godot/platform/linuxbsd
Fabio Alessandrelli 9c2b5ae5ce [Editor] LinuxBSD export reports Linux as OS name.
This is in line with what's reported by the `OS` class on GNU/Linux, and
is required by the extension exporter to identify the correct library.

For BSD, we should either finish splitting the platform (into
platform/bsd) or register a separate exporter with OS name BSD and
proper templates detection.
2022-05-24 12:01:34 +02:00
..
export [Editor] LinuxBSD export reports Linux as OS name. 2022-05-24 12:01:34 +02:00
README.md Add logo attribution for Android, HTML5 and Linux platform icons 2021-09-11 19:34:10 +02:00
SCsub Implement text-to-speech support on Android, iOS, HTML5, Linux, macOS and Windows. 2022-04-28 14:35:41 +03:00
crash_handler_linuxbsd.cpp Crash handler: Use `print_error` to include backtrace in logs 2022-05-05 12:22:56 +02:00
crash_handler_linuxbsd.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
detect.py [Linux] Disable speech-dispatcher, pulse audio and udev wrapper builds, when library is not found. 2022-04-28 18:13:34 +03:00
detect_prime_x11.cpp Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 2022-05-02 16:28:25 +02:00
detect_prime_x11.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
display_server_x11.cpp Add a new HashSet template 2022-05-20 22:40:38 +02:00
display_server_x11.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
freedesktop_screensaver.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
freedesktop_screensaver.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
gl_manager_x11.cpp simplify formatting scripts, add a clang-tidy script, and run clang-tidy 2022-01-29 04:41:03 -06:00
gl_manager_x11.h Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
godot_linuxbsd.cpp Add CI build with clang sanitizers, increase stack size to 30 MB for builds with sanitizers. 2022-04-01 13:15:35 +03:00
joypad_linux.cpp Read and store joypad events in a separate thread on x11 platform 2022-05-05 07:51:54 +02:00
joypad_linux.h Read and store joypad events in a separate thread on x11 platform 2022-05-05 07:51:54 +02:00
key_mapping_x11.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
key_mapping_x11.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
libudev-so_wrap.c An update to the dylibloader for older inttypes 2021-02-20 01:24:30 +01:00
libudev-so_wrap.h An update to the dylibloader for older inttypes 2021-02-20 01:24:30 +01:00
logo.png Effective DisplayServer separation, rename X11 -> LinuxBSD 2020-03-26 15:49:34 +01:00
os_linuxbsd.cpp Improve embedded PCK loading and exporting. 2022-04-20 11:09:59 +03:00
os_linuxbsd.h Improve embedded PCK loading and exporting. 2022-04-20 11:09:59 +03:00
pck_embed.ld Effective DisplayServer separation, rename X11 -> LinuxBSD 2020-03-26 15:49:34 +01:00
pck_embed.legacy.ld Effective DisplayServer separation, rename X11 -> LinuxBSD 2020-03-26 15:49:34 +01:00
platform_config.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
platform_linuxbsd_builders.py SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
speechd-so_wrap.c Implement text-to-speech support on Android, iOS, HTML5, Linux, macOS and Windows. 2022-04-28 14:35:41 +03:00
speechd-so_wrap.h Implement text-to-speech support on Android, iOS, HTML5, Linux, macOS and Windows. 2022-04-28 14:35:41 +03:00
tts_linux.cpp Implement text-to-speech support on Android, iOS, HTML5, Linux, macOS and Windows. 2022-04-28 14:35:41 +03:00
tts_linux.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
vulkan_context_x11.cpp Style: Cleanup single-line blocks, semicolons, dead code 2022-02-16 14:06:29 +01:00
vulkan_context_x11.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00

README.md

Linux/*BSD platform port

This folder contains the C++ code for the Linux/*BSD platform port.

Artwork license

logo.png is derived from the Linux logo:

Permission to use and/or modify this image is granted provided you acknowledge me lewing@isc.tamu.edu and The GIMP if someone asks.