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SCsub
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
animated_sprite.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
animated_sprite.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
area_2d.cpp
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-fix bug in cache for atlas import/export
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2014-03-13 22:57:24 -03:00 |
area_2d.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
camera_2d.cpp
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-fix bug in cache for atlas import/export
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2014-03-13 22:57:24 -03:00 |
camera_2d.h
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Implemented Camera2D.Rotating property
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2014-02-10 13:55:12 +01:00 |
canvas_item.cpp
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-draw_primitive binding fix
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2014-05-25 14:25:05 -03:00 |
canvas_item.h
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Making Godot Easier to Use..
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2014-05-24 01:35:47 -03:00 |
collision_object_2d.cpp
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Little Bits
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2014-08-14 10:31:38 -03:00 |
collision_object_2d.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
collision_polygon_2d.cpp
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CollisionPolygon (3D)
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2014-09-16 21:19:54 -03:00 |
collision_polygon_2d.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
collision_shape_2d.cpp
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-variables with export in script are now IMMEDIATELY AND ALWAYS visible in properties (#718)
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2014-09-22 00:50:48 -03:00 |
collision_shape_2d.h
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Fixed #173 #157 When CollisionShape2D deleted, parent CollisionObject should get updated as well
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2014-03-15 14:03:51 +08:00 |
joints_2d.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
joints_2d.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
node_2d.cpp
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Add node2d::get_global_pos()
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2014-07-07 19:08:26 +08:00 |
node_2d.h
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Add node2d::get_global_pos()
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2014-07-07 19:08:26 +08:00 |
node_2d_singleton.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
node_2d_singleton.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
parallax_background.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
parallax_background.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
parallax_layer.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
parallax_layer.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
particles_2d.cpp
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offset particle drawing order so that recently emitted particles are always drawn on top of the older ones
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2014-10-12 20:20:56 -07:00 |
particles_2d.h
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Fixing Issues...
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2014-09-19 18:39:50 -03:00 |
path_2d.cpp
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2D Animation Improvements
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2014-07-06 11:49:27 -03:00 |
path_2d.h
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2D Animation Improvements
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2014-07-06 11:49:27 -03:00 |
path_texture.cpp
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Polygon2D
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2014-07-07 17:44:21 -03:00 |
path_texture.h
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Polygon2D
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2014-07-07 17:44:21 -03:00 |
physics_body_2d.cpp
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missing fils from yesterday comit.
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2014-10-03 08:58:41 -03:00 |
physics_body_2d.h
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missing fils from yesterday comit.
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2014-10-03 08:58:41 -03:00 |
polygon_2d.cpp
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Polygon2D
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2014-07-07 17:44:21 -03:00 |
polygon_2d.h
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Polygon2D
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2014-07-07 17:44:21 -03:00 |
position_2d.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
position_2d.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
ray_cast_2d.cpp
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A bit of everything:
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2014-05-14 01:22:15 -03:00 |
ray_cast_2d.h
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A bit of everything:
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2014-05-14 01:22:15 -03:00 |
remote_transform_2d.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
remote_transform_2d.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
sample_player_2d.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
sample_player_2d.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
screen_button.cpp
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Merge pull request #588 from marynate/PR-fix-touchscreenbutton-input
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2014-09-17 10:40:50 -03:00 |
screen_button.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
sound_player_2d.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
sound_player_2d.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
sprite.cpp
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Modified sprite's draw notification call to use floats instead of integers so that the texture coordinates used to draw a frame from the sprite sheet don't have to snap to pixels
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2014-10-09 19:34:27 -07:00 |
sprite.h
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-Fixed a few bugs in Viewport
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2014-04-10 00:18:27 -03:00 |
tile_map.cpp
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missing fils from yesterday comit.
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2014-10-03 08:58:41 -03:00 |
tile_map.h
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Huge Amount of BugFix
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2014-10-03 00:10:51 -03:00 |
visibility_notifier_2d.cpp
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-variables with export in script are now IMMEDIATELY AND ALWAYS visible in properties (#718)
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2014-09-22 00:50:48 -03:00 |
visibility_notifier_2d.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
y_sort.cpp
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Huge Amount of BugFix
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2014-10-03 00:10:51 -03:00 |
y_sort.h
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Huge Amount of BugFix
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2014-10-03 00:10:51 -03:00 |