godot/scene
bitsawer 145503765a Fix ImporterMesh bone weight handling during lightmap unwrap 2023-09-18 11:21:29 +03:00
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2d Merge pull request #81641 from MewPurPur/bus-go-brrrr-2 2023-09-17 14:47:29 +02:00
3d Merge pull request #81641 from MewPurPur/bus-go-brrrr-2 2023-09-17 14:47:29 +02:00
animation [Scene,Main] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2023-09-12 12:53:06 +02:00
audio Add a bus_renamed AudioServer signal 2023-09-15 13:02:03 +03:00
debugger Fix arg count checks in SceneDebugger 2023-07-19 18:13:15 +02:00
gui Merge pull request #63634 from Spartan322/itemlist-predraw-size 2023-09-17 14:45:19 +02:00
main Merge pull request #81669 from kleonc/gui-tooltip-transparent-background 2023-09-15 19:48:37 +02:00
resources Fix ImporterMesh bone weight handling during lightmap unwrap 2023-09-18 11:21:29 +03:00
theme [Scene,Main] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2023-09-12 12:53:06 +02:00
SCsub Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00
property_utils.cpp Extract ScriptInstance to simplify includes 2023-09-06 22:54:38 +02:00
property_utils.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
register_scene_types.cpp Clean up/refactor GraphNode and make it more flexible 2023-09-07 17:29:06 +02:00
register_scene_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_string_names.cpp Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
scene_string_names.h Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00