d8223ffa75
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
(cherry picked from commit c7bc44d5ad
)
171 lines
5.5 KiB
C++
171 lines
5.5 KiB
C++
/*************************************************************************/
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/* resource_format_xml.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef RESOURCE_FORMAT_XML_H
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#define RESOURCE_FORMAT_XML_H
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#include "io/resource_loader.h"
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#include "io/resource_saver.h"
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#include "os/file_access.h"
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class ResourceInteractiveLoaderXML : public ResourceInteractiveLoader {
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String local_path;
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String res_path;
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FileAccess *f;
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struct Tag {
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String name;
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HashMap<String,String> args;
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};
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_FORCE_INLINE_ Error _parse_array_element(Vector<char> &buff,bool p_number_only,FileAccess *f,bool *end);
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struct ExtResource {
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String path;
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String type;
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};
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Map<String,String> remaps;
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Map<int,ExtResource> ext_resources;
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int resources_total;
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int resource_current;
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String resource_type;
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mutable int lines;
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uint8_t get_char() const;
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int get_current_line() const;
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friend class ResourceFormatLoaderXML;
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List<Tag> tag_stack;
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List<RES> resource_cache;
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Tag* parse_tag(bool* r_exit=NULL,bool p_printerr=true,List<String> *r_order=NULL);
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Error close_tag(const String& p_name);
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_FORCE_INLINE_ void unquote(String& p_str);
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Error goto_end_of_tag();
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Error parse_property_data(String &r_data);
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Error parse_property(Variant& r_v, String &r_name);
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Error error;
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RES resource;
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public:
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virtual void set_local_path(const String& p_local_path);
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virtual Ref<Resource> get_resource();
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virtual Error poll();
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virtual int get_stage() const;
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virtual int get_stage_count() const;
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void open(FileAccess *p_f);
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String recognize(FileAccess *p_f);
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void get_dependencies(FileAccess *p_f, List<String> *p_dependencies, bool p_add_types);
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Error rename_dependencies(FileAccess *p_f, const String &p_path,const Map<String,String>& p_map);
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~ResourceInteractiveLoaderXML();
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};
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class ResourceFormatLoaderXML : public ResourceFormatLoader {
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public:
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virtual Ref<ResourceInteractiveLoader> load_interactive(const String &p_path,Error *r_error=NULL);
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virtual void get_recognized_extensions_for_type(const String& p_type,List<String> *p_extensions) const;
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virtual void get_recognized_extensions(List<String> *p_extensions) const;
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virtual bool handles_type(const String& p_type) const;
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virtual String get_resource_type(const String &p_path) const;
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virtual void get_dependencies(const String& p_path, List<String> *p_dependencies, bool p_add_types=false);
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virtual Error rename_dependencies(const String &p_path,const Map<String,String>& p_map);
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};
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////////////////////////////////////////////////////////////////////////////////////////////
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class ResourceFormatSaverXMLInstance {
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String local_path;
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bool takeover_paths;
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bool relative_paths;
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bool bundle_resources;
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bool skip_editor;
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FileAccess *f;
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int depth;
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Set<RES> resource_set;
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List<RES> saved_resources;
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Map<RES,int> external_resources;
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void enter_tag(const char* p_tag,const String& p_args=String());
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void exit_tag(const char* p_tag);
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void _find_resources(const Variant& p_variant,bool p_main=false);
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void write_property(const String& p_name,const Variant& p_property,bool *r_ok=NULL);
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void escape(String& p_str);
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void write_tabs(int p_diff=0);
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void write_string(String p_str,bool p_escape=true);
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public:
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Error save(const String &p_path,const RES& p_resource,uint32_t p_flags=0);
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};
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class ResourceFormatSaverXML : public ResourceFormatSaver {
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public:
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static ResourceFormatSaverXML* singleton;
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virtual Error save(const String &p_path,const RES& p_resource,uint32_t p_flags=0);
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virtual bool recognize(const RES& p_resource) const;
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virtual void get_recognized_extensions(const RES& p_resource,List<String> *p_extensions) const;
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ResourceFormatSaverXML();
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};
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#endif // RESOURCE_FORMAT_XML_H
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