godot/scene
Rémi Verschelde 9d2e8f2f27
Variant: Rename Type::_RID to Type::RID
The underscore prefix was used to avoid the conflict between the `RID` class
name and the matching enum value in `Variant::Type`.

This can be fixed differently by prefixing uses of the `RID` class in `Variant`
with the scope resolution operator, as done already for `AABB`.
2020-11-09 16:29:04 +01:00
..
2d Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
3d Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
animation Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
audio Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
debugger Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
gui Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
main Refactored variant constructor logic 2020-11-09 08:54:43 -03:00
resources Variant: Rename Type::_RID to Type::RID 2020-11-09 16:29:04 +01:00
register_scene_types.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp Custom Skeleton3DEditorPlugin 2020-05-22 09:54:34 -07:00
scene_string_names.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00