godot/scene
Rémi Verschelde 2a1fb62e96
Merge pull request #48316 from nekomatata/expose-physics-debug-shape-3.x
[3.x] Expose get_debug_mesh in Shape to scripting API
2021-05-05 15:17:48 +02:00
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2d Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
3d Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
animation Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
audio Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
debugger Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
gui Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
main Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
resources Merge pull request #48316 from nekomatata/expose-physics-debug-shape-3.x 2021-05-05 15:17:48 +02:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2021-04-29 16:57:00 +02:00
register_scene_types.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
register_scene_types.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
scene_string_names.cpp Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
scene_string_names.h Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00