godot/drivers/gles2/shaders/SCsub

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Import('env')
if env['BUILDERS'].has_key('GLSL120GLES'):
env.GLSL120GLES('material.glsl');
env.GLSL120GLES('canvas.glsl');
env.GLSL120GLES('blur.glsl');
env.GLSL120GLES('copy.glsl');