godot/platform/x11/detect.py

263 lines
9.6 KiB
Python

import os
import sys
import platform
def is_active():
return True
def get_name():
return "X11"
def can_build():
if (os.name != "posix"):
return False
if sys.platform == "darwin":
return False # no x11 on mac for now
x11_error = os.system("pkg-config --version > /dev/null")
if (x11_error):
print("pkg-config not found.. x11 disabled.")
return False
x11_error = os.system("pkg-config x11 --modversion > /dev/null ")
if (x11_error):
print("X11 not found.. x11 disabled.")
return False
x11_error = os.system("pkg-config xcursor --modversion > /dev/null ")
if (x11_error):
print("xcursor not found.. x11 disabled.")
return False
x11_error = os.system("pkg-config xinerama --modversion > /dev/null ")
if (x11_error):
print("xinerama not found.. x11 disabled.")
return False
x11_error = os.system("pkg-config xrandr --modversion > /dev/null ")
if (x11_error):
print("xrandr not found.. x11 disabled.")
return False
return True # X11 enabled
def get_opts():
return [
('use_llvm', 'Use llvm compiler', 'no'),
('use_static_cpp', 'link stdc++ statically', 'no'),
('use_sanitizer', 'Use llvm compiler sanitize address', 'no'),
('use_leak_sanitizer', 'Use llvm compiler sanitize memory leaks', 'no'),
('use_lto', 'Use link time optimization', 'no'),
('pulseaudio', 'Detect & Use pulseaudio', 'yes'),
('udev', 'Use udev for gamepad connection callbacks', 'no'),
('debug_release', 'Add debug symbols to release version', 'no'),
]
def get_flags():
return [
('builtin_freetype', 'no'),
('builtin_libpng', 'no'),
('builtin_openssl', 'no'),
('builtin_zlib', 'no'),
]
def configure(env):
is64 = sys.maxsize > 2**32
if (env["bits"] == "default"):
if (is64):
env["bits"] = "64"
else:
env["bits"] = "32"
env.Append(CPPPATH=['#platform/x11'])
if (env["use_llvm"] == "yes"):
if 'clang++' not in env['CXX']:
env["CC"] = "clang"
env["CXX"] = "clang++"
env["LD"] = "clang++"
env.Append(CPPFLAGS=['-DTYPED_METHOD_BIND'])
env.extra_suffix = ".llvm"
elif (os.system("gcc --version > /dev/null 2>&1") == 0): # GCC
# Hack to prevent building this branch with GCC 6+, which trigger segfaults due to UB when dereferencing pointers in Object::cast_to
# This is fixed in the master branch, for 2.1 we just prevent using too recent GCC versions.
import subprocess
gcc_major = subprocess.check_output(['gcc', '-dumpversion'])[0].split()[0]
if (int(gcc_major) > 5):
print("Your configured compiler appears to be GCC %s, which triggers issues in release builds for this version of Godot (fixed in Godot 3.0+)." % gcc_major)
print("You can use the Clang compiler instead with the `use_llvm=yes` option, or configure another compiler such as GCC 5 using the CC, CXX and LD flags.")
print("Aborting..")
sys.exit(255)
if (env["use_sanitizer"] == "yes"):
env.Append(CCFLAGS=['-fsanitize=address', '-fno-omit-frame-pointer'])
env.Append(LINKFLAGS=['-fsanitize=address'])
env.extra_suffix += "s"
if (env["use_leak_sanitizer"] == "yes"):
env.Append(CCFLAGS=['-fsanitize=address', '-fno-omit-frame-pointer'])
env.Append(LINKFLAGS=['-fsanitize=address'])
env.extra_suffix += "s"
# if (env["tools"]=="no"):
# #no tools suffix
# env['OBJSUFFIX'] = ".nt"+env['OBJSUFFIX']
# env['LIBSUFFIX'] = ".nt"+env['LIBSUFFIX']
if (env["use_lto"] == "yes"):
env.Append(CCFLAGS=['-flto'])
env.Append(LINKFLAGS=['-flto'])
env.Append(CCFLAGS=['-pipe'])
env.Append(LINKFLAGS=['-pipe'])
if (env["target"] == "release"):
env.Prepend(CCFLAGS=['-Ofast'])
if (env["debug_release"] == "yes"):
env.Prepend(CCFLAGS=['-g2'])
elif (env["target"] == "release_debug"):
env.Prepend(CCFLAGS=['-O2', '-ffast-math', '-DDEBUG_ENABLED'])
if (env["debug_release"] == "yes"):
env.Prepend(CCFLAGS=['-g2'])
elif (env["target"] == "debug"):
env.Prepend(CCFLAGS=['-g2', '-DDEBUG_ENABLED', '-DDEBUG_MEMORY_ENABLED'])
env.Append(LINKFLAGS=['-rdynamic'])
env.ParseConfig('pkg-config x11 --cflags --libs')
env.ParseConfig('pkg-config xinerama --cflags --libs')
env.ParseConfig('pkg-config xcursor --cflags --libs')
env.ParseConfig('pkg-config xrandr --cflags --libs')
if (env['builtin_openssl'] == 'no'):
# Currently not compatible with OpenSSL 1.1.0+
# https://github.com/godotengine/godot/issues/8624
import subprocess
openssl_version = subprocess.check_output(['pkg-config', 'openssl', '--modversion']).strip('\n')
if (openssl_version >= "1.1.0"):
print("Error: Found system-installed OpenSSL %s, currently only supporting version 1.0.x." % openssl_version)
print("Aborting.. You can compile with 'builtin_openssl=yes' to use the bundled version.\n")
sys.exit(255)
env.ParseConfig('pkg-config openssl --cflags --libs')
if (env['builtin_libwebp'] == 'no'):
env.ParseConfig('pkg-config libwebp --cflags --libs')
# freetype depends on libpng and zlib, so bundling one of them while keeping others
# as shared libraries leads to weird issues
if (env['builtin_freetype'] == 'yes' or env['builtin_libpng'] == 'yes' or env['builtin_zlib'] == 'yes'):
env['builtin_freetype'] = 'yes'
env['builtin_libpng'] = 'yes'
env['builtin_zlib'] = 'yes'
if (env['builtin_freetype'] == 'no'):
env.ParseConfig('pkg-config freetype2 --cflags --libs')
if (env['builtin_libpng'] == 'no'):
env.ParseConfig('pkg-config libpng --cflags --libs')
if (env['builtin_squish'] == 'no' and env["tools"] == "yes"):
env.ParseConfig('pkg-config libsquish --cflags --libs')
# Sound and video libraries
# Keep the order as it triggers chained dependencies (ogg needed by others, etc.)
if (env['builtin_libtheora'] == 'no'):
env['builtin_libogg'] = 'no' # Needed to link against system libtheora
env['builtin_libvorbis'] = 'no' # Needed to link against system libtheora
env.ParseConfig('pkg-config theora theoradec --cflags --libs')
if (env['builtin_libvorbis'] == 'no'):
env['builtin_libogg'] = 'no' # Needed to link against system libvorbis
env.ParseConfig('pkg-config vorbis vorbisfile --cflags --libs')
if (env['builtin_opus'] == 'no'):
env['builtin_libogg'] = 'no' # Needed to link against system opus
env.ParseConfig('pkg-config opus opusfile --cflags --libs')
if (env['builtin_libogg'] == 'no'):
env.ParseConfig('pkg-config ogg --cflags --libs')
env.Append(CPPFLAGS=['-DOPENGL_ENABLED'])
if (env['builtin_glew'] == 'no'):
env.ParseConfig('pkg-config glew --cflags --libs')
if os.system("pkg-config --exists alsa") == 0:
print("Enabling ALSA")
env.Append(CPPFLAGS=["-DALSA_ENABLED"])
env.ParseConfig('pkg-config alsa --cflags --libs')
else:
print("ALSA libraries not found, disabling driver")
if (platform.system() == "Linux"):
env.Append(CPPFLAGS=["-DJOYDEV_ENABLED"])
if (env["udev"] == "yes"):
# pkg-config returns 0 when the lib exists...
found_udev = not os.system("pkg-config --exists libudev")
if (found_udev):
print("Enabling udev support")
env.Append(CPPFLAGS=["-DUDEV_ENABLED"])
env.ParseConfig('pkg-config libudev --cflags --libs')
else:
print("libudev development libraries not found, disabling udev support")
if (env["pulseaudio"] == "yes"):
if not os.system("pkg-config --exists libpulse-simple"):
print("Enabling PulseAudio")
env.Append(CPPFLAGS=["-DPULSEAUDIO_ENABLED"])
env.ParseConfig('pkg-config --cflags --libs libpulse-simple')
else:
print("PulseAudio development libraries not found, disabling driver")
if (env['builtin_zlib'] == 'no'):
env.ParseConfig('pkg-config zlib --cflags --libs')
env.Append(CPPFLAGS=['-DX11_ENABLED', '-DUNIX_ENABLED', '-DGLES2_ENABLED', '-DGLES_OVER_GL'])
env.Append(LIBS=['GL', 'pthread'])
if (platform.system() == "Linux"):
env.Append(LIBS=['dl'])
# env.Append(CPPFLAGS=['-DMPC_FIXED_POINT'])
# host compiler is default..
if (is64 and env["bits"] == "32"):
env.Append(CPPFLAGS=['-m32'])
env.Append(LINKFLAGS=['-m32', '-L/usr/lib/i386-linux-gnu'])
elif (not is64 and env["bits"] == "64"):
env.Append(CPPFLAGS=['-m64'])
env.Append(LINKFLAGS=['-m64', '-L/usr/lib/i686-linux-gnu'])
import methods
env.Append(BUILDERS={'GLSL120': env.Builder(action=methods.build_legacygl_headers, suffix='glsl.gen.h', src_suffix='.glsl')})
env.Append(BUILDERS={'GLSL': env.Builder(action=methods.build_glsl_headers, suffix='glsl.gen.h', src_suffix='.glsl')})
env.Append(BUILDERS={'GLSL120GLES': env.Builder(action=methods.build_gles2_headers, suffix='glsl.gen.h', src_suffix='.glsl')})
#env.Append( BUILDERS = { 'HLSL9' : env.Builder(action = methods.build_hlsl_dx9_headers, suffix = 'hlsl.gen.h',src_suffix = '.hlsl') } )
if (env["use_static_cpp"] == "yes"):
env.Append(LINKFLAGS=['-static-libstdc++'])
list_of_x86 = ['x86_64', 'x86', 'i386', 'i586']
if any(platform.machine() in s for s in list_of_x86):
env["x86_libtheora_opt_gcc"] = True