godot/modules/mono/editor
Raul Santos 1510f88ae1
C#: Ignore late bound methods in MustBeVariantAnalyzer
If symbol is late bound (as is the case when using `dynamic`) we can't obtain the symbol to analyze the usage of `[MustBeVariant]`.
2024-05-01 03:18:21 +02:00
..
Godot.NET.Sdk C#: Ignore late bound methods in MustBeVariantAnalyzer 2024-05-01 03:18:21 +02:00
GodotTools Fill copyright field in .csproj files 2024-04-26 11:41:04 +02:00
script_templates Add two new COMSTR environment variables 2024-03-01 12:44:03 -06:00
bindings_generator.cpp C#: Make internal properties and property accessors public (but hidden) 2024-03-29 20:36:04 +01:00
bindings_generator.h C#: Make internal properties and property accessors public (but hidden) 2024-03-29 20:36:04 +01:00
code_completion.cpp Extract ScriptInstance to simplify includes 2023-09-06 22:54:38 +02:00
code_completion.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
editor_internal_calls.cpp Merge pull request #86676 from rune-scape/sparse-script-reload 2024-01-17 18:52:54 +01:00
editor_internal_calls.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
hostfxr_resolver.cpp clang-tidy: Enforce modernize-use-nullptr 2024-03-12 10:59:53 -05:00
hostfxr_resolver.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
semver.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
semver.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00