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shaders
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Add fast approximate antialiasing (FXAA) to Viewport
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2020-10-20 14:54:52 +02:00 |
SCsub
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rasterizer_canvas_base_gles2.cpp
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Reduce glBufferSubData calls in legacy renderer
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2020-10-18 11:27:08 +01:00 |
rasterizer_canvas_base_gles2.h
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Unified GLES2 / GLES3 Batching
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2020-10-16 10:34:47 +01:00 |
rasterizer_canvas_gles2.cpp
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Unified GLES2 / GLES3 Batching
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2020-10-16 10:34:47 +01:00 |
rasterizer_canvas_gles2.h
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Unified GLES2 / GLES3 Batching
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2020-10-16 10:34:47 +01:00 |
rasterizer_gles2.cpp
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Unified GLES2 / GLES3 Batching
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2020-10-16 10:34:47 +01:00 |
rasterizer_gles2.h
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Unified GLES2 / GLES3 Batching
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2020-10-16 10:34:47 +01:00 |
rasterizer_scene_gles2.cpp
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Add fast approximate antialiasing (FXAA) to Viewport
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2020-10-20 14:54:52 +02:00 |
rasterizer_scene_gles2.h
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Add fast approximate antialiasing (FXAA) to Viewport
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2020-10-20 14:54:52 +02:00 |
rasterizer_storage_gles2.cpp
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Add fast approximate antialiasing (FXAA) to Viewport
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2020-10-20 14:54:52 +02:00 |
rasterizer_storage_gles2.h
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Add fast approximate antialiasing (FXAA) to Viewport
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2020-10-20 14:54:52 +02:00 |
shader_compiler_gles2.cpp
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Fix mod op (%) implementation in GLES2
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2020-10-02 11:43:19 +02:00 |
shader_compiler_gles2.h
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shader_gles2.cpp
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…
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shader_gles2.h
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Fix the update logic for user-added custom defines.
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2020-09-06 21:31:09 -07:00 |