
|
print_verbose("Mesh: Gen indices: " + itos(gen_index_count));
|
|
//go through all indices
|
|
for (int i = 0; i < gen_index_count; i += 3) {
|
|
|
|
ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 0]], (int)uv_indices.size(), ERR_BUG);
|
|
ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 1]], (int)uv_indices.size(), ERR_BUG);
|
|
ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 2]], (int)uv_indices.size(), ERR_BUG);
|
|
|
|
ERR_FAIL_COND_V(uv_indices[gen_vertices[gen_indices[i + 0]]].first != uv_indices[gen_vertices[gen_indices[i + 1]]].first || uv_indices[gen_vertices[gen_indices[i + 0]]].first != uv_indices[gen_vertices[gen_indices[i + 2]]].first, ERR_BUG);
|
|
|
|
int surface = uv_indices[gen_vertices[gen_indices[i + 0]]].first;
|
|
|
|
for (int j = 0; j < 3; j++) {
|
|
|
|
SurfaceTool::Vertex v = lightmap_surfaces[surface].vertices[uv_indices[gen_vertices[gen_indices[i + j]]].second];
|
|
|
|
if (lightmap_surfaces[surface].format & ARRAY_FORMAT_COLOR) {
|
|
surfaces_tools[surface]->add_color(v.color);
|
|
}
|
|
if (lightmap_surfaces[surface].format & ARRAY_FORMAT_TEX_UV) {
|
|
surfaces_tools[surface]->add_uv(v.uv);
|
|
}
|
|
if (lightmap_surfaces[surface].format & ARRAY_FORMAT_NORMAL) {
|
|
surfaces_tools[surface]->add_normal(v.normal);
|
|
}
|
|
if (lightmap_surfaces[surface].format & ARRAY_FORMAT_TANGENT) {
|
|
Plane t;
|
|
t.normal = v.tangent;
|
|
t.d = v.binormal.dot(v.normal.cross(v.tangent)) < 0 ? -1 : 1;
|
|
surfaces_tools[surface]->add_tangent(t);
|
|
}
|
|
if (lightmap_surfaces[surface].format & ARRAY_FORMAT_BONES) {
|
|
surfaces_tools[surface]->add_bones(v.bones);
|
|
}
|
|
if (lightmap_surfaces[surface].format & ARRAY_FORMAT_WEIGHTS) {
|
|
surfaces_tools[surface]->add_weights(v.weights);
|
|
}
|
|
|
|
Vector2 uv2(gen_uvs[gen_indices[i + j] * 2 + 0], gen_uvs[gen_indices[i + j] * 2 + 1]);
|
|
surfaces_tools[surface]->add_uv2(uv2);
|
|
|
|
surfaces_tools[surface]->add_vertex(v.vertex);
|
|
}
|
|
}
|
|
|
|
//generate surfaces
|
|
for (unsigned int i = 0; i < surfaces_tools.size(); i++) {
|
|
surfaces_tools[i]->index();
|
|
surfaces_tools[i]->commit(Ref<ArrayMesh>((ArrayMesh *)this), lightmap_surfaces[i].format);
|
|
}
|
|
|
|
set_lightmap_size_hint(Size2(size_x, size_y));
|
|
|
|
if (!cached) {
|
|
//free stuff
|
|
::free(gen_vertices);
|
|
::free(gen_indices);
|
|
::free(gen_uvs);
|
|
}
|
|
|
|
return OK;
|
|
}
|
|
|
|
void ArrayMesh::_bind_methods() {
|
|
|
|
ClassDB::bind_method(D_METHOD("add_blend_shape", "name"), &ArrayMesh::add_blend_shape);
|
|
ClassDB::bind_method(D_METHOD("get_blend_shape_count"), &ArrayMesh::get_blend_shape_count);
|
|
ClassDB::bind_method(D_METHOD("get_blend_shape_name", "index"), &ArrayMesh::get_blend_shape_name);
|
|
ClassDB::bind_method(D_METHOD("clear_blend_shapes"), &ArrayMesh::clear_blend_shapes);
|
|
ClassDB::bind_method(D_METHOD("set_blend_shape_mode", "mode"), &ArrayMesh::set_blend_shape_mode);
|
|
ClassDB::bind_method(D_METHOD("get_blend_shape_mode"), &ArrayMesh::get_blend_shape_mode);
|
|
|
|
ClassDB::bind_method(D_METHOD("add_surface_from_arrays", "primitive", "arrays", "blend_shapes", "compress_flags"), &ArrayMesh::add_surface_from_arrays, DEFVAL(Array()), DEFVAL(ARRAY_COMPRESS_DEFAULT));
|
|
ClassDB::bind_method(D_METHOD("surface_remove", "surf_idx"), &ArrayMesh::surface_remove);
|
|
ClassDB::bind_method(D_METHOD("surface_update_region", "surf_idx", "offset", "data"), &ArrayMesh::surface_update_region);
|
|
ClassDB::bind_method(D_METHOD("surface_get_array_len", "surf_idx"), &ArrayMesh::surface_get_array_len);
|
|
ClassDB::bind_method(D_METHOD("surface_get_array_index_len", "surf_idx"), &ArrayMesh::surface_get_array_index_len);
|
|
ClassDB::bind_method(D_METHOD("surface_get_format", "surf_idx"), &ArrayMesh::surface_get_format);
|
|
ClassDB::bind_method(D_METHOD("surface_get_primitive_type", "surf_idx"), &ArrayMesh::surface_get_primitive_type);
|
|
ClassDB::bind_method(D_METHOD("surface_find_by_name", "name"), &ArrayMesh::surface_find_by_name);
|
|
ClassDB::bind_method(D_METHOD("surface_set_name", "surf_idx", "name"), &ArrayMesh::surface_set_name);
|
|
ClassDB::bind_method(D_METHOD("surface_get_name", "surf_idx"), &ArrayMesh::surface_get_name);
|
|
ClassDB::bind_method(D_METHOD("create_trimesh_shape"), &ArrayMesh::create_trimesh_shape);
|
|
ClassDB::bind_method(D_METHOD("create_convex_shape"), &ArrayMesh::create_convex_shape);
|
|
ClassDB::bind_method(D_METHOD("create_outline", "margin"), &ArrayMesh::create_outline);
|
|
ClassDB::bind_method(D_METHOD("regen_normalmaps"), &ArrayMesh::regen_normalmaps);
|
|
ClassDB::set_method_flags(get_class_static(), _scs_create("regen_normalmaps"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
|
|
ClassDB::bind_method(D_METHOD("lightmap_unwrap", "transform", "texel_size"), &ArrayMesh::lightmap_unwrap);
|
|
ClassDB::set_method_flags(get_class_static(), _scs_create("lightmap_unwrap"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
|
|
ClassDB::bind_method(D_METHOD("get_faces"), &ArrayMesh::get_faces);
|
|
ClassDB::bind_method(D_METHOD("generate_triangle_mesh"), &ArrayMesh::generate_triangle_mesh);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_custom_aabb", "aabb"), &ArrayMesh::set_custom_aabb);
|
|
ClassDB::bind_method(D_METHOD("get_custom_aabb"), &ArrayMesh::get_custom_aabb);
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "blend_shape_mode", PROPERTY_HINT_ENUM, "Normalized,Relative", PROPERTY_USAGE_NOEDITOR), "set_blend_shape_mode", "get_blend_shape_mode");
|
|
ADD_PROPERTY(PropertyInfo(Variant::AABB, "custom_aabb", PROPERTY_HINT_NONE, ""), "set_custom_aabb", "get_custom_aabb");
|
|
|
|
BIND_CONSTANT(NO_INDEX_ARRAY);
|
|
BIND_CONSTANT(ARRAY_WEIGHTS_SIZE);
|
|
|
|
BIND_ENUM_CONSTANT(ARRAY_VERTEX);
|
|
BIND_ENUM_CONSTANT(ARRAY_NORMAL);
|
|
BIND_ENUM_CONSTANT(ARRAY_TANGENT);
|
|
BIND_ENUM_CONSTANT(ARRAY_COLOR);
|
|
BIND_ENUM_CONSTANT(ARRAY_TEX_UV);
|
|
BIND_ENUM_CONSTANT(ARRAY_TEX_UV2);
|
|
BIND_ENUM_CONSTANT(ARRAY_BONES);
|
|
BIND_ENUM_CONSTANT(ARRAY_WEIGHTS);
|
|
BIND_ENUM_CONSTANT(ARRAY_INDEX);
|
|
BIND_ENUM_CONSTANT(ARRAY_MAX);
|
|
|
|
BIND_ENUM_CONSTANT(ARRAY_FORMAT_VERTEX);
|
|
BIND_ENUM_CONSTANT(ARRAY_FORMAT_NORMAL);
|
|
BIND_ENUM_CONSTANT(ARRAY_FORMAT_TANGENT);
|
|
BIND_ENUM_CONSTANT(ARRAY_FORMAT_COLOR);
|
|
BIND_ENUM_CONSTANT(ARRAY_FORMAT_TEX_UV);
|
|
BIND_ENUM_CONSTANT(ARRAY_FORMAT_TEX_UV2);
|
|
BIND_ENUM_CONSTANT(ARRAY_FORMAT_BONES);
|
|
BIND_ENUM_CONSTANT(ARRAY_FORMAT_WEIGHTS);
|
|
BIND_ENUM_CONSTANT(ARRAY_FORMAT_INDEX);
|
|
}
|
|
|
|
void ArrayMesh::reload_from_file() {
|
|
VisualServer::get_singleton()->mesh_clear(mesh);
|
|
surfaces.clear();
|
|
clear_blend_shapes();
|
|
clear_cache();
|
|
|
|
Resource::reload_from_file();
|
|
|
|
_change_notify();
|
|
}
|
|
|
|
ArrayMesh::ArrayMesh() {
|
|
|
|
mesh = VisualServer::get_singleton()->mesh_create();
|
|
blend_shape_mode = BLEND_SHAPE_MODE_RELATIVE;
|
|
}
|
|
|
|
ArrayMesh::~ArrayMesh() {
|
|
|
|
VisualServer::get_singleton()->free(mesh);
|
|
}
|