godot/drivers
Bram Stolk 14494e08d1 Initialize light intensity parameter before use.
Unlike renderer_rd, the gles3 light storage fails to initialize
the intensity of the light.
To avoid using garbage memory, possibly NaN, we use the same
default value that renderer_rd uses.
Fixes #76956
2023-05-11 09:46:46 -07:00
..
alsa Fix wait for thread not started 2023-04-27 20:28:22 +02:00
alsamidi Fix wait for thread not started 2023-04-27 20:28:22 +02:00
coreaudio Fix crash caused by invalid mix_rate assignment due to bogus 2023-04-25 23:52:50 -07:00
coremidi One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
gl_context Regenerate GL loader code with GLAD 2 2022-11-14 21:48:01 +01:00
gles3 Initialize light intensity parameter before use. 2023-05-11 09:46:46 -07:00
png One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
pulseaudio Fix wait for thread not started 2023-04-27 20:28:22 +02:00
unix [OS] Implement and expose to scripting APIs get_memory_info method instead of old get_free_static_memory. 2023-04-24 14:08:55 +03:00
vulkan Merge pull request #74711 from BastiaanOlij/add_texture_native_handle 2023-05-09 19:28:26 +02:00
wasapi Fix wait for thread not started 2023-04-27 20:28:22 +02:00
windows Support long path in file access on windows 2023-05-05 10:04:39 +02:00
winmidi One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
xaudio2 Fix wait for thread not started 2023-04-27 20:28:22 +02:00
register_driver_types.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
register_driver_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
SCsub Refactor SPIR-V reflection into a generic RenderingDevice feature 2022-12-12 14:14:53 +01:00