172 lines
6.7 KiB
C++
172 lines
6.7 KiB
C++
/*************************************************************************/
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/* baked_light_instance.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "baked_light_instance.h"
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#include "scene/scene_string_names.h"
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RID BakedLightInstance::get_baked_light_instance() const {
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if (baked_light.is_null())
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return RID();
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else
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return get_instance();
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}
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void BakedLightInstance::set_baked_light(const Ref<BakedLight> &p_baked_light) {
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baked_light = p_baked_light;
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RID base_rid;
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if (baked_light.is_valid())
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base_rid = baked_light->get_rid();
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else
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base_rid = RID();
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set_base(base_rid);
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if (is_inside_world()) {
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emit_signal(SceneStringNames::get_singleton()->baked_light_changed);
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// for (List<Node*>::Element *E=baked_geometry.front();E;E=E->next()) {
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// VS::get_singleton()->instance_geometry_set_baked_light(E->get()->get_instance(),baked_light.is_valid()?get_instance():RID());
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// }
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}
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update_configuration_warning();
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}
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Ref<BakedLight> BakedLightInstance::get_baked_light() const {
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return baked_light;
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}
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AABB BakedLightInstance::get_aabb() const {
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return AABB(Vector3(0, 0, 0), Vector3(1, 1, 1));
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}
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DVector<Face3> BakedLightInstance::get_faces(uint32_t p_usage_flags) const {
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return DVector<Face3>();
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}
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String BakedLightInstance::get_configuration_warning() const {
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if (get_baked_light().is_null()) {
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return TTR("BakedLightInstance does not contain a BakedLight resource.");
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}
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return String();
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}
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void BakedLightInstance::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("set_baked_light", "baked_light"), &BakedLightInstance::set_baked_light);
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ObjectTypeDB::bind_method(_MD("get_baked_light"), &BakedLightInstance::get_baked_light);
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ObjectTypeDB::bind_method(_MD("get_baked_light_instance"), &BakedLightInstance::get_baked_light_instance);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "baked_light", PROPERTY_HINT_RESOURCE_TYPE, "BakedLight"), _SCS("set_baked_light"), _SCS("get_baked_light"));
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ADD_SIGNAL(MethodInfo("baked_light_changed"));
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}
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BakedLightInstance::BakedLightInstance() {
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}
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/////////////////////////
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void BakedLightSampler::set_param(Param p_param, float p_value) {
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ERR_FAIL_INDEX(p_param, PARAM_MAX);
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params[p_param] = p_value;
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VS::get_singleton()->baked_light_sampler_set_param(base, VS::BakedLightSamplerParam(p_param), p_value);
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}
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float BakedLightSampler::get_param(Param p_param) const {
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ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0);
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return params[p_param];
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}
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void BakedLightSampler::set_resolution(int p_resolution) {
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ERR_FAIL_COND(p_resolution < 4 || p_resolution > 32);
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resolution = p_resolution;
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VS::get_singleton()->baked_light_sampler_set_resolution(base, resolution);
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}
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int BakedLightSampler::get_resolution() const {
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return resolution;
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}
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AABB BakedLightSampler::get_aabb() const {
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float r = get_param(PARAM_RADIUS);
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return AABB(Vector3(-r, -r, -r), Vector3(r * 2, r * 2, r * 2));
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}
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DVector<Face3> BakedLightSampler::get_faces(uint32_t p_usage_flags) const {
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return DVector<Face3>();
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}
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void BakedLightSampler::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("set_param", "param", "value"), &BakedLightSampler::set_param);
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ObjectTypeDB::bind_method(_MD("get_param", "param"), &BakedLightSampler::get_param);
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ObjectTypeDB::bind_method(_MD("set_resolution", "resolution"), &BakedLightSampler::set_resolution);
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ObjectTypeDB::bind_method(_MD("get_resolution"), &BakedLightSampler::get_resolution);
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BIND_CONSTANT(PARAM_RADIUS);
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BIND_CONSTANT(PARAM_STRENGTH);
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BIND_CONSTANT(PARAM_ATTENUATION);
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BIND_CONSTANT(PARAM_DETAIL_RATIO);
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BIND_CONSTANT(PARAM_MAX);
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ADD_PROPERTYI(PropertyInfo(Variant::REAL, "params/radius", PROPERTY_HINT_RANGE, "0.01,1024,0.01"), _SCS("set_param"), _SCS("get_param"), PARAM_RADIUS);
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ADD_PROPERTYI(PropertyInfo(Variant::REAL, "params/strength", PROPERTY_HINT_RANGE, "0.01,16,0.01"), _SCS("set_param"), _SCS("get_param"), PARAM_STRENGTH);
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ADD_PROPERTYI(PropertyInfo(Variant::REAL, "params/attenuation", PROPERTY_HINT_EXP_EASING), _SCS("set_param"), _SCS("get_param"), PARAM_ATTENUATION);
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ADD_PROPERTYI(PropertyInfo(Variant::REAL, "params/detail_ratio", PROPERTY_HINT_RANGE, "0.01,1.0,0.01"), _SCS("set_param"), _SCS("get_param"), PARAM_DETAIL_RATIO);
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// ADD_PROPERTYI( PropertyInfo(Variant::REAL,"params/detail_ratio",PROPERTY_HINT_RANGE,"0,20,1"),_SCS("set_param"),_SCS("get_param"),PARAM_DETAIL_RATIO);
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "params/resolution", PROPERTY_HINT_RANGE, "4,32,1"), _SCS("set_resolution"), _SCS("get_resolution"));
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}
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BakedLightSampler::BakedLightSampler() {
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base = VS::get_singleton()->baked_light_sampler_create();
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set_base(base);
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params[PARAM_RADIUS] = 1.0;
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params[PARAM_STRENGTH] = 1.0;
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params[PARAM_ATTENUATION] = 1.0;
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params[PARAM_DETAIL_RATIO] = 0.1;
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resolution = 16;
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}
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BakedLightSampler::~BakedLightSampler() {
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VS::get_singleton()->free(base);
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}
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