godot/tests/servers/test_navigation_server_3d.h
Pawel Lampe e1bdde911c Add agent and map tests for 'NavigationServer3D'
This commits fixes a bug in `free()` function as well.
2023-06-20 17:48:06 +02:00

151 lines
7.8 KiB
C++

/**************************************************************************/
/* test_navigation_server_3d.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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#ifndef TEST_NAVIGATION_SERVER_3D_H
#define TEST_NAVIGATION_SERVER_3D_H
#include "servers/navigation_server_3d.h"
#include "tests/test_macros.h"
namespace TestNavigationServer3D {
TEST_SUITE("[Navigation]") {
TEST_CASE("[NavigationServer3D] Server should be empty when initialized") {
NavigationServer3D *navigation_server = NavigationServer3D::get_singleton();
CHECK_EQ(navigation_server->get_maps().size(), 0);
SUBCASE("'ProcessInfo' should report all counters empty as well") {
CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_ACTIVE_MAPS), 0);
CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_REGION_COUNT), 0);
CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_AGENT_COUNT), 0);
CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_LINK_COUNT), 0);
CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_POLYGON_COUNT), 0);
CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_EDGE_COUNT), 0);
CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_EDGE_MERGE_COUNT), 0);
CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_EDGE_CONNECTION_COUNT), 0);
CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_EDGE_FREE_COUNT), 0);
}
}
TEST_CASE("[NavigationServer3D] Server should manage agent properly") {
NavigationServer3D *navigation_server = NavigationServer3D::get_singleton();
CHECK_EQ(navigation_server->get_maps().size(), 0);
RID agent = navigation_server->agent_create();
CHECK(agent.is_valid());
SUBCASE("'ProcessInfo' should not report dangling agent") {
CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_AGENT_COUNT), 0);
}
SUBCASE("Setters/getters should work") {
bool initial_use_3d_avoidance = navigation_server->agent_get_use_3d_avoidance(agent);
navigation_server->agent_set_use_3d_avoidance(agent, !initial_use_3d_avoidance);
navigation_server->process(0.0); // Give server some cycles to commit.
CHECK_EQ(navigation_server->agent_get_use_3d_avoidance(agent), !initial_use_3d_avoidance);
// TODO: Add remaining setters/getters once the missing getters are added.
}
SUBCASE("'ProcessInfo' should report agent with active map") {
RID map = navigation_server->map_create();
CHECK(map.is_valid());
navigation_server->map_set_active(map, true);
navigation_server->agent_set_map(agent, map);
navigation_server->process(0.0); // Give server some cycles to commit.
CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_AGENT_COUNT), 1);
navigation_server->agent_set_map(agent, RID());
navigation_server->free(map);
navigation_server->process(0.0); // Give server some cycles to commit.
}
navigation_server->free(agent);
SUBCASE("'ProcessInfo' should not report removed agent") {
CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_AGENT_COUNT), 0);
}
}
TEST_CASE("[NavigationServer3D] Server should manage map properly") {
NavigationServer3D *navigation_server = NavigationServer3D::get_singleton();
CHECK_EQ(navigation_server->get_maps().size(), 0);
RID map = navigation_server->map_create();
CHECK(map.is_valid());
CHECK_EQ(navigation_server->get_maps().size(), 1);
SUBCASE("'ProcessInfo' should not report inactive map") {
CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_ACTIVE_MAPS), 0);
}
SUBCASE("Setters/getters should work") {
navigation_server->map_set_cell_size(map, 0.55);
navigation_server->map_set_edge_connection_margin(map, 0.66);
navigation_server->map_set_link_connection_radius(map, 0.77);
navigation_server->map_set_up(map, Vector3(1, 0, 0));
bool initial_use_edge_connections = navigation_server->map_get_use_edge_connections(map);
navigation_server->map_set_use_edge_connections(map, !initial_use_edge_connections);
navigation_server->process(0.0); // Give server some cycles to commit.
CHECK_EQ(navigation_server->map_get_cell_size(map), doctest::Approx(0.55));
CHECK_EQ(navigation_server->map_get_edge_connection_margin(map), doctest::Approx(0.66));
CHECK_EQ(navigation_server->map_get_link_connection_radius(map), doctest::Approx(0.77));
CHECK_EQ(navigation_server->map_get_up(map), Vector3(1, 0, 0));
CHECK_EQ(navigation_server->map_get_use_edge_connections(map), !initial_use_edge_connections);
}
SUBCASE("'ProcessInfo' should report map iff active") {
navigation_server->map_set_active(map, true);
navigation_server->process(0.0); // Give server some cycles to commit.
CHECK(navigation_server->map_is_active(map));
CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_ACTIVE_MAPS), 1);
navigation_server->map_set_active(map, false);
navigation_server->process(0.0); // Give server some cycles to commit.
CHECK_EQ(navigation_server->get_process_info(NavigationServer3D::INFO_ACTIVE_MAPS), 0);
}
SUBCASE("Number of agents should be reported properly") {
RID agent = navigation_server->agent_create();
CHECK(agent.is_valid());
navigation_server->agent_set_map(agent, map);
navigation_server->process(0.0); // Give server some cycles to commit.
CHECK_EQ(navigation_server->map_get_agents(map).size(), 1);
navigation_server->free(agent);
navigation_server->process(0.0); // Give server some cycles to commit.
CHECK_EQ(navigation_server->map_get_agents(map).size(), 0);
}
navigation_server->free(map);
navigation_server->process(0.0); // Give server some cycles to actually remove map.
CHECK_EQ(navigation_server->get_maps().size(), 0);
}
}
} //namespace TestNavigationServer3D
#endif // TEST_NAVIGATION_SERVER_3D_H