f784fb2000
We want to replace libnethost as it gives us issues with some compilers. Our implementation tries to mimic libnethost's hostfxr_resolver search logic. We try to use the same function names for easier comparing in case we need to update this in the future.
150 lines
5.5 KiB
C++
150 lines
5.5 KiB
C++
/*************************************************************************/
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/* semver.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "semver.h"
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bool godotsharp::SemVer::parse_digit_only_field(const String &p_field, uint64_t &r_result) {
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if (p_field.is_empty()) {
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return false;
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}
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int64_t integer = 0;
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for (int i = 0; i < p_field.length(); i++) {
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char32_t c = p_field[i];
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if (is_digit(c)) {
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bool overflow = ((uint64_t)integer > UINT64_MAX / 10) || ((uint64_t)integer == UINT64_MAX / 10 && c > '5');
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ERR_FAIL_COND_V_MSG(overflow, false, "Cannot represent '" + p_field + "' as a 64-bit unsigned integer, since the value is too large.");
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integer *= 10;
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integer += c - '0';
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} else {
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return false;
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}
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}
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r_result = (uint64_t)integer;
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return true;
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}
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int godotsharp::SemVer::cmp(const godotsharp::SemVer &p_a, const godotsharp::SemVer &p_b) {
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if (p_a.major != p_b.major) {
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return p_a.major > p_b.major ? 1 : -1;
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}
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if (p_a.minor != p_b.minor) {
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return p_a.minor > p_b.minor ? 1 : -1;
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}
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if (p_a.patch != p_b.patch) {
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return p_a.patch > p_b.patch ? 1 : -1;
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}
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if (p_a.prerelease.is_empty() && p_b.prerelease.is_empty()) {
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return 0;
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}
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if (p_a.prerelease.is_empty() || p_b.prerelease.is_empty()) {
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return p_a.prerelease.is_empty() ? 1 : -1;
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}
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if (p_a.prerelease != p_b.prerelease) {
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// This could be optimized, but I'm too lazy
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Vector<String> a_field_set = p_a.prerelease.split(".");
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Vector<String> b_field_set = p_b.prerelease.split(".");
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int a_field_count = a_field_set.size();
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int b_field_count = b_field_set.size();
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int min_field_count = MIN(a_field_count, b_field_count);
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for (int i = 0; i < min_field_count; i++) {
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const String &a_field = a_field_set[i];
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const String &b_field = b_field_set[i];
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if (a_field == b_field) {
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continue;
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}
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uint64_t a_num;
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bool a_is_digit_only = parse_digit_only_field(a_field, a_num);
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uint64_t b_num;
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bool b_is_digit_only = parse_digit_only_field(b_field, b_num);
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if (a_is_digit_only && b_is_digit_only) {
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// Identifiers consisting of only digits are compared numerically.
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if (a_num == b_num) {
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continue;
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}
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return a_num > b_num ? 1 : -1;
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}
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if (a_is_digit_only || b_is_digit_only) {
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// Numeric identifiers always have lower precedence than non-numeric identifiers.
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return b_is_digit_only ? 1 : -1;
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}
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// Identifiers with letters or hyphens are compared lexically in ASCII sort order.
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return a_field > b_field ? 1 : -1;
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}
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if (a_field_count != b_field_count) {
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// A larger set of pre-release fields has a higher precedence than a smaller set, if all of the preceding identifiers are equal.
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return a_field_count > b_field_count ? 1 : -1;
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}
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}
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return 0;
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}
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bool godotsharp::SemVerParser::parse(const String &p_ver_text, godotsharp::SemVer &r_semver) {
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if (!regex.is_valid() && regex.get_pattern().is_empty()) {
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regex.compile("^(?P<major>0|[1-9]\\d*)\\.(?P<minor>0|[1-9]\\d*)\\.(?P<patch>0|[1-9]\\d*)(?:-(?P<prerelease>(?:0|[1-9]\\d*|\\d*[a-zA-Z-][0-9a-zA-Z-]*)(?:\\.(?:0|[1-9]\\d*|\\d*[a-zA-Z-][0-9a-zA-Z-]*))*))?(?:\\+(?P<buildmetadata>[0-9a-zA-Z-]+(?:\\.[0-9a-zA-Z-]+)*))?$");
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ERR_FAIL_COND_V(!regex.is_valid(), false);
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}
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Ref<RegExMatch> match = regex.search(p_ver_text);
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if (match.is_valid()) {
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r_semver = SemVer(
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match->get_string("major").to_int(),
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match->get_string("minor").to_int(),
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match->get_string("patch").to_int(),
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match->get_string("prerelease"),
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match->get_string("buildmetadata"));
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return true;
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}
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return false;
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}
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