godot/servers/visual/portals
lawnjelly f3e6547a99 Portals - fix PVS generation and move settings
Fixed a bug in the complex PVS generation which was causing recursive loop.
Move some of the settings out of RoomManager into Project Settings.
Allow PVS generation method to be selected from Project Settings, and control PVS logging.
2021-08-08 19:57:27 +01:00
..
portal_gameplay_monitor.cpp Portals - Fix secondary PVS bug 2021-08-08 14:02:38 +01:00
portal_gameplay_monitor.h Portal occlusion culling 2021-07-14 11:43:23 +01:00
portal_pvs_builder.cpp Portals - fix PVS generation and move settings 2021-08-08 19:57:27 +01:00
portal_pvs_builder.h Portals - fix PVS generation and move settings 2021-08-08 19:57:27 +01:00
portal_pvs.cpp Portal occlusion culling 2021-07-14 11:43:23 +01:00
portal_pvs.h Portal occlusion culling 2021-07-14 11:43:23 +01:00
portal_renderer.cpp Portals - fix PVS generation and move settings 2021-08-08 19:57:27 +01:00
portal_renderer.h Portals - fix PVS generation and move settings 2021-08-08 19:57:27 +01:00
portal_rooms_bsp.cpp Portal occlusion culling 2021-07-14 11:43:23 +01:00
portal_rooms_bsp.h Portal occlusion culling 2021-07-14 11:43:23 +01:00
portal_tracer.cpp Portals - fix recursive loop looking out from internal rooms 2021-08-05 12:37:05 +01:00
portal_tracer.h Portals - fix recursive loop looking out from internal rooms 2021-08-05 12:37:05 +01:00
portal_types.cpp Portal occlusion culling 2021-07-14 11:43:23 +01:00
portal_types.h Portals - improve PVS tracing 2021-08-07 17:57:30 +01:00
SCsub Portal occlusion culling 2021-07-14 11:43:23 +01:00