godot/scene
Rémi Verschelde 17304f1aae
Merge pull request #37949 from reduz/implement-global-shader-uniforms
Implement global and per instance shader uniforms.
2020-04-17 18:36:06 +02:00
..
2d Handle huge offset values in Path2D and Path3D set_offset 2020-04-13 07:42:47 +02:00
3d Merge pull request #37949 from reduz/implement-global-shader-uniforms 2020-04-17 18:36:06 +02:00
animation Replace more occurrences of NULL with nullptr 2020-04-02 14:56:01 +02:00
audio Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
debugger Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
gui Merge pull request #37047 from YeldhamDev/tabcontainer_doc_control_fix 2020-04-16 12:36:42 +02:00
main Implement global and per instance shader uniforms. 2020-04-17 12:35:41 -03:00
resources Add light size to Sky Shaders 2020-04-17 09:32:24 -07:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
register_scene_types.cpp Implement global and per instance shader uniforms. 2020-04-17 12:35:41 -03:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp Implement global and per instance shader uniforms. 2020-04-17 12:35:41 -03:00
scene_string_names.h Implement global and per instance shader uniforms. 2020-04-17 12:35:41 -03:00