godot/scene/3d/particles.cpp
Rémi Verschelde d4993b74fc Add missing argument names in GDScript bindings
All classes were reviewed apart from VisualServer for which no argument name is documented at all.
While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
2015-12-28 02:13:05 +01:00

560 lines
20 KiB
C++

/*************************************************************************/
/* particles.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "particles.h"
#include "servers/visual_server.h"
#include "scene/resources/surface_tool.h"
/*
static const char* _var_names[Particles::VAR_MAX]={
"vars/lifetime",
"vars/spread",
"vars/gravity",
"vars/linear_vel",
"vars/angular_vel",
"vars/linear_accel",
"vars/radial_accel",
"vars/tan_accel",
"vars/initial_size",
"vars/final_size",
"vars/initial_angle",
"vars/height",
"vars/height_speed_scale",
};
*/
static const char* _rand_names[Particles::VAR_MAX]={
"rand/lifetime",
"rand/spread",
"rand/gravity",
"rand/linear_vel",
"rand/angular_vel",
"rand/linear_accel",
"rand/radial_accel",
"rand/tan_accel",
"rand/damping",
"rand/initial_size",
"rand/final_size",
"rand/initial_angle",
"rand/height",
"rand/height_speed_scale",
};
static const Particles::Variable _var_indices[Particles::VAR_MAX]={
Particles::VAR_LIFETIME,
Particles::VAR_SPREAD,
Particles::VAR_GRAVITY,
Particles::VAR_LINEAR_VELOCITY,
Particles::VAR_ANGULAR_VELOCITY,
Particles::VAR_LINEAR_ACCELERATION,
Particles::VAR_DRAG,
Particles::VAR_TANGENTIAL_ACCELERATION,
Particles::VAR_DAMPING,
Particles::VAR_INITIAL_SIZE,
Particles::VAR_FINAL_SIZE,
Particles::VAR_INITIAL_ANGLE,
Particles::VAR_HEIGHT,
Particles::VAR_HEIGHT_SPEED_SCALE,
};
AABB Particles::get_aabb() const {
return AABB( Vector3(-1,-1,-1), Vector3(2, 2, 2 ) );
}
DVector<Face3> Particles::get_faces(uint32_t p_usage_flags) const {
return DVector<Face3>();
}
void Particles::set_amount(int p_amount) {
ERR_FAIL_INDEX(p_amount,4096);
amount=p_amount;
VisualServer::get_singleton()->particles_set_amount(particles,p_amount);
}
int Particles::get_amount() const {
return amount;
}
void Particles::set_emitting(bool p_emitting) {
emitting=p_emitting;
VisualServer::get_singleton()->particles_set_emitting(particles,p_emitting);
setup_timer();
}
bool Particles::is_emitting() const {
return emitting;
}
void Particles::set_visibility_aabb(const AABB& p_aabb) {
visibility_aabb=p_aabb;
VisualServer::get_singleton()->particles_set_visibility_aabb(particles,p_aabb);
update_gizmo();
}
AABB Particles::get_visibility_aabb() const {
return visibility_aabb;
}
void Particles::set_emission_points(const DVector<Vector3>& p_points) {
using_points = p_points.size();
VisualServer::get_singleton()->particles_set_emission_points(particles,p_points);
}
DVector<Vector3> Particles::get_emission_points() const {
if (!using_points)
return DVector<Vector3>();
return VisualServer::get_singleton()->particles_get_emission_points(particles);
}
void Particles::set_emission_half_extents(const Vector3& p_half_extents) {
emission_half_extents=p_half_extents;
VisualServer::get_singleton()->particles_set_emission_half_extents(particles,p_half_extents);
}
Vector3 Particles::get_emission_half_extents() const {
return emission_half_extents;
}
void Particles::set_emission_base_velocity(const Vector3& p_base_velocity) {
emission_base_velocity=p_base_velocity;
VisualServer::get_singleton()->particles_set_emission_base_velocity(particles,p_base_velocity);
}
Vector3 Particles::get_emission_base_velocity() const {
return emission_base_velocity;
}
void Particles::set_gravity_normal(const Vector3& p_normal) {
gravity_normal=p_normal;
VisualServer::get_singleton()->particles_set_gravity_normal(particles,p_normal);
}
Vector3 Particles::get_gravity_normal() const {
return gravity_normal;
}
void Particles::set_variable(Variable p_variable,float p_value) {
ERR_FAIL_INDEX(p_variable,VAR_MAX);
var[p_variable]=p_value;
VisualServer::get_singleton()->particles_set_variable(particles,(VS::ParticleVariable)p_variable,p_value);
if (p_variable==VAR_SPREAD)
update_gizmo();
}
float Particles::get_variable(Variable p_variable) const {
ERR_FAIL_INDEX_V(p_variable,VAR_MAX,-1);
return var[p_variable];
}
void Particles::set_randomness(Variable p_variable,float p_randomness) {
ERR_FAIL_INDEX(p_variable,VAR_MAX);
var_random[p_variable]=p_randomness;
VisualServer::get_singleton()->particles_set_randomness(particles,(VS::ParticleVariable)p_variable,p_randomness);
}
float Particles::get_randomness(Variable p_variable) const {
ERR_FAIL_INDEX_V(p_variable,VAR_MAX,-1);
return var_random[p_variable];
}
void Particles::set_color_phase_pos(int p_phase, float p_pos) {
ERR_FAIL_INDEX(p_phase,VS::MAX_PARTICLE_COLOR_PHASES);
color_phase[p_phase].pos=p_pos;
VisualServer::get_singleton()->particles_set_color_phase_pos(particles,p_phase,p_pos);
}
float Particles::get_color_phase_pos(int p_phase) const {
ERR_FAIL_INDEX_V(p_phase,VS::MAX_PARTICLE_COLOR_PHASES,-1);
return color_phase[p_phase].pos;
}
void Particles::set_color_phase_color(int p_phase, const Color& p_color) {
ERR_FAIL_INDEX(p_phase,VS::MAX_PARTICLE_COLOR_PHASES);
color_phase[p_phase].color=p_color;
VisualServer::get_singleton()->particles_set_color_phase_color(particles,p_phase,p_color);
}
Color Particles::get_color_phase_color(int p_phase) const {
ERR_FAIL_INDEX_V(p_phase,VS::MAX_PARTICLE_COLOR_PHASES,Color());
return color_phase[p_phase].color;
}
void Particles::set_material(const Ref<Material>& p_material) {
material=p_material;
if(material.is_null()) {
VisualServer::get_singleton()->particles_set_material(particles,RID());
} else {
VisualServer::get_singleton()->particles_set_material(particles,material->get_rid());
}
}
void Particles::setup_timer() {
if (emitting && emit_timeout > 0) {
timer->set_wait_time(emit_timeout);
timer->start();
timer->set_one_shot(true);
};
};
void Particles::set_emit_timeout(float p_timeout) {
emit_timeout = p_timeout;
setup_timer();
};
float Particles::get_emit_timeout() const {
return emit_timeout;
};
Ref<Material> Particles::get_material() const {
return material;
}
void Particles::set_height_from_velocity(bool p_enable) {
height_from_velocity=p_enable;
VisualServer::get_singleton()->particles_set_height_from_velocity(particles,height_from_velocity);
}
bool Particles::has_height_from_velocity() const {
return height_from_velocity;
}
void Particles::set_color_phases(int p_phases) {
color_phase_count=p_phases;
VisualServer::get_singleton()->particles_set_color_phases(particles,p_phases);
}
int Particles::get_color_phases() const{
return color_phase_count;
}
bool Particles::_can_gizmo_scale() const {
return false;
}
void Particles::set_use_local_coordinates(bool p_use) {
local_coordinates=p_use;
VisualServer::get_singleton()->particles_set_use_local_coordinates(particles,local_coordinates);
}
bool Particles::is_using_local_coordinates() const{
return local_coordinates;
}
RES Particles::_get_gizmo_geometry() const {
Ref<SurfaceTool> surface_tool( memnew( SurfaceTool ));
Ref<FixedMaterial> mat( memnew( FixedMaterial ));
mat->set_parameter( FixedMaterial::PARAM_DIFFUSE,Color(0.0,0.6,0.7,0.2) );
mat->set_parameter( FixedMaterial::PARAM_EMISSION,Color(0.5,0.7,0.8) );
mat->set_blend_mode( Material::BLEND_MODE_ADD );
mat->set_flag(Material::FLAG_DOUBLE_SIDED,true);
// mat->set_hint(Material::HINT_NO_DEPTH_DRAW,true);
surface_tool->begin(Mesh::PRIMITIVE_TRIANGLES);
surface_tool->set_material(mat);
int sides=16;
int sections=24;
// float len=1;
float deg=Math::deg2rad(var[VAR_SPREAD]*180);
if (deg==180)
deg=179.5;
Vector3 to=Vector3(0,0,-1);
for(int j=0;j<sections;j++) {
Vector3 p1=Matrix3(Vector3(1,0,0),deg*j/sections).xform(to);
Vector3 p2=Matrix3(Vector3(1,0,0),deg*(j+1)/sections).xform(to);
for(int i=0;i<sides;i++) {
Vector3 p1r = Matrix3(Vector3(0,0,1),Math_PI*2*float(i)/sides).xform(p1);
Vector3 p1s = Matrix3(Vector3(0,0,1),Math_PI*2*float(i+1)/sides).xform(p1);
Vector3 p2s = Matrix3(Vector3(0,0,1),Math_PI*2*float(i+1)/sides).xform(p2);
Vector3 p2r = Matrix3(Vector3(0,0,1),Math_PI*2*float(i)/sides).xform(p2);
surface_tool->add_normal(p1r.normalized());
surface_tool->add_vertex(p1r);
surface_tool->add_normal(p1s.normalized());
surface_tool->add_vertex(p1s);
surface_tool->add_normal(p2s.normalized());
surface_tool->add_vertex(p2s);
surface_tool->add_normal(p1r.normalized());
surface_tool->add_vertex(p1r);
surface_tool->add_normal(p2s.normalized());
surface_tool->add_vertex(p2s);
surface_tool->add_normal(p2r.normalized());
surface_tool->add_vertex(p2r);
if (j==sections-1) {
surface_tool->add_normal(p2r.normalized());
surface_tool->add_vertex(p2r);
surface_tool->add_normal(p2s.normalized());
surface_tool->add_vertex(p2s);
surface_tool->add_normal(Vector3(0,0,1));
surface_tool->add_vertex(Vector3());
}
}
}
Ref<Mesh> mesh = surface_tool->commit();
Ref<FixedMaterial> mat_aabb( memnew( FixedMaterial ));
mat_aabb->set_parameter( FixedMaterial::PARAM_DIFFUSE,Color(0.8,0.8,0.9,0.7) );
mat_aabb->set_line_width(3);
mat_aabb->set_flag( Material::FLAG_UNSHADED, true );
surface_tool->begin(Mesh::PRIMITIVE_LINES);
surface_tool->set_material(mat_aabb);
for(int i=0;i<12;i++) {
Vector3 f,t;
visibility_aabb.get_edge(i,f,t);
surface_tool->add_vertex(f);
surface_tool->add_vertex(t);
}
return surface_tool->commit(mesh);
}
void Particles::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_amount","amount"),&Particles::set_amount);
ObjectTypeDB::bind_method(_MD("get_amount"),&Particles::get_amount);
ObjectTypeDB::bind_method(_MD("set_emitting","enabled"),&Particles::set_emitting);
ObjectTypeDB::bind_method(_MD("is_emitting"),&Particles::is_emitting);
ObjectTypeDB::bind_method(_MD("set_visibility_aabb","aabb"),&Particles::set_visibility_aabb);
ObjectTypeDB::bind_method(_MD("get_visibility_aabb"),&Particles::get_visibility_aabb);
ObjectTypeDB::bind_method(_MD("set_emission_half_extents","half_extents"),&Particles::set_emission_half_extents);
ObjectTypeDB::bind_method(_MD("get_emission_half_extents"),&Particles::get_emission_half_extents);
ObjectTypeDB::bind_method(_MD("set_emission_base_velocity","base_velocity"),&Particles::set_emission_base_velocity);
ObjectTypeDB::bind_method(_MD("get_emission_base_velocity"),&Particles::get_emission_base_velocity);
ObjectTypeDB::bind_method(_MD("set_emission_points","points"),&Particles::set_emission_points);
ObjectTypeDB::bind_method(_MD("get_emission_points"),&Particles::get_emission_points);
ObjectTypeDB::bind_method(_MD("set_gravity_normal","normal"),&Particles::set_gravity_normal);
ObjectTypeDB::bind_method(_MD("get_gravity_normal"),&Particles::get_gravity_normal);
ObjectTypeDB::bind_method(_MD("set_variable","variable","value"),&Particles::set_variable);
ObjectTypeDB::bind_method(_MD("get_variable","variable"),&Particles::get_variable);
ObjectTypeDB::bind_method(_MD("set_randomness","variable","randomness"),&Particles::set_randomness);
ObjectTypeDB::bind_method(_MD("get_randomness","variable"),&Particles::get_randomness);
ObjectTypeDB::bind_method(_MD("set_color_phase_pos","phase","pos"),&Particles::set_color_phase_pos);
ObjectTypeDB::bind_method(_MD("get_color_phase_pos","phase"),&Particles::get_color_phase_pos);
ObjectTypeDB::bind_method(_MD("set_color_phase_color","phase","color"),&Particles::set_color_phase_color);
ObjectTypeDB::bind_method(_MD("get_color_phase_color","phase"),&Particles::get_color_phase_color);
ObjectTypeDB::bind_method(_MD("set_material","material:Material"),&Particles::set_material);
ObjectTypeDB::bind_method(_MD("get_material:Material"),&Particles::get_material);
ObjectTypeDB::bind_method(_MD("set_emit_timeout","timeout"),&Particles::set_emit_timeout);
ObjectTypeDB::bind_method(_MD("get_emit_timeout"),&Particles::get_emit_timeout);
ObjectTypeDB::bind_method(_MD("set_height_from_velocity","enable"),&Particles::set_height_from_velocity);
ObjectTypeDB::bind_method(_MD("has_height_from_velocity"),&Particles::has_height_from_velocity);
ObjectTypeDB::bind_method(_MD("set_use_local_coordinates","enable"),&Particles::set_use_local_coordinates);
ObjectTypeDB::bind_method(_MD("is_using_local_coordinates"),&Particles::is_using_local_coordinates);
ObjectTypeDB::bind_method(_MD("set_color_phases","count"),&Particles::set_color_phases);
ObjectTypeDB::bind_method(_MD("get_color_phases"),&Particles::get_color_phases);
ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "Material" ), _SCS("set_material"), _SCS("get_material") );
ADD_PROPERTY( PropertyInfo( Variant::INT, "amount", PROPERTY_HINT_RANGE, "1,4096,1" ), _SCS("set_amount"), _SCS("get_amount") );
ADD_PROPERTY( PropertyInfo( Variant::BOOL, "emitting" ), _SCS("set_emitting"), _SCS("is_emitting") );
ADD_PROPERTY( PropertyInfo( Variant::_AABB, "visibility" ), _SCS("set_visibility_aabb"), _SCS("get_visibility_aabb") );
ADD_PROPERTY( PropertyInfo( Variant::VECTOR3, "emission_extents" ), _SCS("set_emission_half_extents"), _SCS("get_emission_half_extents") );
ADD_PROPERTY( PropertyInfo( Variant::VECTOR3, "emission_base_velocity" ), _SCS("set_emission_base_velocity"), _SCS("get_emission_base_velocity") );
ADD_PROPERTY( PropertyInfo( Variant::VECTOR3_ARRAY, "emission_points" ), _SCS("set_emission_points"), _SCS("get_emission_points") );
ADD_PROPERTY( PropertyInfo( Variant::VECTOR3, "gravity_normal" ), _SCS("set_gravity_normal"), _SCS("get_gravity_normal") );
ADD_PROPERTY( PropertyInfo( Variant::BOOL, "local_coords" ), _SCS("set_use_local_coordinates"), _SCS("is_using_local_coordinates") );
ADD_PROPERTY( PropertyInfo( Variant::REAL, "emit_timeout",PROPERTY_HINT_RANGE,"0,256,0.01"), _SCS("set_emit_timeout"), _SCS("get_emit_timeout") );
ADD_PROPERTYI( PropertyInfo( Variant::REAL, "vars/lifetime", PROPERTY_HINT_RANGE,"0.1,60,0.01"), _SCS("set_variable"), _SCS("get_variable"), VAR_LIFETIME );
ADD_PROPERTYI( PropertyInfo( Variant::REAL, "vars/spread", PROPERTY_HINT_RANGE,"0,1,0.01"), _SCS("set_variable"), _SCS("get_variable"), VAR_SPREAD );
ADD_PROPERTYI( PropertyInfo( Variant::REAL, "vars/gravity", PROPERTY_HINT_RANGE,"-48,48,0.01"), _SCS("set_variable"), _SCS("get_variable"), VAR_GRAVITY );
ADD_PROPERTYI( PropertyInfo( Variant::REAL, "vars/linear_vel", PROPERTY_HINT_RANGE,"-100,100,0.01"), _SCS("set_variable"), _SCS("get_variable"), VAR_LINEAR_VELOCITY );
ADD_PROPERTYI( PropertyInfo( Variant::REAL, "vars/angular_vel", PROPERTY_HINT_RANGE,"-100,100,0.01"), _SCS("set_variable"), _SCS("get_variable"), VAR_ANGULAR_VELOCITY );
ADD_PROPERTYI( PropertyInfo( Variant::REAL, "vars/linear_accel", PROPERTY_HINT_RANGE,"-100,100,0.01"), _SCS("set_variable"), _SCS("get_variable"), VAR_LINEAR_ACCELERATION );
ADD_PROPERTYI( PropertyInfo( Variant::REAL, "vars/radial_accel", PROPERTY_HINT_RANGE,"-100,100,0.01"), _SCS("set_variable"), _SCS("get_variable"), VAR_DRAG );
ADD_PROPERTYI( PropertyInfo( Variant::REAL, "vars/tan_accel", PROPERTY_HINT_RANGE,"-100,100,0.01"), _SCS("set_variable"), _SCS("get_variable"), VAR_TANGENTIAL_ACCELERATION );
ADD_PROPERTYI( PropertyInfo( Variant::REAL, "vars/damping", PROPERTY_HINT_RANGE,"0,128,0.01"), _SCS("set_variable"), _SCS("get_variable"), VAR_DAMPING );
ADD_PROPERTYI( PropertyInfo( Variant::REAL, "vars/initial_size", PROPERTY_HINT_RANGE,"0,100,0.01"), _SCS("set_variable"), _SCS("get_variable"), VAR_INITIAL_SIZE );
ADD_PROPERTYI( PropertyInfo( Variant::REAL, "vars/final_size", PROPERTY_HINT_RANGE,"0,100,0.01"), _SCS("set_variable"), _SCS("get_variable"), VAR_FINAL_SIZE );
ADD_PROPERTYI( PropertyInfo( Variant::REAL, "vars/initial_angle",PROPERTY_HINT_RANGE,"0,1,0.01"), _SCS("set_variable"), _SCS("get_variable"), VAR_INITIAL_ANGLE );
ADD_PROPERTY( PropertyInfo( Variant::BOOL, "vars/height_from_velocity"), _SCS("set_height_from_velocity"), _SCS("has_height_from_velocity") );
ADD_PROPERTYI( PropertyInfo( Variant::REAL, "vars/height",PROPERTY_HINT_RANGE,"0,4096,0.01"), _SCS("set_variable"), _SCS("get_variable"), VAR_HEIGHT);
ADD_PROPERTYI( PropertyInfo( Variant::REAL, "vars/height_speed_scale",PROPERTY_HINT_RANGE,"0,4096,0.01"), _SCS("set_variable"), _SCS("get_variable"), VAR_HEIGHT_SPEED_SCALE );
for(int i=0;i<VAR_MAX;i++)
ADD_PROPERTYI( PropertyInfo( Variant::REAL, _rand_names[i], PROPERTY_HINT_RANGE,"-16.0,16.0,0.01"),_SCS("set_randomness"), _SCS("get_randomness"),_var_indices[i] );
ADD_PROPERTY( PropertyInfo( Variant::INT, "color_phases/count",PROPERTY_HINT_RANGE,"0,4,1"), _SCS("set_color_phases"), _SCS("get_color_phases"));
for(int i=0;i<VS::MAX_PARTICLE_COLOR_PHASES;i++) {
String phase="phase_"+itos(i)+"/";
ADD_PROPERTYI( PropertyInfo( Variant::REAL, phase+"pos", PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_color_phase_pos"),_SCS("get_color_phase_pos"),i );
ADD_PROPERTYI( PropertyInfo( Variant::COLOR, phase+"color"),_SCS("set_color_phase_color"),_SCS("get_color_phase_color"),i );
}
BIND_CONSTANT( VAR_LIFETIME );
BIND_CONSTANT( VAR_SPREAD );
BIND_CONSTANT( VAR_GRAVITY );
BIND_CONSTANT( VAR_LINEAR_VELOCITY );
BIND_CONSTANT( VAR_ANGULAR_VELOCITY );
BIND_CONSTANT( VAR_LINEAR_ACCELERATION );
BIND_CONSTANT( VAR_DRAG );
BIND_CONSTANT( VAR_TANGENTIAL_ACCELERATION );
BIND_CONSTANT( VAR_INITIAL_SIZE );
BIND_CONSTANT( VAR_FINAL_SIZE );
BIND_CONSTANT( VAR_INITIAL_ANGLE );
BIND_CONSTANT( VAR_HEIGHT );
BIND_CONSTANT( VAR_HEIGHT_SPEED_SCALE );
BIND_CONSTANT( VAR_MAX );
}
Particles::Particles() {
particles = VisualServer::get_singleton()->particles_create();
timer = memnew(Timer);
add_child(timer);
emit_timeout = 0;
set_amount(64);
set_emitting(true);
set_visibility_aabb(AABB( Vector3(-4,-4,-4), Vector3(8,8,8) ) );
for (int i=0;i<VAR_MAX;i++) {
set_randomness((Variable)i,0.0);
}
set_variable( VAR_LIFETIME, 5.0);
set_variable( VAR_SPREAD, 0.2);
set_variable( VAR_GRAVITY, 9.8);
set_variable( VAR_LINEAR_VELOCITY, 0.2);
set_variable( VAR_ANGULAR_VELOCITY, 0.0);
set_variable( VAR_LINEAR_ACCELERATION, 0.0);
set_variable( VAR_DRAG, 0.0);
set_variable( VAR_TANGENTIAL_ACCELERATION, 0.0);
set_variable( VAR_DAMPING, 0.0);
set_variable( VAR_INITIAL_SIZE, 1.0);
set_variable( VAR_FINAL_SIZE, 1.0);
set_variable( VAR_INITIAL_ANGLE, 0.0);
set_variable( VAR_HEIGHT, 1.0);
set_variable( VAR_HEIGHT_SPEED_SCALE, 0.0);
color_phase_count=0;
set_color_phase_pos(0,0.0);
set_color_phase_pos(1,1.0);
set_color_phase_pos(2,1.0);
set_color_phase_pos(3,1.0);
set_color_phase_color(0,Color(1,1,1));
set_color_phase_color(1,Color(0,0,0));
set_color_phase_color(2,Color(0,0,0));
set_color_phase_color(3,Color(0,0,0));
set_gravity_normal(Vector3(0,-1.0,0));
set_emission_half_extents(Vector3(0.1,0.1,0.1));
height_from_velocity=false;
Vector<Variant> pars;
pars.push_back(false);
timer->connect("timeout", this, "set_emitting", pars);
set_base(particles);
local_coordinates=false;
}
Particles::~Particles() {
VisualServer::get_singleton()->free(particles);
}