4ca1e73ff9
And move GLTF docs to its module folder.
68 lines
1.6 KiB
XML
68 lines
1.6 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="GLTFSkeleton" inherits="Resource" version="4.0">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="get_bone_attachment">
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<return type="BoneAttachment3D">
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</return>
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<argument index="0" name="idx" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_bone_attachment_count">
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<return type="int">
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</return>
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<description>
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</description>
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</method>
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<method name="get_godot_bone_node">
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<return type="Dictionary">
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</return>
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<description>
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</description>
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</method>
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<method name="get_godot_skeleton">
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<return type="Skeleton3D">
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</return>
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<description>
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</description>
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</method>
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<method name="get_unique_names">
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<return type="Array">
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</return>
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<description>
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</description>
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</method>
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<method name="set_godot_bone_node">
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<return type="void">
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</return>
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<argument index="0" name="godot_bone_node" type="Dictionary">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_unique_names">
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<return type="void">
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</return>
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<argument index="0" name="unique_names" type="Array">
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</argument>
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="joints" type="PackedInt32Array" setter="set_joints" getter="get_joints" default="PackedInt32Array( )">
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</member>
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<member name="roots" type="PackedInt32Array" setter="set_roots" getter="get_roots" default="PackedInt32Array( )">
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</member>
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</members>
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<constants>
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</constants>
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</class>
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