godot/platform
Leon Krause 11ab7b6efc Use primary WebAssembly.instantiate overload
Previously WebAssembly.compile was used along with the secondary
WebAssembly.instantiate overload. Using only the primary overload is
recommended to get best performance.
2017-10-02 13:09:59 +02:00
..
android Use BoolVariable in platform-specific options. 2017-09-25 14:36:30 -04:00
haiku Use EnumVariable for choice-based build options. 2017-09-25 14:36:01 -04:00
iphone Merge pull request #11567 from QuLogic/scons-var-types 2017-09-25 22:44:05 +02:00
javascript Use primary WebAssembly.instantiate overload 2017-10-02 13:09:59 +02:00
osx Use BoolVariable for third-party options. 2017-09-25 14:36:30 -04:00
server Use BoolVariable in platform-specific options. 2017-09-25 14:36:30 -04:00
uwp Use BoolVariable in target/component/advanced options. 2017-09-25 14:36:02 -04:00
windows Reduce gcc lto build time by telling the linker to 2017-09-26 17:04:04 +02:00
x11 Reduce gcc lto build time by telling the linker to 2017-09-26 17:04:04 +02:00