godot/servers/rendering/renderer_rd/forward_clustered
2021-10-04 13:57:44 +03:00
..
render_forward_clustered.cpp Rename RID's getornull() to get_or_null() 2021-09-29 23:58:02 +02:00
render_forward_clustered.h Use subpasses to do 3D rendering and resolve in mobile renderer 2021-08-06 23:43:26 +10:00
scene_shader_forward_clustered.cpp Added support for uniform arrays in shaders 2021-10-04 13:57:44 +03:00
scene_shader_forward_clustered.h Fix depth pass for shaders that set POSITION 2021-09-05 01:05:42 -06:00
SCsub Move clustered renderer functionality 2021-04-05 23:11:38 +10:00