godot/drivers/gles2
Hugo Locurcio af45c97652
Add fast approximate antialiasing (FXAA) to Viewport
This backports FXAA from the `master` branch.

Co-authored-by: Clay John <claynjohn@gmail.com>
2020-10-20 14:54:52 +02:00
..
shaders Add fast approximate antialiasing (FXAA) to Viewport 2020-10-20 14:54:52 +02:00
SCsub
rasterizer_canvas_base_gles2.cpp Reduce glBufferSubData calls in legacy renderer 2020-10-18 11:27:08 +01:00
rasterizer_canvas_base_gles2.h Unified GLES2 / GLES3 Batching 2020-10-16 10:34:47 +01:00
rasterizer_canvas_gles2.cpp Unified GLES2 / GLES3 Batching 2020-10-16 10:34:47 +01:00
rasterizer_canvas_gles2.h Unified GLES2 / GLES3 Batching 2020-10-16 10:34:47 +01:00
rasterizer_gles2.cpp Unified GLES2 / GLES3 Batching 2020-10-16 10:34:47 +01:00
rasterizer_gles2.h Unified GLES2 / GLES3 Batching 2020-10-16 10:34:47 +01:00
rasterizer_scene_gles2.cpp Add fast approximate antialiasing (FXAA) to Viewport 2020-10-20 14:54:52 +02:00
rasterizer_scene_gles2.h Add fast approximate antialiasing (FXAA) to Viewport 2020-10-20 14:54:52 +02:00
rasterizer_storage_gles2.cpp Add fast approximate antialiasing (FXAA) to Viewport 2020-10-20 14:54:52 +02:00
rasterizer_storage_gles2.h Add fast approximate antialiasing (FXAA) to Viewport 2020-10-20 14:54:52 +02:00
shader_compiler_gles2.cpp Fix mod op (%) implementation in GLES2 2020-10-02 11:43:19 +02:00
shader_compiler_gles2.h
shader_gles2.cpp
shader_gles2.h Fix the update logic for user-added custom defines. 2020-09-06 21:31:09 -07:00