godot/platform
Rémi Verschelde 11d1319afd
Windows: Enable /bigobj to increase max size for obj files
Equivalent `-Wa,-mbig-obj` for GCC/Clang.

This started being needed to compile harfbuzz in `target=debug` with MinGW/GCC,
but there doesn't seem to be any drawback to enabling `/bigobj` (aside from
losing support for pre-VS 2005 linkers, which we don't support).
2021-11-10 16:06:39 +01:00
..
android Merge pull request #54463 from RandomShaper/fix_gl3_32bits 2021-11-09 11:55:26 +01:00
iphone [iOS export] Capture and display xcodebuild output. 2021-11-07 11:05:05 +02:00
javascript Fix new projects always being created with OpenGL 2021-11-01 22:04:36 +01:00
linuxbsd Merge pull request #54315 from nekomatata/x11-key-events-log 2021-11-09 00:03:12 +01:00
osx [macOS] Use pre-wait observer to keep main run loop running and redraw window during the window resize and displaying modal popups. 2021-11-08 12:35:13 +02:00
uwp Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00
windows Windows: Enable /bigobj to increase max size for obj files 2021-11-10 16:06:39 +01:00
register_platform_apis.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00