godot/modules/csg
reduz 1aa2823fa3 Removed _change_notify
-For inspector refresh, the inspector now detects if a property change by polling a few times per second and then does update the control if so. This process is very cheap.
-For property list refresh, a new signal (property_list_changed) was added to Object. _change_notify() is replaced by notify_property_list_changed()
-Changed all objects using the old method to the signal, or just deleted the calls to _change_notify(<property>) since they are unnecesary now.
2021-02-10 19:31:24 -03:00
..
doc_classes Use Vector3 instead of 3 floats for CSGBox3D dimensions 2020-12-08 11:58:30 +00:00
icons Optimize SVG using `svgcleaner --multipass` 2020-10-25 10:02:37 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
config.py Merge pull request #37436 from akien-mga/doc-node-renames 2020-03-30 20:32:11 +02:00
csg.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
csg.h Initialize class/struct variables with default values in modules/ 2021-02-08 10:57:18 +01:00
csg_gizmos.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
csg_gizmos.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
csg_shape.cpp Removed _change_notify 2021-02-10 19:31:24 -03:00
csg_shape.h Initialize class/struct variables with default values in modules/ 2021-02-08 10:57:18 +01:00
register_types.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
register_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00