godot/scene
PouleyKetchoupp 14d3a8dd83 Draw triangles for HeightMapShape debug collision
Helps with ambiguous cases where it's not possible to tell which diagonal is used for collision in quads.
2021-03-24 17:51:27 -07:00
..
2d Fix crash on calling play() in a uninitialized AnimatedSprite2D 2021-03-17 15:33:38 +01:00
3d Fix spamming errors when SoftBody pinned nodes have no attachment 2021-03-18 16:22:53 -07:00
animation Fix for regression in SkeletonIK code 2021-03-19 10:53:58 +01:00
audio Don't fade out after pausing unless stream is running 2021-02-19 15:55:41 +01:00
debugger Modernize Mutex 2021-02-18 11:58:08 +01:00
gui Prevent resizing minimap bigger than GraphEdit (Fix #47189) 2021-03-20 23:08:46 +01:00
main Add Root Null Check 2021-03-21 01:20:59 +01:00
resources Draw triangles for HeightMapShape debug collision 2021-03-24 17:51:27 -07:00
register_scene_types.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
register_scene_types.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
scene_string_names.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
scene_string_names.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00