godot/doc/classes/VisualScriptFunctionCall.xml

200 lines
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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptFunctionCall" inherits="VisualScriptNode" category="Core" version="3.0.alpha.custom_build">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="get_base_path" qualifiers="const">
<return type="NodePath">
</return>
<description>
</description>
</method>
<method name="get_base_script" qualifiers="const">
<return type="String">
</return>
<description>
</description>
</method>
<method name="get_base_type" qualifiers="const">
<return type="String">
</return>
<description>
</description>
</method>
<method name="get_basic_type" qualifiers="const">
<return type="int" enum="Variant.Type">
</return>
<description>
</description>
</method>
<method name="get_call_mode" qualifiers="const">
<return type="int" enum="VisualScriptFunctionCall.CallMode">
</return>
<description>
</description>
</method>
<method name="get_function" qualifiers="const">
<return type="String">
</return>
<description>
</description>
</method>
<method name="get_rpc_call_mode" qualifiers="const">
<return type="int" enum="VisualScriptFunctionCall.RPCCallMode">
</return>
<description>
</description>
</method>
<method name="get_singleton" qualifiers="const">
<return type="String">
</return>
<description>
</description>
</method>
<method name="get_use_default_args" qualifiers="const">
<return type="int">
</return>
<description>
</description>
</method>
<method name="get_validate" qualifiers="const">
<return type="bool">
</return>
<description>
</description>
</method>
<method name="set_base_path">
<return type="void">
</return>
<argument index="0" name="base_path" type="NodePath">
</argument>
<description>
</description>
</method>
<method name="set_base_script">
<return type="void">
</return>
<argument index="0" name="base_script" type="String">
</argument>
<description>
</description>
</method>
<method name="set_base_type">
<return type="void">
</return>
<argument index="0" name="base_type" type="String">
</argument>
<description>
</description>
</method>
<method name="set_basic_type">
<return type="void">
</return>
<argument index="0" name="basic_type" type="int" enum="Variant.Type">
</argument>
<description>
</description>
</method>
<method name="set_call_mode">
<return type="void">
</return>
<argument index="0" name="mode" type="int" enum="VisualScriptFunctionCall.CallMode">
</argument>
<description>
</description>
</method>
<method name="set_function">
<return type="void">
</return>
<argument index="0" name="function" type="String">
</argument>
<description>
</description>
</method>
<method name="set_rpc_call_mode">
<return type="void">
</return>
<argument index="0" name="mode" type="int" enum="VisualScriptFunctionCall.RPCCallMode">
</argument>
<description>
</description>
</method>
<method name="set_singleton">
<return type="void">
</return>
<argument index="0" name="singleton" type="String">
</argument>
<description>
</description>
</method>
<method name="set_use_default_args">
<return type="void">
</return>
<argument index="0" name="amount" type="int">
</argument>
<description>
</description>
</method>
<method name="set_validate">
<return type="void">
</return>
<argument index="0" name="enable" type="bool">
</argument>
<description>
</description>
</method>
</methods>
<members>
<member name="argument_cache" type="Dictionary" setter="_set_argument_cache" getter="_get_argument_cache">
</member>
<member name="base_script" type="String" setter="set_base_script" getter="get_base_script">
</member>
<member name="base_type" type="String" setter="set_base_type" getter="get_base_type">
</member>
<member name="basic_type" type="int" setter="set_basic_type" getter="get_basic_type" enum="Variant.Type">
</member>
<member name="call_mode" type="int" setter="set_call_mode" getter="get_call_mode" enum="VisualScriptFunctionCall.CallMode">
</member>
<member name="function" type="String" setter="set_function" getter="get_function">
</member>
<member name="node_path" type="NodePath" setter="set_base_path" getter="get_base_path">
</member>
<member name="rpc_call_mode" type="int" setter="set_rpc_call_mode" getter="get_rpc_call_mode" enum="VisualScriptFunctionCall.RPCCallMode">
</member>
<member name="singleton" type="String" setter="set_singleton" getter="get_singleton">
</member>
<member name="use_default_args" type="int" setter="set_use_default_args" getter="get_use_default_args">
</member>
<member name="validate" type="bool" setter="set_validate" getter="get_validate">
</member>
</members>
<constants>
<constant name="CALL_MODE_SELF" value="0">
</constant>
<constant name="CALL_MODE_NODE_PATH" value="1">
</constant>
<constant name="CALL_MODE_INSTANCE" value="2">
</constant>
<constant name="CALL_MODE_BASIC_TYPE" value="3">
</constant>
<constant name="CALL_MODE_SINGLETON" value="4">
</constant>
<constant name="RPC_DISABLED" value="0">
</constant>
<constant name="RPC_RELIABLE" value="1">
</constant>
<constant name="RPC_UNRELIABLE" value="2">
</constant>
<constant name="RPC_RELIABLE_TO_ID" value="3">
</constant>
<constant name="RPC_UNRELIABLE_TO_ID" value="4">
</constant>
</constants>
</class>