godot/servers/rendering/renderer_rd/storage_rd
Hugo Locurcio 84076513b1
Use global coordinates for particles by default
Particles won't move or rotate anymore with the node (or its parents)
by default. This new default behavior is generally more suited
to most use cases. Local coordinates can still be enabled on a per-node basis.

This affects both 2D and 3D particles, and both CPU and GPU-based particles.
2022-08-02 23:25:02 +02:00
..
SCsub Split dummy renderer classes into separate files 2022-03-16 17:43:10 +11:00
light_storage.cpp Changed storage structs to private 2022-08-01 11:59:14 +10:00
light_storage.h Changed storage structs to private 2022-08-01 11:59:14 +10:00
material_storage.cpp Add `hint_transparent` to use a transparent black placeholder texture 2022-08-01 23:38:06 +02:00
material_storage.h Changed storage structs to private 2022-08-01 11:59:14 +10:00
mesh_storage.cpp Changed storage structs to private 2022-08-01 11:59:14 +10:00
mesh_storage.h Changed storage structs to private 2022-08-01 11:59:14 +10:00
particles_storage.cpp Changed storage structs to private 2022-08-01 11:59:14 +10:00
particles_storage.h Use global coordinates for particles by default 2022-08-02 23:25:02 +02:00
texture_storage.cpp Add `hint_transparent` to use a transparent black placeholder texture 2022-08-01 23:38:06 +02:00
texture_storage.h Add `hint_transparent` to use a transparent black placeholder texture 2022-08-01 23:38:06 +02:00
utilities.cpp Changed storage structs to private 2022-08-01 11:59:14 +10:00
utilities.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00