Godot Engine – Multi-platform 2D and 3D game engine
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Rémi Verschelde 1185da656f Merge pull request #6988 from RandomShaper/2.1
Fix shader tokenizer/compiler reporting wrong error location (2.1)
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servers Merge pull request #6988 from RandomShaper/2.1 2016-11-02 22:10:00 +01:00
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methods.py scons: Move lib splitting method to methods.py 2016-10-31 00:07:29 +01:00
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version.py Release 2.1-stable 2016-08-09 09:52:15 +02:00

GODOT

https://godotengine.org

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

Documentation

Documentation is hosted on ReadTheDocs.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

https://godotengine.org

Compiling from Source

See docs for compilation instructions for every platform: http://docs.godotengine.org/en/latest/reference/_compiling.html

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