151 lines
5.6 KiB
C++
151 lines
5.6 KiB
C++
/*************************************************************************/
|
|
/* geturl_handler.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* http://www.godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#include "geturl_handler.h"
|
|
|
|
#include "core/os/copymem.h"
|
|
|
|
#include <stdio.h>
|
|
#include <stdlib.h>
|
|
#include "ppapi/c/pp_errors.h"
|
|
#include "ppapi/c/ppb_instance.h"
|
|
#include "ppapi/cpp/module.h"
|
|
#include "ppapi/cpp/var.h"
|
|
|
|
void GetURLHandler::Start() {
|
|
pp::CompletionCallback cc =
|
|
cc_factory_.NewCallback(&GetURLHandler::OnOpen);
|
|
url_loader_.Open(url_request_, cc);
|
|
}
|
|
|
|
void GetURLHandler::OnOpen(int32_t result) {
|
|
if (result != PP_OK) {
|
|
status = STATUS_ERROR;
|
|
return;
|
|
}
|
|
// Here you would process the headers. A real program would want to at least
|
|
// check the HTTP code and potentially cancel the request.
|
|
// pp::URLResponseInfo response = loader_.GetResponseInfo();
|
|
|
|
// Start streaming.
|
|
ReadBody();
|
|
}
|
|
|
|
void GetURLHandler::AppendDataBytes(const char* buffer, int32_t num_bytes) {
|
|
if (num_bytes <= 0)
|
|
return;
|
|
// Make sure we don't get a buffer overrun.
|
|
num_bytes = std::min(READ_BUFFER_SIZE, num_bytes);
|
|
int ofs = data.size();
|
|
data.resize(ofs + num_bytes);
|
|
copymem(&data[ofs], buffer, num_bytes);
|
|
}
|
|
|
|
void GetURLHandler::OnRead(int32_t result) {
|
|
if (result == PP_OK) {
|
|
// Streaming the file is complete.
|
|
status = STATUS_COMPLETED;
|
|
instance_->HandleMessage("package_finished");
|
|
instance_->HandleMessage(0);
|
|
printf("completed!\n");
|
|
} else if (result > 0) {
|
|
// The URLLoader just filled "result" number of bytes into our buffer.
|
|
// Save them and perform another read.
|
|
AppendDataBytes(buffer_, result);
|
|
ReadBody();
|
|
} else {
|
|
// A read error occurred.
|
|
status = STATUS_ERROR;
|
|
ERR_FAIL_COND(result < 0);
|
|
}
|
|
}
|
|
|
|
void GetURLHandler::ReadBody() {
|
|
// Note that you specifically want an "optional" callback here. This will
|
|
// allow ReadBody() to return synchronously, ignoring your completion
|
|
// callback, if data is available. For fast connections and large files,
|
|
// reading as fast as we can will make a large performance difference
|
|
// However, in the case of a synchronous return, we need to be sure to run
|
|
// the callback we created since the loader won't do anything with it.
|
|
pp::CompletionCallback cc =
|
|
cc_factory_.NewOptionalCallback(&GetURLHandler::OnRead);
|
|
int32_t result = PP_OK;
|
|
do {
|
|
result = url_loader_.ReadResponseBody(buffer_, sizeof(buffer_), cc);
|
|
// Handle streaming data directly. Note that we *don't* want to call
|
|
// OnRead here, since in the case of result > 0 it will schedule
|
|
// another call to this function. If the network is very fast, we could
|
|
// end up with a deeply recursive stack.
|
|
if (result > 0) {
|
|
AppendDataBytes(buffer_, result);
|
|
}
|
|
} while (result > 0);
|
|
|
|
if (result != PP_OK_COMPLETIONPENDING) {
|
|
// Either we reached the end of the stream (result == PP_OK) or there was
|
|
// an error. We want OnRead to get called no matter what to handle
|
|
// that case, whether the error is synchronous or asynchronous. If the
|
|
// result code *is* COMPLETIONPENDING, our callback will be called
|
|
// asynchronously.
|
|
cc.Run(result);
|
|
}
|
|
}
|
|
|
|
GetURLHandler::Status GetURLHandler::get_status() const {
|
|
|
|
return status;
|
|
};
|
|
|
|
Vector<uint8_t> GetURLHandler::get_data() const {
|
|
|
|
return data;
|
|
};
|
|
|
|
int GetURLHandler::get_bytes_read() const {
|
|
|
|
return data.size();
|
|
};
|
|
|
|
GetURLHandler::GetURLHandler(pp::Instance* instance,
|
|
const String& url)
|
|
: instance_(instance),
|
|
url_(url),
|
|
url_request_(instance),
|
|
url_loader_(instance),
|
|
cc_factory_(this) {
|
|
url_request_.SetURL(std::string(url.utf8().get_data()));
|
|
url_request_.SetMethod("GET");
|
|
status = STATUS_NONE;
|
|
printf("url handler for url %ls!\n", url.c_str());
|
|
}
|
|
|
|
GetURLHandler::~GetURLHandler() {
|
|
}
|
|
|
|
|