godot/scene
PouleyKetchoupp 12685df423 Fix resource preview in remote inspector
The specific case for object reference seems unnecessary, as `RES res = var`
already does the work. The case where REF is invalid is never hit in the case
of already freed objects.

The assignment `res = *r` was causing the resource to be always invalidated
on the 3.2 branch.
2020-05-23 11:52:02 +02:00
..
2d Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
3d Fixed kinematic body axis lock 2020-05-19 13:37:54 +02:00
animation Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
audio Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
debugger Fix resource preview in remote inspector 2020-05-23 11:52:02 +02:00
gui Clarifies 'icon_separation' in TabContainer (instead of 'hseparation') 2020-05-21 21:53:17 +02:00
main Merge pull request #38695 from dreamsComeTrue/node-swap-order-arguments 2020-05-17 11:36:05 +02:00
resources Clarifies 'icon_separation' in TabContainer (instead of 'hseparation') 2020-05-21 21:53:17 +02:00
register_scene_types.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
scene_string_names.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00