godot/doc/classes/Spatial.xml

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="Spatial" inherits="Node" category="Core" version="3.0.alpha.custom_build">
<brief_description>
Most basic 3D game object, parent of all 3D related nodes.
</brief_description>
<description>
Most basic 3D game object, with a 3D [Transform] and visibility settings. All other 3D game objects inherit from Spatial. Use Spatial as a parent node to move, scale, rotate and show/hide children in a 3D project.
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="get_gizmo" qualifiers="const">
<return type="SpatialGizmo">
</return>
<description>
Returns the SpatialGizmo for this node. Used for example in [EditorSpatialGizmo] as custom visualization and editing handles in Editor.
</description>
</method>
<method name="get_global_transform" qualifiers="const">
<return type="Transform">
</return>
<description>
Returns the global transform, relative to worldspace.
</description>
</method>
<method name="get_parent_spatial" qualifiers="const">
<return type="Spatial">
</return>
<description>
Returns the parent [Spatial], or an empty [Object] if no parent exists or parent is not of type [Spatial].
</description>
</method>
<method name="get_rotation" qualifiers="const">
<return type="Vector3">
</return>
<description>
Returns the rotation (in radians).
</description>
</method>
<method name="get_rotation_deg" qualifiers="const">
<return type="Vector3">
</return>
<description>
Returns the rotation (in degrees).
</description>
</method>
<method name="get_scale" qualifiers="const">
<return type="Vector3">
</return>
<description>
</description>
</method>
<method name="get_transform" qualifiers="const">
<return type="Transform">
</return>
<description>
Returns the local transform, relative to the bone parent.
</description>
</method>
<method name="get_translation" qualifiers="const">
<return type="Vector3">
</return>
<description>
</description>
</method>
<method name="get_world" qualifiers="const">
<return type="World">
</return>
<description>
Returns the current [World] resource this Spatial node is registered to.
</description>
</method>
<method name="global_rotate">
<return type="void">
</return>
<argument index="0" name="normal" type="Vector3">
</argument>
<argument index="1" name="radians" type="float">
</argument>
<description>
Rotates the current node along normal [Vector3] by angle in radians in Global space.
</description>
</method>
<method name="global_translate">
<return type="void">
</return>
<argument index="0" name="offset" type="Vector3">
</argument>
<description>
Moves the node by [Vector3] offset in Global space.
</description>
</method>
<method name="hide">
<return type="void">
</return>
<description>
Disables rendering of this node. Change Spatial Visible property to false.
</description>
</method>
<method name="is_local_transform_notification_enabled" qualifiers="const">
<return type="bool">
</return>
<description>
Returns whether node notifies about its local transformation changes. Spatial will not propagate this by default.
</description>
</method>
<method name="is_set_as_toplevel" qualifiers="const">
<return type="bool">
</return>
<description>
Returns whether this node is set as Toplevel, that is whether it ignores its parent nodes transformations.
</description>
</method>
<method name="is_transform_notification_enabled" qualifiers="const">
<return type="bool">
</return>
<description>
Returns whether the node notifies about its global and local transformation changes. Spatial will not propagate this by default.
</description>
</method>
<method name="is_visible" qualifiers="const">
<return type="bool">
</return>
<description>
Returns whether the node is set to be visible.
</description>
</method>
<method name="is_visible_in_tree" qualifiers="const">
<return type="bool">
</return>
<description>
Returns whether the node is visible, taking into consideration that its parents visibility.
</description>
</method>
<method name="look_at">
<return type="void">
</return>
<argument index="0" name="target" type="Vector3">
</argument>
<argument index="1" name="up" type="Vector3">
</argument>
<description>
Rotates itself to point into direction of target position. Operations take place in global space.
</description>
</method>
<method name="look_at_from_position">
<return type="void">
</return>
<argument index="0" name="position" type="Vector3">
</argument>
<argument index="1" name="target" type="Vector3">
</argument>
<argument index="2" name="up" type="Vector3">
</argument>
<description>
Moves the node to specified position and then rotates itself to point into direction of target position. Operations take place in global space.
</description>
</method>
<method name="orthonormalize">
<return type="void">
</return>
<description>
Resets this node's transformations (like scale, skew and taper) preserving its rotation and translation. Performs orthonormalization on this node [Transform3D].
</description>
</method>
<method name="rotate">
<return type="void">
</return>
<argument index="0" name="normal" type="Vector3">
</argument>
<argument index="1" name="radians" type="float">
</argument>
<description>
Rotates the node in local space on given normal [Vector3] by angle in radians.
</description>
</method>
<method name="rotate_x">
<return type="void">
</return>
<argument index="0" name="radians" type="float">
</argument>
<description>
Rotates the node in local space on X axis by angle in radians.
</description>
</method>
<method name="rotate_y">
<return type="void">
</return>
<argument index="0" name="radians" type="float">
</argument>
<description>
Rotates the node in local space on Y axis by angle in radians.
</description>
</method>
<method name="rotate_z">
<return type="void">
</return>
<argument index="0" name="radians" type="float">
</argument>
<description>
Rotates the node in local space on Z axis by angle in radians.
</description>
</method>
<method name="set_as_toplevel">
<return type="void">
</return>
<argument index="0" name="enable" type="bool">
</argument>
<description>
Makes the node ignore its parents transformations. Node transformations are only in global space.
</description>
</method>
<method name="set_gizmo">
<return type="void">
</return>
<argument index="0" name="gizmo" type="SpatialGizmo">
</argument>
<description>
Set [SpatialGizmo] for this node. Used for example in [EditorSpatialGizmo] as custom visualization and editing handles in Editor.
</description>
</method>
<method name="set_global_transform">
<return type="void">
</return>
<argument index="0" name="global" type="Transform">
</argument>
<description>
Set the transform globally, relative to world space.
</description>
</method>
<method name="set_identity">
<return type="void">
</return>
<description>
Reset all transformations for this node. Set its [Transform3D] to identity matrix.
</description>
</method>
<method name="set_ignore_transform_notification">
<return type="void">
</return>
<argument index="0" name="enabled" type="bool">
</argument>
<description>
Set whether the node ignores notification that its transformation (global or local) changed.
</description>
</method>
<method name="set_notify_local_transform">
<return type="void">
</return>
<argument index="0" name="enable" type="bool">
</argument>
<description>
Set whether the node notifies about its local transformation changes. Spatial will not propagate this by default.
</description>
</method>
<method name="set_notify_transform">
<return type="void">
</return>
<argument index="0" name="enable" type="bool">
</argument>
<description>
Set whether the node notifies about its global and local transformation changes. Spatial will not propagate this by default.
</description>
</method>
<method name="set_rotation">
<return type="void">
</return>
<argument index="0" name="rotation_rad" type="Vector3">
</argument>
<description>
Set the rotation (in radians).
</description>
</method>
<method name="set_rotation_deg">
<return type="void">
</return>
<argument index="0" name="rotation_deg" type="Vector3">
</argument>
<description>
Set the rotation (in degrees).
</description>
</method>
<method name="set_scale">
<return type="void">
</return>
<argument index="0" name="scale" type="Vector3">
</argument>
<description>
Set the scale.
</description>
</method>
<method name="set_transform">
<return type="void">
</return>
<argument index="0" name="local" type="Transform">
</argument>
<description>
Set the transform locally, relative to the parent spatial node.
</description>
</method>
<method name="set_translation">
<return type="void">
</return>
<argument index="0" name="translation" type="Vector3">
</argument>
<description>
</description>
</method>
<method name="set_visible">
<return type="void">
</return>
<argument index="0" name="visible" type="bool">
</argument>
<description>
</description>
</method>
<method name="show">
<return type="void">
</return>
<description>
Enables rendering of this node. Change Spatial Visible property to "True".
</description>
</method>
<method name="to_global" qualifiers="const">
<return type="Vector3">
</return>
<argument index="0" name="local_point" type="Vector3">
</argument>
<description>
Transforms [Vector3] "local_point" from this node's local space to world space.
</description>
</method>
<method name="to_local" qualifiers="const">
<return type="Vector3">
</return>
<argument index="0" name="global_point" type="Vector3">
</argument>
<description>
Transforms [Vector3] "global_point" from world space to this node's local space.
</description>
</method>
<method name="translate">
<return type="void">
</return>
<argument index="0" name="offset" type="Vector3">
</argument>
<description>
Changes the node's position by given offset [Vector3].
</description>
</method>
<method name="update_gizmo">
<return type="void">
</return>
<description>
Updates the [SpatialGizmo] of this node.
</description>
</method>
</methods>
<members>
<member name="global_transform" type="Transform" setter="set_global_transform" getter="get_global_transform">
World space (global) [Transform] of this node.
</member>
<member name="rotation" type="Vector3" setter="set_rotation" getter="get_rotation">
Local euler rotation in radians of this node.
</member>
<member name="rotation_deg" type="Vector3" setter="set_rotation_deg" getter="get_rotation_deg">
Local euler rotation in degrees of this node.
</member>
<member name="scale" type="Vector3" setter="set_scale" getter="get_scale">
Local scale of this node.
</member>
<member name="transform" type="Transform" setter="set_transform" getter="get_transform">
Local space [Transform] of this node.
</member>
<member name="translation" type="Vector3" setter="set_translation" getter="get_translation">
Local translation of this node.
</member>
<member name="visible" type="bool" setter="set_visible" getter="is_visible">
Visibility of this node. Toggles if this node is rendered.
</member>
</members>
<signals>
<signal name="visibility_changed">
<description>
Emitted when node visibility changes.
</description>
</signal>
</signals>
<constants>
<constant name="NOTIFICATION_TRANSFORM_CHANGED" value="29" enum="">
Spatial nodes receives this notification when their global transform changes. This means that either the current or a parent node changed its transform.
In order for NOTIFICATION_TRANSFORM_CHANGED to work user first needs to ask for it, with set_notify_transform(true).
</constant>
<constant name="NOTIFICATION_ENTER_WORLD" value="41" enum="">
Spatial nodes receives this notification when they are registered to new [World] resource.
</constant>
<constant name="NOTIFICATION_EXIT_WORLD" value="42" enum="">
Spatial nodes receives this notification when they are unregistered from current [World] resource.
</constant>
<constant name="NOTIFICATION_VISIBILITY_CHANGED" value="43" enum="">
Spatial nodes receives this notification when their visibility changes.
</constant>
</constants>
</class>