godot/drivers/gles_common
lawnjelly d08cf5f434 Batching - fix number of verts in translation
The translation to larger vertex formats was assuming that batches were rects, and not accounting that the num_commands had a different meaning for lines and polys, so the calculation for number of vertices to translate was incorrect in these cases.

Also prevents infinite loop if a single polygon has too many vertices to fit in the batch buffer.
2021-04-23 09:24:15 +01:00
..
batch_diagnose.inc Batching - separate single item from large fvf logic 2021-03-17 15:38:21 +00:00
rasterizer_array.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
rasterizer_asserts.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
rasterizer_canvas_batcher.h Batching - fix number of verts in translation 2021-04-23 09:24:15 +01:00
rasterizer_storage_common.h GLES - fix some sanitizer warnings 2021-02-18 15:45:38 +00:00
SCsub Unified GLES2 / GLES3 Batching 2020-10-16 10:34:47 +01:00