godot/doc/classes/KinematicCollision2D.xml
PouleyKetchoupp d0ec46be68 Remove shape metadata from 2D physics server
Shape metadata was only used to get tile information when colliding with
tilemaps. It's not needed anymore since there's an API in tilemap using
body ids instead.
2021-09-30 10:45:36 -07:00

57 lines
2.8 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="KinematicCollision2D" inherits="RefCounted" version="4.0">
<brief_description>
Collision data for [method PhysicsBody2D.move_and_collide] collisions.
</brief_description>
<description>
Contains collision data for [method PhysicsBody2D.move_and_collide] collisions. When a [PhysicsBody2D] is moved using [method PhysicsBody2D.move_and_collide], it stops if it detects a collision with another body. If a collision is detected, a [KinematicCollision2D] object is returned.
This object contains information about the collision, including the colliding object, the remaining motion, and the collision position. This information can be used to calculate a collision response.
</description>
<tutorials>
</tutorials>
<methods>
<method name="get_angle" qualifiers="const">
<return type="float" />
<argument index="0" name="up_direction" type="Vector2" default="Vector2(0, -1)" />
<description>
The collision angle according to [code]up_direction[/code], which is [code]Vector2.UP[/code] by default. This value is always positive.
</description>
</method>
</methods>
<members>
<member name="collider" type="Object" setter="" getter="get_collider">
The colliding body.
</member>
<member name="collider_id" type="int" setter="" getter="get_collider_id" default="0">
The colliding body's unique instance ID. See [method Object.get_instance_id].
</member>
<member name="collider_rid" type="RID" setter="" getter="get_collider_rid">
The colliding body's [RID] used by the [PhysicsServer2D].
</member>
<member name="collider_shape" type="Object" setter="" getter="get_collider_shape">
The colliding body's shape.
</member>
<member name="collider_shape_index" type="int" setter="" getter="get_collider_shape_index" default="0">
The colliding shape's index. See [CollisionObject2D].
</member>
<member name="collider_velocity" type="Vector2" setter="" getter="get_collider_velocity" default="Vector2(0, 0)">
The colliding object's velocity.
</member>
<member name="local_shape" type="Object" setter="" getter="get_local_shape">
The moving object's colliding shape.
</member>
<member name="normal" type="Vector2" setter="" getter="get_normal" default="Vector2(0, 0)">
The colliding body's shape's normal at the point of collision.
</member>
<member name="position" type="Vector2" setter="" getter="get_position" default="Vector2(0, 0)">
The point of collision, in global coordinates.
</member>
<member name="remainder" type="Vector2" setter="" getter="get_remainder" default="Vector2(0, 0)">
The moving object's remaining movement vector.
</member>
<member name="travel" type="Vector2" setter="" getter="get_travel" default="Vector2(0, 0)">
The distance the moving object traveled before collision.
</member>
</members>
</class>