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blend_shape.glsl
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Style: Enable clang-format on GLSL shaders
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2018-08-27 07:34:14 +02:00 |
canvas_shadow.glsl
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update algorithm about paking float to vec4 to fix shadow shift and change rgba_shdow options
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2019-07-28 11:43:01 +08:00 |
canvas.glsl
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Add a default POINT_SIZE
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2019-12-10 23:08:20 -08:00 |
copy.glsl
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changed the constant scale of cube_normal to -1.0 instead of -1000000.0; this fixes a rendering issue on oculus quest and does not change the computation as the vector is normalized afterwards.
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2019-08-17 14:01:55 +02:00 |
cube_to_dp.glsl
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Style: Enable clang-format on GLSL shaders
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2018-08-27 07:34:14 +02:00 |
cubemap_filter.glsl
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Fix GL error by properly using float uniform
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2019-11-21 07:44:09 -08:00 |
effect_blur.glsl
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fixed bug in mip map sigma
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2019-04-12 17:48:38 -07:00 |
exposure.glsl
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Style: Enable clang-format on GLSL shaders
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2018-08-27 07:34:14 +02:00 |
lens_distorted.glsl
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Moving lens distortion shader into drivers and adding GLES2 support
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2018-10-02 17:14:43 +10:00 |
particles.glsl
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Style: Enable clang-format on GLSL shaders
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2018-08-27 07:34:14 +02:00 |
resolve.glsl
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Style: Enable clang-format on GLSL shaders
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2018-08-27 07:34:14 +02:00 |
scene.glsl
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Merge pull request #34527 from MadEqua/fix-gles3-light-cutoff
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2019-12-21 23:40:15 +01:00 |
screen_space_reflection.glsl
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Explicitly use floating point numbers in the our shaders
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2019-02-24 23:35:10 +00:00 |
SCsub
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Moving lens distortion shader into drivers and adding GLES2 support
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2018-10-02 17:14:43 +10:00 |
ssao_blur.glsl
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Style: Enable clang-format on GLSL shaders
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2018-08-27 07:34:14 +02:00 |
ssao_minify.glsl
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Style: Enable clang-format on GLSL shaders
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2018-08-27 07:34:14 +02:00 |
ssao.glsl
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Improve SSAO performance and quality
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2019-05-26 12:01:01 +02:00 |
subsurf_scattering.glsl
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Style: Enable clang-format on GLSL shaders
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2018-08-27 07:34:14 +02:00 |
tonemap.glsl
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Removed clamping of the Linear tonemapping when KEEP_3D_LINEAR
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2019-08-29 18:14:19 +02:00 |