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shaders
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Fix gles3 shader to actually multiply specular light by rev_amount for fog calculations.
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2018-11-28 10:27:42 +01:00 |
SCsub
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BuildSystem: generated files have .gen.extension
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2017-06-25 07:55:01 +07:00 |
rasterizer_canvas_gles3.cpp
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Fix a corner-case bug in _copy_texscreen in the gles3 renderer
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2019-07-03 12:33:24 +02:00 |
rasterizer_canvas_gles3.h
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Fix a corner-case bug in _copy_texscreen in the gles3 renderer
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2019-07-03 12:33:24 +02:00 |
rasterizer_gles3.cpp
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Update copyright statements to 2019
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2019-01-03 11:41:35 +01:00 |
rasterizer_gles3.h
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Update copyright statements to 2019
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2019-01-03 11:41:35 +01:00 |
rasterizer_scene_gles3.cpp
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Update copyright statements to 2019
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2019-01-03 11:41:35 +01:00 |
rasterizer_scene_gles3.h
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Update copyright statements to 2019
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2019-01-03 11:41:35 +01:00 |
rasterizer_storage_gles3.cpp
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Update copyright statements to 2019
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2019-01-03 11:41:35 +01:00 |
rasterizer_storage_gles3.h
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Update copyright statements to 2019
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2019-01-03 11:41:35 +01:00 |
shader_compiler_gles3.cpp
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Update copyright statements to 2019
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2019-01-03 11:41:35 +01:00 |
shader_compiler_gles3.h
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Update copyright statements to 2019
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2019-01-03 11:41:35 +01:00 |
shader_gles3.cpp
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Update copyright statements to 2019
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2019-01-03 11:41:35 +01:00 |
shader_gles3.h
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Update copyright statements to 2019
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2019-01-03 11:41:35 +01:00 |