d8223ffa75
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
(cherry picked from commit c7bc44d5ad
)
192 lines
4.9 KiB
C++
192 lines
4.9 KiB
C++
/*************************************************************************/
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/* ring_buffer.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef RINGBUFFER_H
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#define RINGBUFFER_H
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#include "vector.h"
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template <typename T>
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class RingBuffer {
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Vector<T> data;
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int read_pos;
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int write_pos;
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int size_mask;
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inline int inc(int& p_var, int p_size) {
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int ret = p_var;
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p_var += p_size;
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p_var = p_var&size_mask;
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return ret;
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};
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public:
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T read() {
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ERR_FAIL_COND_V(space_left() < 1, T());
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return data[inc(read_pos, 1)];
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};
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int read(T* p_buf, int p_size, bool p_advance=true) {
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int left = data_left();
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p_size = MIN(left, p_size);
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int pos = read_pos;
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int to_read = p_size;
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int dst = 0;
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while(to_read) {
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int end = pos + to_read;
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end = MIN(end, size());
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int total = end - pos;
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for (int i=0; i<total; i++) {
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p_buf[dst++] = data[pos + i];
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};
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to_read -= total;
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pos = 0;
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};
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if (p_advance) {
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inc(read_pos, p_size);
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};
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return p_size;
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};
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int copy(T* p_buf, int p_offset, int p_size) {
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int left = data_left();
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if ((p_offset+p_size)>left) {
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p_size-=left-p_offset;
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if (p_size<=0)
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return 0;
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}
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p_size = MIN(left, p_size);
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int pos = read_pos;
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inc(pos,p_offset);
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int to_read = p_size;
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int dst = 0;
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while(to_read) {
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int end = pos + to_read;
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end = MIN(end, size());
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int total = end - pos;
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for (int i=0; i<total; i++) {
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p_buf[dst++] = data[pos + i];
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};
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to_read -= total;
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pos = 0;
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};
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return p_size;
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};
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inline int advance_read(int p_n) {
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p_n = MIN(p_n, data_left());
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inc(read_pos, p_n);
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return p_n;
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};
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Error write(const T& p_v) {
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ERR_FAIL_COND_V( space_left() < 1, FAILED);
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data[inc(write_pos, 1)] = p_v;
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return OK;
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};
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int write(const T* p_buf, int p_size) {
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int left = space_left();
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p_size = MIN(left, p_size);
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int pos = write_pos;
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int to_write = p_size;
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int src = 0;
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while (to_write) {
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int end = pos + to_write;
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end = MIN(end, size());
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int total = end - pos;
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for (int i=0; i<total; i++) {
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data[pos+i] = p_buf[src++];
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};
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to_write -= total;
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pos = 0;
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};
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inc(write_pos, p_size);
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return p_size;
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};
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inline int space_left() {
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int left = read_pos - write_pos;
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if (left < 0) {
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return size() + left - 1;
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};
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if (left == 0) {
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return size()-1;
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};
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return left -1;
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};
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inline int data_left() {
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return size() - space_left() - 1;
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};
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inline int size() {
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return data.size();
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};
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inline void clear() {
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read_pos = 0;
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write_pos = 0;
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}
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void resize(int p_power) {
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int old_size = size();
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int new_size = 1<<p_power;
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int mask = new_size - 1;
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data.resize(1<<p_power);
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if (old_size < new_size && read_pos > write_pos) {
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for (int i=0; i<write_pos; i++) {
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data[(old_size + i)&mask] = data[i];
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};
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write_pos = (old_size + write_pos) & mask;
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} else {
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read_pos = read_pos & mask;
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write_pos = write_pos & mask;
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};
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size_mask = mask;
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};
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RingBuffer<T>(int p_power=0) {
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read_pos = 0;
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write_pos = 0;
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resize(p_power);
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};
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~RingBuffer<T>() {};
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};
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#endif
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