..
SCsub
SCons: Format buildsystem files with psf/black
2020-06-10 15:30:52 +02:00
blend_shape.glsl
Style: Enable clang-format on GLSL shaders
2018-08-27 07:34:14 +02:00
canvas.glsl
Fix bug in normal map decompression
2020-12-11 10:34:53 +00:00
canvas_shadow.glsl
Implement DOF blur, Glow, and BCS in GLES2
2019-09-30 08:04:31 -07:00
copy.glsl
fix gles2 broken panorama sky on oculus quest
2019-09-22 18:53:38 +02:00
cube_to_dp.glsl
Implement DOF blur, Glow, and BCS in GLES2
2019-09-30 08:04:31 -07:00
cubemap_filter.glsl
GLES2: Fix comments in previous commit that broke rendering (!)
2019-03-12 00:26:56 +01:00
effect_blur.glsl
Implement DOF blur, Glow, and BCS in GLES2
2019-09-30 08:04:31 -07:00
exposure.glsl
Style: Enable clang-format on GLSL shaders
2018-08-27 07:34:14 +02:00
lens_distorted.glsl
Implement DOF blur, Glow, and BCS in GLES2
2019-09-30 08:04:31 -07:00
particles.glsl
Style: Enable clang-format on GLSL shaders
2018-08-27 07:34:14 +02:00
resolve.glsl
Style: Enable clang-format on GLSL shaders
2018-08-27 07:34:14 +02:00
scene.glsl
Improve PCF13 shadow rendering in GLES2 by using a soft PCF filter
2021-02-22 13:36:15 +01:00
screen_space_reflection.glsl
Style: Enable clang-format on GLSL shaders
2018-08-27 07:34:14 +02:00
ssao.glsl
Style: Enable clang-format on GLSL shaders
2018-08-27 07:34:14 +02:00
ssao_blur.glsl
Style: Enable clang-format on GLSL shaders
2018-08-27 07:34:14 +02:00
ssao_minify.glsl
Style: Enable clang-format on GLSL shaders
2018-08-27 07:34:14 +02:00
stdlib.glsl
Fixed the inverse(mat3) polyfill for GLES2
2020-12-07 22:19:45 +01:00
subsurf_scattering.glsl
Style: Enable clang-format on GLSL shaders
2018-08-27 07:34:14 +02:00
tonemap.glsl
Add fast approximate antialiasing (FXAA) to Viewport
2020-10-20 14:54:52 +02:00