38 lines
1011 B
C++
38 lines
1011 B
C++
#include "tools/editor/editor_import_export.h"
|
|
|
|
class EditorExportPlatformWindows : public EditorExportPlatformPC {
|
|
OBJ_TYPE( EditorExportPlatformWindows,EditorExportPlatformPC );
|
|
|
|
private:
|
|
String icon_ico;
|
|
String icon_png;
|
|
bool icon16;
|
|
bool icon32;
|
|
bool icon48;
|
|
bool icon64;
|
|
bool icon128;
|
|
bool icon256;
|
|
String company_name;
|
|
String file_description;
|
|
String product_name;
|
|
String legal_copyright;
|
|
String version_text;
|
|
int version_major;
|
|
int version_minor;
|
|
bool set_godot_version;
|
|
void store_16(DVector<uint8_t>& vector, uint16_t value); ///< store 16 bits uint
|
|
void store_32(DVector<uint8_t>& vector, uint32_t value); ///< store 32 bits uint
|
|
|
|
protected:
|
|
bool _set(const StringName& p_name, const Variant& p_value);
|
|
bool _get(const StringName& p_name,Variant &r_ret) const;
|
|
void _get_property_list( List<PropertyInfo> *p_list) const;
|
|
|
|
public:
|
|
Error export_project(const String& p_path, bool p_debug,int p_flags=0);
|
|
EditorExportPlatformWindows();
|
|
};
|
|
|
|
void register_windows_exporter();
|
|
|