godot/drivers/gles3
Hugo Locurcio af45c97652
Add fast approximate antialiasing (FXAA) to Viewport
This backports FXAA from the `master` branch.

Co-authored-by: Clay John <claynjohn@gmail.com>
2020-10-20 14:54:52 +02:00
..
shaders Add fast approximate antialiasing (FXAA) to Viewport 2020-10-20 14:54:52 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
rasterizer_canvas_base_gles3.cpp Reduce glBufferSubData calls in legacy renderer 2020-10-18 11:27:08 +01:00
rasterizer_canvas_base_gles3.h Unified GLES2 / GLES3 Batching 2020-10-16 10:34:47 +01:00
rasterizer_canvas_gles3.cpp Unified GLES2 / GLES3 Batching 2020-10-16 10:34:47 +01:00
rasterizer_canvas_gles3.h Unified GLES2 / GLES3 Batching 2020-10-16 10:34:47 +01:00
rasterizer_gles3.cpp GLES3 fix normal map flipping with nvidia workaround 2020-08-23 07:54:58 +01:00
rasterizer_gles3.h Unified GLES2 / GLES3 Batching 2020-10-16 10:34:47 +01:00
rasterizer_scene_gles3.cpp Add fast approximate antialiasing (FXAA) to Viewport 2020-10-20 14:54:52 +02:00
rasterizer_scene_gles3.h Add fast approximate antialiasing (FXAA) to Viewport 2020-10-20 14:54:52 +02:00
rasterizer_storage_gles3.cpp Add fast approximate antialiasing (FXAA) to Viewport 2020-10-20 14:54:52 +02:00
rasterizer_storage_gles3.h Add fast approximate antialiasing (FXAA) to Viewport 2020-10-20 14:54:52 +02:00
shader_compiler_gles3.cpp [3.2] Fix shader's length() function parsing in expressions 2020-06-03 19:43:47 +03:00
shader_compiler_gles3.h [3.2] Fix shader's length() function parsing in expressions 2020-06-03 19:43:47 +03:00
shader_gles3.cpp Add support for opengl external textures as defined by https://www.khronos.org/registry/OpenGL/extensions/OES/OES_EGL_image_external.txt 2020-03-05 13:09:49 -08:00
shader_gles3.h Fix the update logic for user-added custom defines. 2020-09-06 21:31:09 -07:00