36de150c74
In some cases Godot can generate input parameters to Recast that cause it to crash. Specifically when baking NavigationMeshes for input meshes that have axis extents less than half the NavigationMesh CellSize.
This has been fixed upstream in Recast (in
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Recast.cpp | ||
RecastAlloc.cpp | ||
RecastArea.cpp | ||
RecastAssert.cpp | ||
RecastContour.cpp | ||
RecastFilter.cpp | ||
RecastLayers.cpp | ||
RecastMesh.cpp | ||
RecastMeshDetail.cpp | ||
RecastRasterization.cpp | ||
RecastRegion.cpp |