godot/doc/classes/VisualScriptMathConstant.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptMathConstant" inherits="VisualScriptNode" category="Core" version="3.0.alpha.custom_build">
<brief_description>
Commonly used mathematical constants.
</brief_description>
<description>
Provides common math constants, such as Pi or Euler's constant, on an output Data port.
[b]Input Ports:[/b]
none
[b]Output Ports:[/b]
- Data (variant): [code]get[/code]
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="get_math_constant">
<return type="int" enum="VisualScriptMathConstant.MathConstant">
</return>
<description>
</description>
</method>
<method name="set_math_constant">
<return type="void">
</return>
<argument index="0" name="which" type="int" enum="VisualScriptMathConstant.MathConstant">
</argument>
<description>
</description>
</method>
</methods>
<members>
<member name="constant" type="int" setter="set_math_constant" getter="get_math_constant" enum="VisualScriptMathConstant.MathConstant">
The math constant.
</member>
</members>
<constants>
<constant name="MATH_CONSTANT_ONE" value="0">
Unity: [code]1[/code]
</constant>
<constant name="MATH_CONSTANT_PI" value="1">
Pi: [code]3.141593[/code]
</constant>
<constant name="MATH_CONSTANT_2PI" value="2">
Pi times two: [code]6.283185[/code]
</constant>
<constant name="MATH_CONSTANT_HALF_PI" value="3">
Pi divided by two: [code]1.570796[/code]
</constant>
<constant name="MATH_CONSTANT_E" value="4">
Natural log: [code]2.718282[/code]
</constant>
<constant name="MATH_CONSTANT_SQRT2" value="5">
Square root of two: [code]1.414214[/code]
</constant>
<constant name="MATH_CONSTANT_INF" value="6">
Infinity: [code]inf[/code]
</constant>
<constant name="MATH_CONSTANT_NAN" value="7">
Not a number: [code]nan[/code]
</constant>
<constant name="MATH_CONSTANT_MAX" value="8">
</constant>
</constants>
</class>