godot/modules/gdscript
Rémi Verschelde c9b75431f3 Refactor GDScript/C# script templates logic to be editor-only
Not a full refactor as it still goes through ScriptLanguage so it's hacky,
but at least it can now compile without this.
2022-03-28 16:21:00 +02:00
..
doc_classes Describe usage of float in range documentation 2022-02-18 00:59:22 +01:00
editor Refactor GDScript/C# script templates logic to be editor-only 2022-03-28 16:21:00 +02:00
icons Make script type distinguishable by icon 2022-01-13 12:29:05 +01:00
language_server Add GDExtension support to Script 2022-03-27 16:13:00 +02:00
tests Remove VARIANT_ARG* macros 2022-03-09 18:39:13 +01:00
SCsub Refactor GDScript/C# script templates logic to be editor-only 2022-03-28 16:21:00 +02:00
config.py Unregister GDScriptFunctionState class 2020-11-26 21:39:54 -03:00
gdscript.cpp Restrict the condition when checking if a script is a template 2022-03-23 11:03:44 +01:00
gdscript.h Add GDExtension support to Script 2022-03-27 16:13:00 +02:00
gdscript_analyzer.cpp Prevent NARROWING_CONVERSION warning for int(float) function in GDScript 2022-03-22 09:17:00 +03:00
gdscript_analyzer.h GDScript: Check if method signature matches the parent 2022-03-06 11:16:20 -03:00
gdscript_byte_codegen.cpp Merge pull request #55616 from cdemirer/master 2022-01-17 20:16:26 +01:00
gdscript_byte_codegen.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
gdscript_cache.cpp GDScript cache crashfix. 2022-01-22 17:42:54 -08:00
gdscript_cache.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
gdscript_codegen.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
gdscript_compiler.cpp Merge pull request #56830 from strank/parent-signals 2022-03-04 17:29:49 +01:00
gdscript_compiler.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
gdscript_disassembler.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
gdscript_editor.cpp Refactor GDScript/C# script templates logic to be editor-only 2022-03-28 16:21:00 +02:00
gdscript_function.cpp Fix local variables not showing when breaking on final line 2022-02-16 18:12:38 +00:00
gdscript_function.h Return a correctly typed variant in case of a function error to prevent hard crashes 2022-02-17 15:45:19 +00:00
gdscript_lambda_callable.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
gdscript_lambda_callable.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
gdscript_parser.cpp Merge pull request #58971 from Chaosus/gds_multiline_annotation 2022-03-22 08:25:37 +03:00
gdscript_parser.h GDScript: Consolidate behavior for assigning enum types 2022-02-03 13:32:16 -03:00
gdscript_rpc_callable.cpp Remove VARIANT_ARG* macros 2022-03-09 18:39:13 +01:00
gdscript_rpc_callable.h [Net] Add type check to GDScriptRPCCallable. 2022-02-07 13:39:45 +01:00
gdscript_tokenizer.cpp Cleanup and move char functions to the `char_utils.h` header. 2022-02-04 11:35:01 +02:00
gdscript_tokenizer.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
gdscript_utility_functions.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
gdscript_utility_functions.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
gdscript_vm.cpp Remove VARIANT_ARG* macros 2022-03-09 18:39:13 +01:00
gdscript_warning.cpp GDScript: Consolidate behavior for assigning enum types 2022-02-03 13:32:16 -03:00
gdscript_warning.h GDScript: Consolidate behavior for assigning enum types 2022-02-03 13:32:16 -03:00
register_types.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
register_types.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00