godot/platform/iphone/export
Ruslan Mustakov 011d997840 Sign iOS dylibs before packaging
These changes allow to open the exported project in XCode and Run it
immediately to begin debugging. Before these changes you'd have to
sign GDNative libs and change Build Configuration manually.
2017-10-16 10:35:58 +07:00
..
export.cpp Sign iOS dylibs before packaging 2017-10-16 10:35:58 +07:00
export.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00