84 lines
4.3 KiB
C++
84 lines
4.3 KiB
C++
/*************************************************************************/
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/* project_converter_3_to_4.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef PROJECT_CONVERTER_3_TO_4_H
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#define PROJECT_CONVERTER_3_TO_4_H
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#include "core/core_bind.h"
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#include "core/io/file_access.h"
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#include "core/object/ref_counted.h"
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#include "core/string/ustring.h"
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class ProjectConverter3To4 {
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void rename_enums(String &file_content);
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Vector<String> check_for_rename_enums(Vector<String> &file_content);
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void rename_classes(String &file_content);
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Vector<String> check_for_rename_classes(Vector<String> &file_content);
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void rename_gdscript_functions(String &file_content);
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Vector<String> check_for_rename_gdscript_functions(Vector<String> &file_content);
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void rename_csharp_functions(String &file_content);
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Vector<String> check_for_rename_csharp_functions(Vector<String> &file_content);
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void rename_gdscript_keywords(String &file_content);
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Vector<String> check_for_rename_gdscript_keywords(Vector<String> &file_content);
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void custom_rename(String &file_content, String from, String to);
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Vector<String> check_for_custom_rename(Vector<String> &file_content, String from, String to);
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void rename_common(const char *array[][2], String &file_content);
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Vector<String> check_for_rename_common(const char *array[][2], Vector<String> &file_content);
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Vector<String> check_for_files();
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Vector<String> parse_arguments(const String &line);
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int get_end_parenthess(const String &line) const;
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String connect_arguments(const Vector<String> &line, int from, int to = -1) const;
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String get_starting_space(const String &line) const;
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String get_object_of_execution(const String &line) const;
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String line_formatter(int current_line, String from, String to, String line);
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String simple_line_formatter(int current_line, String old_line, String line);
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bool test_single_array(const char *array[][2], bool ignore_second_check = false);
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bool test_conversion_single_additional(String name, String expected, void (ProjectConverter3To4::*func)(String &), String what);
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bool test_conversion_single_normal(String name, String expected, const char *array[][2], String what);
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bool test_array_names();
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bool test_conversion();
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public:
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int validate_conversion();
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int convert();
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};
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#endif // PROJECT_CONVERTER_3_TO_4_H
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