godot/modules/multiplayer
Mai Lavelle 9f20659c62 Fixups to list handling in SceneReplicationConfig
Wrong paths were being inserted leading to duplicates / missed properties.

(cherry picked from commit 74edbdd4bc)
2023-03-30 19:20:01 +02:00
..
doc_classes [MP] Add a "synchronized" signal to MultiplayerSynchronized. 2023-02-20 14:46:39 +01:00
editor Improve some editor strings for localization 2023-02-09 19:32:02 +08:00
SCsub
config.py
multiplayer_debugger.cpp
multiplayer_debugger.h
multiplayer_spawner.cpp [MP] Fix MultiplayerSpawner not connecting to child_entered_tree. 2023-02-12 15:32:09 +01:00
multiplayer_spawner.h [MP] Fix nested spawning during "ready". 2023-01-17 04:22:07 +01:00
multiplayer_synchronizer.cpp [MP] Add a "synchronized" signal to MultiplayerSynchronized. 2023-02-20 14:46:39 +01:00
multiplayer_synchronizer.h
register_types.cpp
register_types.h
scene_cache_interface.cpp
scene_cache_interface.h
scene_multiplayer.cpp Merge pull request #70721 from Faless/mp/4.x_fix_relay_option 2023-01-09 23:09:53 +01:00
scene_multiplayer.h
scene_replication_config.cpp Fixups to list handling in SceneReplicationConfig 2023-03-30 19:20:01 +02:00
scene_replication_config.h
scene_replication_interface.cpp Minor typo and docs URL fixes 2023-02-28 13:38:01 +01:00
scene_replication_interface.h [MP] Fix nested spawning during "ready". 2023-01-17 04:22:07 +01:00
scene_rpc_interface.cpp
scene_rpc_interface.h