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15032e01e6
godot
/
servers
/
rendering
/
storage
History
Bastiaan Olij
0b4fd92a17
Moved particles into ParticlesStorage
2022-04-17 13:13:22 +10:00
..
light_storage.h
Move light, reflection probe and lightmap into LightStorage
2022-04-17 13:13:18 +10:00
material_storage.h
Extract global variable, shader and material storage
2022-03-31 21:49:42 +11:00
mesh_storage.h
Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage
2022-04-02 16:29:04 +11:00
particles_storage.h
Moved particles into ParticlesStorage
2022-04-17 13:13:22 +10:00
SCsub
Split dummy renderer classes into separate files
2022-03-16 17:43:10 +11:00
texture_storage.h
Merge canvas and decal into TextureStorage and add render target
2022-04-17 12:59:50 +10:00