godot/servers/rendering/renderer_rd
Rémi Verschelde 9d9043a9c8
Merge pull request #80654 from bitsawer/fix_global_uniform_texture_set
Fix global shader uniform texture loading
2023-08-16 09:17:25 +02:00
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effects Fix tonemapper, incorrect vertex count was specified 2023-08-11 10:07:16 +10:00
environment Merge pull request #80215 from clayjohn/HDR-2D 2023-08-08 16:57:33 +02:00
forward_clustered Improve handling of motion vectors for multimesh instances. 2023-08-09 08:17:07 -03:00
forward_mobile Merge pull request #80368 from BastiaanOlij/fix_mobile_error_on_scale 2023-08-08 16:58:47 +02:00
shaders Merge pull request #80215 from clayjohn/HDR-2D 2023-08-08 16:57:33 +02:00
spirv-reflect Refactor SPIR-V reflection into a generic RenderingDevice feature 2022-12-12 14:14:53 +01:00
storage_rd Merge pull request #80654 from bitsawer/fix_global_uniform_texture_set 2023-08-16 09:17:25 +02:00
cluster_builder_rd.cpp Save cluster render shader from being optimized out entirely 2023-05-08 18:39:49 +02:00
cluster_builder_rd.h Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D 2023-01-31 20:04:11 +01:00
framebuffer_cache_rd.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
framebuffer_cache_rd.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
pipeline_cache_rd.cpp Add Shader compile groups to RD Shader system 2023-07-21 16:42:30 +02:00
pipeline_cache_rd.h Add Shader compile groups to RD Shader system 2023-07-21 16:42:30 +02:00
renderer_canvas_render_rd.cpp Fallback to linear color texture when using 2D HDR and MSDF font 2023-08-15 11:08:29 +02:00
renderer_canvas_render_rd.h Fallback to linear color texture when using 2D HDR and MSDF font 2023-08-15 11:08:29 +02:00
renderer_compositor_rd.cpp Add option to enable HDR rendering in 2D 2023-08-07 11:24:03 +02:00
renderer_compositor_rd.h Add option to enable HDR rendering in 2D 2023-08-07 11:24:03 +02:00
renderer_scene_render_rd.cpp Merge pull request #80215 from clayjohn/HDR-2D 2023-08-08 16:57:33 +02:00
renderer_scene_render_rd.h Draw frustum splices ontop of direction shadow atlas for debug purposes 2023-06-11 11:48:11 +10:00
SCsub Refactor SPIR-V reflection into a generic RenderingDevice feature 2022-12-12 14:14:53 +01:00
shader_rd.cpp Initialize shader placeholders up front 2023-08-03 16:13:33 +02:00
shader_rd.h Add Shader compile groups to RD Shader system 2023-07-21 16:42:30 +02:00
uniform_set_cache_rd.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
uniform_set_cache_rd.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00