godot/main
Juan Linietsky 0e1c66d9fc Implement global and per instance shader uniforms.
Adds two keywords to shader language for uniforms:
-'global'
-'instance'

This allows them to reference values outside the material.
2020-04-17 12:35:41 -03:00
..
tests Implement global and per instance shader uniforms. 2020-04-17 12:35:41 -03:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
app_icon.png Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 2018-06-28 19:17:41 +02:00
main.cpp Implement global and per instance shader uniforms. 2020-04-17 12:35:41 -03:00
main.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
main_builders.py SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
main_timer_sync.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
main_timer_sync.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
performance.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
performance.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
splash.png Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 2019-10-12 23:23:33 +02:00
splash_editor.png Update AUTHORS and DONORS list 2019-12-13 13:50:33 +01:00